silent_ptr
Plantera
So that just happened on tAPI r12...There are lots of issues on r12. And i've had to resort to using r11! So how to I update?
When I loaded r12 mods into tapi r12, the items worked perfectly, but then later all the items lost their damage. I tried disabling the mods then making a new character and a new world to test if the damage worked on the items, but it just says 50% pickaxe power..no damage at all after using the item once. The pickaxes still break tiles, but it doesn't do damage to any mobs and it doesn't damage in the item tooltip
How do I update from r11 to r12? And how to I make a post?
Im using GRealm mod and most of Shockah's tweaking mods like shockah base, accessories slot mod, enhanced tooltip, Inventory Tweaks, Item Suffixes, Base Mod(for GRealm), FCM Base, FCM Standard.Interesting, can you tell me which mods you are using?
No, I mean a page that we are commenting on now, and sorry i'm new to Terraria Forums.I am just going to ignore my OCD on all these typos
Go to the 1st page and download R12.
You have made a post, and triple-posting is frowned upon, let alone double-posting.
Im using GRealm mod and most of Shockah's tweaking mods like shockah base, accessories slot mod, enhanced tooltip, Inventory Tweaks, Item Suffixes, Base Mod(for GRealm), FCM Base, FCM Standard.
Also, I got this error when changing the accessory slot max to 15 at instant with GRealm on, this didn't happen before I changed it and before I reinstalled tAPI r12 it worked fine, but it had this no damage bug
System.NullReferenceException: Object reference not set to an instance of an object.
at Shockah.AccSlots.MBase.<OnModCall>b__4(Player player)
at BaseMod.BasePlayer.HasAccessories(Player player, Int32[] types, Boolean vanity, Boolean oneOf, Boolean& social, Int32& index)
at GRealm.MPlayer.<.ctor>b__7(PlayerLayer layer, Player drawPlayer, SpriteBatch sb)
at TAPI.PlayerLayer.Action.OnDraw(Player drawPlayer, SpriteBatch sb)
at TAPI.PlayerLayer.Draw(Player drawPlayer, SpriteBatch sb)
at Terraria.Main.DrawPlayer(Player drawPlayer, Vector2 Position, Single rotation, Vector2 rotationOrigin, Single shadow)
at TAPI.MenuButtonDrawPlayer.Draw(SpriteBatch SP, Boolean mouseOver)
at TAPI.MenuPage.Draw(SpriteBatch SP)
at TAPI.Menu.DrawMenu()
at Terraria.Main.Draw(GameTime gameTime)
And how do you get an NPC to spawn in a specific place? i.e: Hell? I'm using CS to write the code for my Hell Eater to spawn but I want him to spawn, well, in hell obviously. And how do I do that? I've already done the override event, but how to I make him spawn in underworld or any specific place?
if (y >= (Main.maxTilesY * 0.8f))
{
return true;
}
Thanks, will try. And why is r11 and r12 so glitchy?There's no specific zone designated for the Underworld, so you have to use Main.maxTiles instead. For example:
Code:if (y >= (Main.maxTilesY * 0.8f)) { return true; }
This should spawn your NPC in the Underworld.
I feel your pain. I lost my hearing to a zombie when I played with headphones.I Found a very annoying bug it's like where zombie it's coming he's sound is like 100%
Second bug is when raining sound stutters
Is your sprite in PNG format?Help me plz i can't load mod by tAPI it causes error
TAPI.Mods+LoadException: Spritetest.tapi: System.BadImageFormatException: Could not load file or assembly '0 bytes loaded from tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Была сделана попытка загрузить программу, имеющую неверный формат.
File name: '0 bytes loaded from tAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.BadImageFormatException: Bad IL format.
at System.Reflection.RuntimeAssembly.nLoadImage(Byte[] rawAssembly, Byte[] rawSymbolStore, Evidence evidence, StackCrawlMark& stackMark, Boolean fIntrospection, SecurityContextSource securityContextSource)
at System.Reflection.Assembly.Load(Byte[] rawAssembly)
at TAPI.Mod.<Load>b__0(BinBuffer bb)
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at TAPI.Mods.SaveModState()
at TAPI.Mods.Load()
not sure what to do don't have any mods right now
Pls gib information wood be helpful k thx bye wootMy game crash right before i try to play in multiplayer with or without any mod, I'm opening the server via dedicated server of TAPI