Ninjatwist_
Terrarian
Sorry I'm a day late! I had some assignments to do last night, which unfortunately took up quite a bit of my time.
Hoping that everyone had a
You deal 2 damage to the Autocannon Emplacement! You also add +4 to Bridge progress!
I'm guessing that's supposed to help the bridge along, so sure! The water makes some of the stuff in the chasm float upwards, where you grab it and add +4 to bridge progress!
Ooh, philosophy? Nice.
You deal 8 damage to the Flak Cannon Emplacement, knocking out the Spotter!
Hmm, alright, you distribute those... if they choose to claim it this turn. Otherwise, you charge your charges.
How could you recite π without reciting its last digit, 4?
Despite not taking π's last digit into account, the many digits of π that you have combine to form part of the bridge, adding +6 to bridge progress!
You do not gain a second attack, but you deal 9 damage to the Tiger Beetle anyways! You also apply some heavy Burning to it. With that healing option, you might be able to stall it out! I outlined your healing option below in Meditation enabled. I also made it so that it formally recognizes permadeath for this sidequest! Of course, I'll try not to make it so that would matter.
Woah, huh. Spooky. Ninjatwist_ wakes up disoriented!
Also, this is a triple post, but I'll let it slide, since I was a day late. You charge your charges, and happy April Fools' day!
Yeah, that sound effect's great! I love it- shame I only hear it when I'm on the receiving end of it- I don't play too many characters that can cause that "PING!" sound, and only pick up Game and Watch occasionally.
You deal 9 damage to the Flak Cannon Emplacement, enough to overkill it by 3 damage! Let's say you used the 3 points of damage to extend your range that far.
Aww, that's a shame. Sadly, forum games aren't exactly that newcomer-friendly.
If you need to talk with me privately, I'd be glad to help decipher this format for you.
========[End-of-Turn Events]========
Ninjatwist_ places down some defensive sandstone siderails along the edge of the bridge like a true old school PVP bridger, giving a 40% block chance to any attack. This can be increased by consciously hiding behind it!
He also fires a single shell at one of the Rifle Mooks with the Reclaimed Autocannon Turret for 6 damage!
The Rifle Mooks fire upon Sky High and EEU for 4 damage each!
The Gloople Nest summons two Glooples! If you own it, feel free to tell me any more possible spawns! Annoying foes isn't 100% of the strategy if you can't have anyone take advantage of annoyed foes!
Some Automatic Mooks come in from the side of the field and take aim!
========[JOE's Sidequest Events]========
Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.
========[sunnyau's Sidequest Events]========
The Tiger Beetle grabs you for 4 damage! Jawlock increases to 1/2! Somehow, it being ignited deals no additional effect.
The Tiger Beetle takes Burning damage!
========[Sockmonkey367''s Sidequest Events]========
water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...
====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!
Player Characters:
Blinky101/ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 20/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 20/24.
tzaoray [AA] HP: 24/24
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.
cb18212 [AA] HP: 24/24.
TheSpelukner/Artheus [AA] HP: 24/24.
Halt [AA] HP: 24/24.
Algot [AA] HP: 24/24.
Itinerary Objectives:
Get to the other side of the bridge! Building takes up an action and can be boosted with creativity. Charges also work to expand the bridge!
Defeat Mooks as you expand the bridge! They will take potshots at you if you try to build unchecked, so destroy them as you go!
Please note that the bridge is invulnerable and progress cannot be reversed.
Entities:
Ninjatwist_ [AA] HP: 48/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol. Attack Range: 40% Bridge Progress.
Double Time [AA] HP: 30/30. Double Time (doubled self-charge rate) recipient: null! Half Time (1.5x damage, no self-charge rate) recipient: null! Cannot select the same player twice in a row!
Gloople Nest [AA] HP: 100/100. Glooples: 0. Spawn Rate: 2 Gloople per round.
