All Seeing Eye
Eye of Cthulhu
The shroomite headgears have the same stats and set bonuses and that kind of bothered me. So i was thinking why not make them have different set bonuses like its brothers
Here they are:
Shroomite Mask:
Defense: 12
12 % increased ranged damage
5% increased ranged critical strike chance
Set Bonus:
Stealth: Not moving puts you in stealth, increasing ranged ability and reducing chance for enemies to target you.
Shroomite Headgear:
Defense: 8
25% increased ranged damage
10% Increased ranged critical strike chance
Set Bonus:
Focus and Accuracy Buff (Can be toggled on or off): Increases ranged ability with the decrease of use speed
15% decreased ranged (attack) speed, 40% increased ranged velocity 15% increased critical strike chance
Shroomite Helmet:
Defense: 15
20% increased ranged damage
10% decreased damage taken
Set Bonus:
Late Forcefield Buff: Getting hit increases durability and speed
10% decreased damage taken, +20% increased range speed and 10% increased movement speed, lasts 10 seconds and can be refreshed by getting hit again.
Feedback is highly appreciated
Here they are:

Defense: 12
12 % increased ranged damage
5% increased ranged critical strike chance
Set Bonus:
Stealth: Not moving puts you in stealth, increasing ranged ability and reducing chance for enemies to target you.
Defense: 52
12% Increased damage
25% increased ranged critical strike chance
20% chance not to consume ammo
12% Increased movement Speed
12% Increased damage
25% increased ranged critical strike chance
20% chance not to consume ammo
12% Increased movement Speed

Defense: 8
25% increased ranged damage
10% Increased ranged critical strike chance
Set Bonus:
Focus and Accuracy Buff (Can be toggled on or off): Increases ranged ability with the decrease of use speed
15% decreased ranged (attack) speed, 40% increased ranged velocity 15% increased critical strike chance
Defense: 48
25% increased ranged damage
30% increased critical strike chance
20% chance not to consume ammo
12% movement speed
25% increased ranged damage
30% increased critical strike chance
20% chance not to consume ammo
12% movement speed

Defense: 15
20% increased ranged damage
10% decreased damage taken
Set Bonus:
Late Forcefield Buff: Getting hit increases durability and speed
10% decreased damage taken, +20% increased range speed and 10% increased movement speed, lasts 10 seconds and can be refreshed by getting hit again.
Defense: 55
20% increased ranged damage
20% ranged critical strike chance
10% decreased damage taken
20% chance to not consume ammo
12% chance increase movement speed
20% increased ranged damage
20% ranged critical strike chance
10% decreased damage taken
20% chance to not consume ammo
12% chance increase movement speed
Feedback is highly appreciated
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