Destroyer has like 8 seconds of immunity after it spawns, and personally, I don't think the Calamity Mod is the problem, try checking out another mods or deactivating the Calamity one to figure out where's the problem.Hi, I Love the mod , but am experiencing what I think is a bug. I just started playing terraria again and downloaded a couple mods the other day including the latest version of calamity. Everything was going swell until I went to kill the second mechanical boss the destroyer. For what ever reason no matter how strong of a weapon I use, I only do one damage to him and his segments ( I cheated in a 800 damage chakram from qwertys mod to test it out after failing to kill him for the third time and it too only did one damage). I then though it must be a bug so I disable calamity only and it went back to normal with him taking the correct amount of damage. I then disabled all mods and enabled only calamity and cheatsheet and the invincible destroyer bug came back so I took this as confirmation that calamity was the cause of this ( I am no modder and am pretty dumb when it comes to computers so I imagine I still could be wrong.)
I also took a look at the recent patch notes and saw the destroyer had gotten a nerf to pierce resistance so thought maybe there was a typo an he got a huge buff by mistake. Anyways sorry for the long post and thank you for all the hard work on the mod. Let me know if any one else is having this problem so I know its not just me.
Edit- This is on a normal world with no difficulty modifiers on
and not sure if it matters but im on a mac.
BORS: Right! Silly little bleeder. One rabbit stew comin' right up!
Hi, thanks for the response. I just deleted all mods except for calamity and cheat sheet and the destroyer still only receives one damage when I hit him (used the meowmeer sword for the test this time) so unless its a conflict between calamity and cheet sheet then i imagine the bug must be with calamity.Destroyer has like 8 seconds of immunity after it spawns, and personally, I don't think the Calamity Mod is the problem, try checking out another mods or deactivating the Calamity one to figure out where's the problem.
I don't think so, I use always Cheat Sheet (and HEROS's Mod too), and they never give any incompatibility between them or any other mod. I would try it, but I can't load CalamityHi, thanks for the response. I just deleted all mods except for calamity and cheat sheet and the destroyer still only receives one damage when I hit him (used the meowmeer sword for the test this time) so unless its a conflict between calamity and cheet sheet then i imagine the bug must be with calamity.
On the error report (At least mine), says it's because of a badly programmed tile or something with its coordinates. We have to wait until that get a fix, or download the 1.11.3 tMod Loader version to play with the Calamity.Recently me and a friend started up a new play though. Everything seemed to be in order, but after trying to load our mods we kept getting an error message that said calamity was made for tmod loader 1.11.3 and not the version I was using 1.11.4. Does anyone know what is going on or better yet a fix for this?
The "Calamity Mod Extra Music" mod (which adds the themes for Vanilla bosses/events), is composed and developed by Turquoise, not by MountainDrew/Fabsol. You'll have to contact him about this issue.So I decided to try this mod again, after so long and it seems good!
I also downloaded the music addon for Calamity, too and... not sure if this is the right place to put feedback, but...
I've heard the King Slime, Blizzard, and Eye of Cthulhu's themes.... but the Eye (and maybe just somewhat the Slime's) seems...... far too loud compared to the music in the rest of the game, to the point it was hard on the ears and it drowned out most of the sound in the game. If I were to reduce my music volume level to where that theme is comfortable, then I wouldn't be able to hear the vanilla tracks in the game.
IMO, Please consider doing a volume level pass in the music, measure the loudest theme that Vanilla Terraria has, and then make sure that no sound in the modded music goes above that level.
It would go a long way.
Don't get me wrong, I liked the themes themselves, and a lot of nice work was put into them.... they're just too loud.