Hey, MountainDrew, Did you make the current sprites for the profaned Enemies, or did someone else make them?
... honestly i'm a little unsure why the world size had to be extended for the planetoids, why not just make the planetoids a little smaller, or place them just a bit lower down?
When will Calamity be updated for tModloader? I want to get my hands on the new bosses and sprites and everything, and Can update from the official wiki, though doing this disables all multiplayer play.
well sorry did not know that
here you just shown a function for "Electrified" debuff, which override the main function. You probably should look for the original OnHitNPC and the function that trigger the debuff, if you want to implement the mechanics you mentioned.public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(BuffID.Electrified, 21600);
target.AddBuff(mod.BuffType("Inferno"), 21600);
}
How can I change this so the debuff infliction isn't applied from hit, how can I make it so as long as hitboxes collide, the debuff is turned to "true". Trying to make a debuff that bypass debuff immunities... Yharon for example.
Where exactly do you not see the file? Have you installed TModLoader yet?Question: What do we do if we don't see the ModLoader file?
Sorry if it's been asked a lot but I'm not looking through 712 pages to find the answer
Let me clarify: The debuff works fine ^~^'' just need help finding alternatives to applying debuff on enemies. Since this requirespublic override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(BuffID.Electrified, 21600);
target.AddBuff(mod.BuffType("Inferno"), 21600);
}
How can I change this so the debuff infliction isn't applied from hit, how can I make it so as long as hitboxes collide, the debuff is turned to "true". Trying to make a debuff that bypass debuff immunities... Yharon for example.
So apparently the addition of those planetoids caused Hell to be bugged out of the map. is there an earlier version of Calamity that doesn't have the Planetoids added I could use?Calamity doesn't work well with world size, it has a limit to its world generation. So it doesn't generate any further beyond that point and you get that mess... :C
We posted at the same time LOL
It's actually finally here. This is not a drill.
So, that means that we can start to cry for the Goozma theme?
It's actually finally here. This is not a drill.
NO! Dokuro is under enough stress already!So, that means that we can start to cry for the Goozma theme?