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tAPI [Discontinued] tAPI - A Mod To Make Mods

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Hek

Eye of Cthulhu
Is there anything I could do, so the server AUTO Saves all 30sec ?
I could rage because the server crashes and i do not save it all time while playing
 

kcVIP

Terrarian
My server crashes anytime someone destroys a minecart track. I am running on a x64 win8 machine. I am running Thorium mod+ and tAPI r15. I get the following error messages;


Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at Terraria.Minecart.GetTrackItem(Tile trackCache) in d:\Repo\git\tAPI\tAPI\Terraria\Minecart.cs:line 1630
at Terraria.WorldGen.KillTileLogic(Int32 i, Int32 j, Boolean& cont, Boolean fail, Boolean effectOnly, Boolean noItem) in d:\Repo\git\tAPI\tAPI\Terraria\WorldGen_Gen.cs:line 29544
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in d:\Repo\git\tAPI\tAPI\Terraria\WorldGen_Gen.cs:line 26890
at Terraria.MessageBuffer.GetData(Int32 start, Int32 length) in d:\Repo\git\tAPI\tAPI\Terraria\MessageBuffer.cs:line 701
at Terraria.NetMessage.CheckBytes(Int32 i) in d:\Repo\git\tAPI\tAPI\Terraria\NetMessage.cs:line 1763
at Terraria.Netplay.ServerLoop(Object threadContext) in d:\Repo\git\tAPI\tAPI\Terraria\Netplay.cs:line 423
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
 
what would the code be for when a debuff ends and another one begins?
This code will trigger a new buff once the current one runs out. I think that's what you were asking for.
Code:
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;

using TAPI;
using Terraria;

namespace YourMod.Buffs
{
    public class YourBuff : TAPI.ModBuff
    {
        public override void End(Player p, int index)
        {
            p.AddBuff ("YourMod:nextBuff", 300, true); //300 = 5 seconds
        }
    }
}
 

Jenosis

Dungeon Spirit
This code will trigger a new buff once the current one runs out. I think that's what you were asking for.
Code:
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;

using TAPI;
using Terraria;

namespace YourMod.Buffs
{
    public class YourBuff : TAPI.ModBuff
    {
        public override void End(Player p, int index)
        {
            p.AddBuff ("YourMod:nextBuff", 300, true); //300 = 5 seconds
        }
    }
}
Thank you :D
 

Pumpking

Official Terrarian
Whenever I kill the Wall of Flesh in my world, the game crashes (No report, just "tAPI has stopped working")
Mods:
Pumpking's Mod
GRealm
Thorium Mod+
Some of Shockah's mods

Anyone know a fix?
 

Neojin

Terrarian
Whenever I kill the Wall of Flesh in my world, the game crashes (No report, just "tAPI has stopped working")
Mods:
Pumpking's Mod
GRealm
Thorium Mod+
Some of Shockah's mods

Anyone know a fix?
Check the mod sources, look in the ModWorld CS file, see if any of them have -
public override WorldGenModifyHardmodeTaskList()
Since that is what gets called when defeating the Wall of Flesh the first time.

If the error is happening while the world is already in Hardmode. I'd check for a global ModNPC file to see if any of those mods added a loot rule or modified the NPC loot functions for the Wall of Flesh.
 

Pumpking

Official Terrarian
Check the mod sources, look in the ModWorld CS file, see if any of them have -
public override WorldGenModifyHardmodeTaskList()
Since that is what gets called when defeating the Wall of Flesh the first time.

If the error is happening while the world is already in Hardmode. I'd check for a global ModNPC file to see if any of those mods added a loot rule or modified the NPC loot functions for the Wall of Flesh.
Thanks! All I could find was this:
Code:
public override void WorldGenModifyTaskList(List<WorldGenTask> list)
        {
            if (Generate == null) Generate = new GenOres(modBase);
            list.Add(Generate);
        }
 

Prey1ngmant1s

Terrarian
I'm not sure if this is where this should go:(, but currently my Tapi compiler (Builder) wont open it simply "Stops working" as windows puts it. Please help


-Mant1s
 

Neojin

Terrarian
Thanks! All I could find was this:
Code:
public override void WorldGenModifyTaskList(List<WorldGenTask> list)
        {
            if (Generate == null) Generate = new GenOres(modBase);
            list.Add(Generate);
        }
Unfortunately that only modifies the World Generation task list and isn't called again after the world has been generated. So it shouldn't be the cause to your problem. I suppose the next step would be to kill the Wall of Flesh with only 1 mod on at a time.

To make things faster, do this.
  • Make sure the Dev Console is enabled
    • Just in case...
    • It's activated from the Main Menu -> Mods
    • In the lower left corner is the option to enable/disable
  • Copy this code
    Code:
    for (int i = 0; i < 200; i++) { if (!Main.npc[i].active) { continue; } if (Main.npc[i].type != 113) { continue; } Main.npc[i].life = 0; Main.npc[i].checkDead(); }
  • Summon the Wall of Flesh
  • Open the Dev console. (Default key is '~' )
  • Paste that line of code and press enter

I'm not sure if this is where this should go:(, but currently my Tapi compiler (Builder) wont open it simply "Stops working" as windows puts it. Please help

-Mant1s
Make a copy of Terraria.exe in the same folder it's found in. Rename the copy to tapi.exe.
 

JustAddRanch

Terrarian
Whenever I have 4 worlds, I cannot scroll down to add a 5th one, all I can do is import a vanilla world. Also whenever you import a vanilla world all of your Town NPC's are killed. Thanks for reading, hope this gets fixed soon.

EDIT:

Also there is a bug with music, sometimes when entering a underground snow biome Boss 1 music plays.
 
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Draulor

Terrarian
Would anybody know how to change the scale of the game? My friend has a big screen and he cant see anything when he plays because everything is too small.
 

G4M3R57

Terrarian
In case you haven't found out yet you could add this in the json.
Code:
    "holdoutOffset": [-1, 0],
You can change the numbers to your liking too.
Thanks! Now, as I can change the position of the projectile before firing?

PS: Sorry for my english.
 

Draulor

Terrarian
I dont know if im just blind or something, but I have no idea, and request help, on making a server. NOT hosting one [google thinks this]. Making one, for a mod. tAPI or not.

Edit: Nevermind, I was trying to merge the source code of various tAPI mods with non tAPI mods and only now realized that its literally impossible, or would take more time then its worth.
 
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