Glooples [AA] HP: 4/4 (x4). Speed Value: 1. Sturdy, applies Paralyzed.
Bridge [AA] Progress: 50/100 [IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII].
Provides Cover (8/8 HP) (40% block chance to friendlies on the bridge)
Pistol Mooks [PA] HP: 12/12 (x2). Attack Range: 70% Bridge progress.
Rifle Mooks [PA] HP: 6/12, 12/12 (x3). Attack Range: 40% Bridge progress.
Automatic Mooks [PA] HP: 12/12 (x8). Attack Range: 50% Bridge progress.
Mook Flak Cannon Emplacement [PA] HP: 0/24. Attack Range: 30% Bridge progress. Spotter.
Acolyte Progress [AC] HP: 48/100. Kills: 28.
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
SPECIAL: Meditation enabled- meditating will restore 8 HP to your character (can be boosted with creativity) and disengage all foes targeting you.
Current Zone: The Turquoise Pathway III.
Next To: The Turquoise Pathway II, The Turquoise Circle.
sunnyau [AA] HP: 20/24.
Giant Tiger Beetle [H] HP: 29/40. Jawlock: II. Burning (2 damage taken per turn, 1/2)
(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)
====[Sockmonkey367's Sidequest: The Settlement]====
A lonesome settlement on the border between a plains and a forest, home to some players. You seem to have perturbed them with your peeking.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
Sockmonkey367 [AA] HP: 24/24.
Chief_Flintlock [N-P] HP: 20/20. Holding Iron Sword (+3 Attack damage), has Iron Chestplate (+20% damage resist)
water_proof2112 [N-P] HP: 20/20.
IceGirl87 [N-P] HP: 20/20. Holding Stone Sword (+2 Attack damage).
GoatLord999 [N-P] HP: 20/20.
Diplomacy: Neutral. Everything's calm so far.
Houses: [Fancy House], [House 1], [House 2], [House 3], [Player inside].
House 1 Food Chest: Corn Meal, Eggs (x3), Wheat Flour, Sea Salt, Sugar, Baking Powder (rare), Milk, Olive Oil (rare), Beef Sausages (x8).
Hoping that everyone had a
I make Double Time and Half-Time free to use.
I attack the cannon emplacement and then attach my rubber chicken to the bridge. It then, to my surprise, inflates to massive size and builds up a large part of the bridge.
The Search For The Power Surging Artifact: 3/25
(+1 to sunnyau)
You deal 2 damage to the Autocannon Emplacement! You also add +4 to Bridge progress!
I use a miecraft command block to fill the chasam with water
I'm guessing that's supposed to help the bridge along, so sure! The water makes some of the stuff in the chasm float upwards, where you grab it and add +4 to bridge progress!
You like math, eh?
Well too bad!
Time to do something with no math!
I’m gonna hurl a nice, big, heavy philosophy textbook at the flak gunner...’s spotter.
Oh right charges are a thing!: 1/10
Ooh, philosophy? Nice.
You deal 8 damage to the Flak Cannon Emplacement, knocking out the Spotter!
Tell you what... since nobody is using the double time machine, I'll do it myself. I give Double Time to EEY. I give Half-time to Algot since he has no charges.
Also +1 to EEY, which is also doubled by double time (right?)
The Search For The Power Surging Artifact: 4/25
Hmm, alright, you distribute those... if they choose to claim it this turn. Otherwise, you charge your charges.
I Fill the whole chasam with the decimal places of pi 3.14 <π-SNIPPED!>
How could you recite π without reciting its last digit, 4?
Despite not taking π's last digit into account, the many digits of π that you have combine to form part of the bridge, adding +6 to bridge progress!
Huh, I get the Staff of time, right?
I stand still for it to come. When it comes to 20 meters of me, I cast a Back Time spell to get it back to the time it starts to chase me. Indefinite chases?
The insult to this timebending thing? I cast my Staff of Elements when I get my chance, in order to make it's chase so tiring.
