TrustyCactus79
Terrarian
I was using Paint Tool and when I undid (it didn't show for anyone else) this happened:
[17:18:00] [1/ERROR] [Terraria]: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
[17:18:01] [1/FATAL] [Terraria]: Main engine crash
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
Yeah. I'll edit this with my mods shortly.
"AccessoriesImproved",
"AlchemistNPC",
"Antisocial",
"AutoTrash",
"BetterYoyos",
"BossChecklist",
"CalamityMod",
"CalamityModMusic",
"Census",
"CheatExtensions",
"CheatSheet",
"CombinedExpertItems",
"DualWielding",
"Fargowiltas",
"FargowiltasSouls",
"FargowiltasSoulsDLC",
"imkSushisMod",
"Infinity",
"ItemChecklist",
"JPANsBagsOfHoldingMod",
"Luiafk",
"MagicF",
"MagicStorageExtra",
"MoreAccessories",
"OmniSwing",
"PortableAltar",
"RecipeBrowser",
"ReducedGrinding",
"ResearchFrom14",
"ShorterRespawn",
"SmartDoors",
"SolutionsMod",
"TheDeconstructor",
"UpgradedAccessories",
"VeinMiner",
"WingSlot",
"WMITF",
"DisableCorruptionSpread"
[17:18:00] [1/ERROR] [Terraria]: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
[17:18:01] [1/FATAL] [Terraria]: Main engine crash
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
Yeah. I'll edit this with my mods shortly.
"AccessoriesImproved",
"AlchemistNPC",
"Antisocial",
"AutoTrash",
"BetterYoyos",
"BossChecklist",
"CalamityMod",
"CalamityModMusic",
"Census",
"CheatExtensions",
"CheatSheet",
"CombinedExpertItems",
"DualWielding",
"Fargowiltas",
"FargowiltasSouls",
"FargowiltasSoulsDLC",
"imkSushisMod",
"Infinity",
"ItemChecklist",
"JPANsBagsOfHoldingMod",
"Luiafk",
"MagicF",
"MagicStorageExtra",
"MoreAccessories",
"OmniSwing",
"PortableAltar",
"RecipeBrowser",
"ReducedGrinding",
"ResearchFrom14",
"ShorterRespawn",
"SmartDoors",
"SolutionsMod",
"TheDeconstructor",
"UpgradedAccessories",
"VeinMiner",
"WingSlot",
"WMITF",
"DisableCorruptionSpread"