TheQuietBisharp
Official Terrarian
Hello, TheQuietBisharp here, and I present to you another suggestion. You know how water has different cosmetic changes when in different biomes? I present to you, a different effect or debuff in each biome.
Snow biome water: Inflicts Chilled when half of your breath is gone
Desert Water: Sandy grains in the water cause Broken Armor after half your breath is lost
Jungle Water: boosts spawn rate of Pirahnas (you ever seen the Amazon? That is crazy)
Crimson Water: Begins to sap health after you lose half your breath
Corrupt Water: Causes Darkness when half breath is lost
Hallowed Water: Causes Confusion when you've lost half breath. Like everything in the biome, the water is deceiving.
Or, as suggested by @MegaMage314 the Hallowed water stays neutral.
I also present a new water type, Mushroom Water: causes you to glow like the mushrooms themselves
Thanks @Robotoh!
Any diving gear or Neptune's Shell will negate the debuffs. So, what do you think?
Snow biome water: Inflicts Chilled when half of your breath is gone
Desert Water: Sandy grains in the water cause Broken Armor after half your breath is lost
Jungle Water: boosts spawn rate of Pirahnas (you ever seen the Amazon? That is crazy)
Crimson Water: Begins to sap health after you lose half your breath
Corrupt Water: Causes Darkness when half breath is lost
Hallowed Water: Causes Confusion when you've lost half breath. Like everything in the biome, the water is deceiving.
Or, as suggested by @MegaMage314 the Hallowed water stays neutral.
I also present a new water type, Mushroom Water: causes you to glow like the mushrooms themselves
Thanks @Robotoh!
Any diving gear or Neptune's Shell will negate the debuffs. So, what do you think?
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