High Magical Orb 3/25
Handheld Beacon Flag 3/25
(Thanks, Sky! +1 to you)
You do not gain a second attack, but you deal 9 damage to the Tiger Beetle anyways! You also apply some heavy Burning to it. With that healing option, you might be able to stall it out! I outlined your healing option below in Meditation enabled. I also made it so that it formally recognizes permadeath for this sidequest! Of course, I'll try not to make it so that would matter.
Suddenly, Uncle pierces time and space again. He looks incredibly angry. He destroys the bridge and then proceeds to tear reality apart.
Now we're all just consciousnesses floating around in an infinite void.
Nothingness: ∞/∞
(+∞ from Sunnyau)
...
...
...
<BLANKSNIPPED!>
I remove everyone's VR headsets that I snuck on while nobody was looking.
Happy April Fool's day.
The Search For The Power Surging Artifact: 6/25 (+2)
Woah, huh. Spooky. Ninjatwist_ wakes up disoriented!
Also, this is a triple post, but I'll let it slide, since I was a day late. You charge your charges, and happy April Fools' day!
Alright, and to make sure it won’t bother us, let’s grab all the ‘9’s from Algot’s post and use them as any good Game & Watch main would: to destroy my enemies utterly. Specifically the Flak gun.
...Man I love that sound effect.
Oh right charges are a thing!: 5/10 [+2 from Sky High, charge rate boosted by Double Time]
And, as thanks: +1 to Sky High.
Yeah, that sound effect's great! I love it- shame I only hear it when I'm on the receiving end of it- I don't play too many characters that can cause that "PING!" sound, and only pick up Game and Watch occasionally.
You deal 9 damage to the Flak Cannon Emplacement, enough to overkill it by 3 damage! Let's say you used the 3 points of damage to extend your range that far.
I literally have no idea what you’re saying so I’m just gonna give up on this
Aww, that's a shame. Sadly, forum games aren't exactly that newcomer-friendly.
If you need to talk with me privately, I'd be glad to help decipher this format for you.
========[End-of-Turn Events]========
Ninjatwist_ places down some defensive sandstone siderails along the edge of the bridge like a true old school PVP bridger, giving a 40% block chance to any attack. This can be increased by consciously hiding behind it!
He also fires a single shell at one of the Rifle Mooks with the Reclaimed Autocannon Turret for 6 damage!
The Rifle Mooks fire upon Sky High and EEU for 4 damage each!
The Gloople Nest summons two Glooples! If you own it, feel free to tell me any more possible spawns! Annoying foes isn't 100% of the strategy if you can't have anyone take advantage of annoyed foes!
Some Automatic Mooks come in from the side of the field and take aim!
========[JOE's Sidequest Events]========
Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.
========[sunnyau's Sidequest Events]========
The Tiger Beetle grabs you for 4 damage! Jawlock increases to 1/2! Somehow, it being ignited deals no additional effect.
The Tiger Beetle takes Burning damage!
========[Sockmonkey367''s Sidequest Events]========
water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...
====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!
Player Characters:
Blinky101/ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 20/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 20/24.
tzaoray [AA] HP: 24/24
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.
cb18212 [AA] HP: 24/24.
TheSpelukner/Artheus [AA] HP: 24/24.
Halt [AA] HP: 24/24.
Algot [AA] HP: 24/24.
ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU
Riflescope (Sniper Rifle, Base Damage: User)
Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray
Minigun (Base Damage: User)
Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
Rubber Chicken (???)
Melodica (Instrument, unknown)
cb18212
Iron Ore (Crafting ingredient) (x2)
Glitched Ore (Crafting ingredient) (x2)
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU
Riflescope (Sniper Rifle, Base Damage: User)
Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray
Minigun (Base Damage: User)
Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
Rubber Chicken (???)
