tModLoader Dark-Assassin's various mini mods

Hello everyone,
first off I really like your mods and think they are a must-have.
I have one problem with magic buff tho, here is my screenshot:
https://i.imgur.com/ZB19e5H.png
ZB19e5H.png

And I'm pretty sure it's my mod List since it worked a few days ago and there was no update for it I think, here it is:
Code:
  "TheOneLibrary",
  "TreeCutTime",
  "FishingCrateAdditions",
  "WoodArmorBonuses",
  "VeinMiner",
  "AlchemistNPC",
  "imkSushisMod",
  "Pumpking",
  "CalamityMod",
  "BuildPlanner",
  "MaxStackPlus",
  "BossChecklist",
  "AutoTrash",
  "HamstarHelpers",
  "WMITF",
  "Antisocial",
  "HelpfulNPCs",
  "BossLootPlus",
  "MoreAccessories",
  "VariablePotionSickness",
  "EnemyModifiers",
  "LootBags",
  "RainEffect",
  "WeaponOut",
  "Fishing3",
  "Loot",
  "WingSlot",
  "imkSushisDataPacksMod",
  "imkSushisNaturallyOccuringMoonsMod",
  "MagicStorage",
  "GoldensMisc",
  "MoreChestLoot",
  "QwertysRandomContent",
  "DALib",
  "imkSushisModOldRecipesEnabler",
  "EasierBossLoot",
  "LowHealthBeep",
  "VisualRadar",
  "JoostMod",
  "FKBossHealthBar",
  "ThoriumMod",
  "TerrariaTweaks",
  "VulnerableBeings",
  "Boxinator",
  "HelpfulHotkeys",
  "TheDeconstructor",
  "Fargowiltas",
  "Luiafk",
  "WorldGenPreviewer",
  "VanillaEdits",
  "MaterialTraderNpc",
  "BossAssist",
  "ExtraGunGear",
  "RegenFromBosses",
  "TheLuggage",
  "XItemStats",
  "BuilderPlus",
  "Redemption",
  "BannerBonanza",
  "UniversalCraft",
  "FastFall",
  "RecipeBrowser",
  "DiscordRP",
  "ShorterRespawn",
  "NoMoreTombs",
  "OmniSwing",
  "RPG",
  "CrystiliumMod",
  "ElementsAwoken",
  "SpiritMod",
  "ForgottenMemories",
  "Wildlife",
  "Yoyos2",
  "ExpandedSentries",
  "Expeditions",
  "ExpeditionsContent",
  "HuntingExpedition",
  "dropyourweapon",
  "FabusMod",
  "FullHealthRespawn",
  "BetterBuffs",
  "Antiaris",
  "Split",
  "EchoesoftheAncients",
  "Unleveled",
  "_ColoredDamageTypes",
  "SmeltableTools",
  "NoFishTimer",
  "imkSushisDeathCountersMod",
  "VanillaTweaks",
  "ItemsBuffs",
  "CalamityAddon",
  "TrueEater",
  "TerrariaHooks",
  "Laugicality",
  "PlayerHealthManaBar",
  "AllBlend",
  "FishingPlus",
  "RemoveFishingQuestLimit",
  "AnglerQuestAnnouncement",
  "AnglerShop",
  "Rewards",
  "BetterNightSky",
  "Wormholes",
  "GoreGalore",
  "TerrariaPlus"

106 Mods in total, quite near the engine limit.

Edit: Also what is the difference between "No text pulse" and "No font pulse"?
 
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Hey I just downloaded Tmod and got the Variable Potion Sickness Mod and I don't know where the config file is.
Can someone tell me where I can find the file and how I can configure anything with it.

Edit: Does it work with Calamity mod?
 
All configs are found in Documents\My Games\Terraria\ModLoader\Mod Configs\ and it works with any mod as long as they use the vanilla healing method.
 
Oh their is a serious problem ..whenever i hit a enemy with ALOT of Segments i get this error while using "Player Resources" mod.

Tz83774.png
 
I am unable to reproduce this error at all, or even get close. Could you list all the mods you have loaded?

Are you know of a Mod Called "SacredTools" their is a boss that has alot of segments called Araghur and this is the enemy that triggered this error.
 
I've found a bug and would like to report it. It seems Variable Potion Sickness does not work correctly with reusable potions.
Whether using fixed or ratio heal, reusable potions will return the correct amount of health (they even scale from the Leveled Mod correctly), but they do not trigger potion sickness, unlike consumable potions, making them instantly reusable, infinitely, when using the heal hotkey (although this may occur from manually using them too, haven't tested). This has been confirmed on both Infinity's Endless Potions and Qwerty's Random Content's Chalice of Light, so it seems to be a pretty universal issue.
 
Apparently when I have the variable potion sickness mod enabled. It'll eat up any item in a stack if you use it on either an empty space or even another block. I nearly depleted all of my wood/stone trying to build something.
 
Could I get a bit of clarity on exactly what the 20% nerf is for the Calamity Nerf mod? Is it just a flat 20% reduction for all calamity equipment and enemy stats, or does it also give a 20% nerf to the vanilla changes made by that mod? My only issue with Calamity is the vanilla changes, specifically the nerfs and caps on player stats.
 
Hey Dark Assassin, Rare Creatures don't seem to be showing an icon when Visual Radar is installed..
Normal enemies show it, but not rare creatures.

Also, what is the differences in the config? there is no information on the website about what each does, nor is there more information using the Mod Configuration mod
 
You need to have the Lifeform Analyzer to find rare creatures and it's icon (under the map) must be activated.

Sorry about the lack of documentation on configs.
For Visual Radar:
Code:
Method: How the icons are drawn
	0: Disabled
	1: Icons are evenly spaced out and don't represent the distance of the NPC from you
	2: Icons are spaced out based on the distance of the NPC from you
Alpha: How transparent the icons are
	0.0: Invisible
	0.5: Half Visible
	1.0: Completely Visible
 
You need to have the Lifeform Analyzer to find rare creatures and it's icon (under the map) must be activated.

I do have the Lifeform Analyzer, and I do have it enabled.
SQn5Pkn.gif


And here it is with normal enemies, to show that part is working:
B3Mv85m.gif

Sorry about the lack of documentation on configs.
For Visual Radar:
Code:
Method: How the icons are drawn
    0: Disabled
    1: Icons are evenly spaced out and don't represent the distance of the NPC from you
    2: Icons are spaced out based on the distance of the NPC from you
Alpha: How transparent the icons are
    0.0: Invisible
    0.5: Half Visible
    1.0: Completely Visible
Thank you for that! Took me a while to figure that out on my own... ^-^"
 
It also wasn't working for the Lost Girl (Nymph). I would have showcased it, but I can't really find them on demand. ^-^"

Nvm, It works on the Nymph, but seeming only after she transforms...
 
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