tAPI was discontinued because of the 1.3 update of Terraria. They've moved development to Prism, a new modding API for 1.3, and someone else is working on tModLoader, another modding API for 1.3.i haven't read all 235 pages of the thread but why was this discontinued?, and if was due to lack of time couldn't some1 else update it?
as i noticed that people say the others use different file types so any Tapi mods don't work with the ones still being updated
YES! i got tapi to work now but what is this error?Yes, but only those who had a backup of the content folder for 1.2. Try Prism or tModLoader, which are almost at the same level tAPI was.
It means that there's something wrong with the Thorium mod. When someone posts an error about a mod, it's almost always Thorium. Either find a different version of Thorium, or disable it entirely.YES! i got tapi to work now but what is this error?
>>> Singleplayer: 08:48:29 <<<
System.Collections.Generic.KeyNotFoundException: No key "ThoriumMod:TerrariumSageStaff" found
at WrapperDictionary`2.get_Item(TKey key)
at ThoriumMod.MPlayer.ModifyDrawLayerList(List`1 list)
at Hooks.Call(Action`1 ts, A a)
at Main.DrawPlayer(Player drawPlayer, Vector2 Position, Single rotation, Vector2 rotationOrigin, Single shadow = 0)
at MenuButtonDrawPlayer.Draw(SpriteBatch SP, Boolean mouseOver)
at MenuPage.Draw(SpriteBatch SP)
at Main.Draw(GameTime gameTime)
MetroidMod (Metroid Mod 2.0 Beta by Scooterboot9697)
ThoriumMod (Thorium Mod null by DivermanSam
ok all other mods work thoIt means that there's something wrong with the Thorium mod. When someone posts an error about a mod, it's almost always Thorium. Either find a different version of Thorium, or disable it entirely.
Or wait for the mod creator to update to tModLoader.
a real dumb question: could some modder pack all the stuff of 1.3 into a mod for tapi 220.127.116.11? XD
Plus, by the time that mod is created and it's ready for downloading, 1.3 will have the most insane mod support imaginable so it'd be pointless.Considering it took Re-Logic more than a year, no, not really.
tAPI is sort of outdated, it is tModLoader now. But if you need a tutorial, just go through general discussions and look for Berberborscing's missing guide.I need some help... I'm trying to make a tapi r16 mod, but i cant find a tutorial anywhere. Ive had lots of tconfig experience, so i know how basic items work, but im mostly confused about guns, mobs, and bosses. If anyone could point out some up to date tutorials, that would be very helpful
OkayOops, ots not "missing" it's modding... My phone is not that great for typing help.
One question... I searched it up, but didnt find it...Oops, ots not "missing" it's modding... My phone is not that great for typing help.
One question... I searched it up, but didnt find it...
I think you can open up compiled tAPI mods with programs like WinRAR and 7-Zip and extract the files from them, then rebuild in the compilerIs there any way to rebuild mods, like in tConfig? I want to be able to play mods such as Necro and GRealm, which are for r15, in r16, so I can play them with the r16 Thorium mod.