Melodica (Instrument, unknown)
cb18212
Iron Ore (Crafting ingredient) (x2)
Glitched Ore (Crafting ingredient) (x2)
Itinerary Objectives:
Get to the other side of the bridge! Building takes up an action and can be boosted with creativity. Charges also work to expand the bridge!
Defeat Mooks as you expand the bridge! They will take potshots at you if you try to build unchecked, so destroy them as you go!
Please note that the bridge is invulnerable and progress cannot be reversed.
Entities:
Ninjatwist_ [AA] HP: 48/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)
Efficiency I Iron Shovel (Club, Base Damage: User)
Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)
Efficiency I Iron Shovel (Club, Base Damage: User)
Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol. Attack Range: 40% Bridge Progress.
Double Time [AA] HP: 30/30. Double Time (doubled self-charge rate) recipient: null! Half Time (1.5x damage, no self-charge rate) recipient: null! Cannot select the same player twice in a row!
Gloople Nest [AA] HP: 100/100. Glooples: 0. Spawn Rate: 2 Gloople per round.
Glooples [AA] HP: 4/4 (x4). Speed Value: 1. Sturdy, applies Paralyzed.
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.
Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.
Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Bridge [AA] Progress: 50/100 [IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII].
Provides Cover (8/8 HP) (40% block chance to friendlies on the bridge)
Pistol Mooks [PA] HP: 12/12 (x2). Attack Range: 70% Bridge progress.
Rifle Mooks [PA] HP: 6/12, 12/12 (x3). Attack Range: 40% Bridge progress.
Automatic Mooks [PA] HP: 12/12 (x8). Attack Range: 50% Bridge progress.
Mook Flak Cannon Emplacement [PA] HP: 0/24. Attack Range: 30% Bridge progress. Spotter.
Acolyte Progress [AC] HP: 48/100. Kills: 28.
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
SPECIAL: Meditation enabled- meditating will restore 8 HP to your character (can be boosted with creativity) and disengage all foes targeting you.
Current Zone: The Turquoise Pathway III.
Next To: The Turquoise Pathway II, The Turquoise Circle.
sunnyau [AA] HP: 20/24.
sunnyau
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient)
Pink Petal (Vibrantly colored petals, Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)
Bladereed Plants (x3) (Sharp, elongated blades of grass, Crafting Ingredient)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient)
Pink Petal (Vibrantly colored petals, Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)
Bladereed Plants (x3) (Sharp, elongated blades of grass, Crafting Ingredient)
Giant Tiger Beetle [H] HP: 29/40. Jawlock: II. Burning (2 damage taken per turn, 1/2)
Base Damage: 4
Speed Value: 4
30% resistant to melee attacks.
Jawlock: Deal +50% Base damage every time you land a hit on the same target. Stacks up to twice.
Speed Value: 4
30% resistant to melee attacks.
Jawlock: Deal +50% Base damage every time you land a hit on the same target. Stacks up to twice.
(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)
====[Sockmonkey367's Sidequest: The Settlement]====
A lonesome settlement on the border between a plains and a forest, home to some players. You seem to have perturbed them with your peeking.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
Sockmonkey367 [AA] HP: 24/24.
Chief_Flintlock [N-P] HP: 20/20. Holding Iron Sword (+3 Attack damage), has Iron Chestplate (+20% damage resist)
water_proof2112 [N-P] HP: 20/20.
IceGirl87 [N-P] HP: 20/20. Holding Stone Sword (+2 Attack damage).
GoatLord999 [N-P] HP: 20/20.
Diplomacy: Neutral. Everything's calm so far.
Base Damage: 4
Speed Value: 3
Speed Value: 3
Houses: [Fancy House], [House 1], [House 2], [House 3], [Player inside].
House 1 Food Chest: Corn Meal, Eggs (x3), Wheat Flour, Sea Salt, Sugar, Baking Powder (rare), Milk, Olive Oil (rare), Beef Sausages (x8).