Items Enchanted Reverse Card - Useful Negative Modifiers (Update)

LisanPaez05

Terrarian
Enchanted Reverse Card it's a Pre-Hardmode accessory what you can obtain from Golden Chests of the Dungeon

Enchanted Reverse Card has 2 effects

The 1st one turn backwards a 20% of a Bad Modifier Stats into a Good Modifier Stat.

For example: Ruthful Modifier (-18% Damage / -10% Knock Back) would gives you +3.8% Damage / +2% Knock Back

The 2nd Modifier is nullify the rest of the Bad Modifiers that it's no reached for the 1st effect


And it is Stackable with more Enchanted Reverse Cards
If you want to have a Reverse Broken Night Edge you need five of this in your slots for a 30% damage bonus + 20% Knockback bonus, this is a solution to the problems before exposed

Keeping with the previous, you will obtain +18% Damage / +10% Knock Back if you have five Reverse Enchanted Card and a Ruthful Modifier

It's a lot if you have five of this in Hard Mode and a OP Weapon, but you are taking risk because 5 of your slots are Enchanted Reverse Card

The 2nd effect is useful for those who obtain a new weapon but doesn't have enough money to reforge them, problem what disappear in Hard Mode

Item description:

Enchanted Reverse Card

Weapon mods works partially backwards

"Nothing is what it seems anymore"

1709599274316.png


And last, before write what it feels modded, please, explain yourself why and think about what Terraria has not a "specific thematic"
 
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This is actually a really cool concept. For balance, it should also invert good modifiers. This would make a legendary zenith possibly be worse than a legendary meowmere.
 
this means we could have a "Ruthful" (-18% damage, +10% KB) modifier without adding in new modifiers lol
 
This is actually a really cool concept. For balance, it should also invert good modifiers. This would make a legendary zenith possibly be worse than a legendary meowmere.
Well, no, not really.
The base dps for the Zenith is substantially higher than the Meowmere. If legendary in this case is reversed, so now it's bad, the Zenith would still be leagues above the Meowmere.

For example;
Meowmere: 100dps
Zenith: 199dps
Both subtracted by 99dps;
Meowmere: 1dps
Zenith: 100dps

Provided they both have the same debuff, the Zenith will never be lower than any other weapon.
 
Well, no, not really.
The base dps for the Zenith is substantially higher than the Meowmere. If legendary in this case is reversed, so now it's bad, the Zenith would still be leagues above the Meowmere.

For example;
Meowmere: 100dps
Zenith: 199dps
Both subtracted by 99dps;
Meowmere: 1dps
Zenith: 100dps

Provided they both have the same debuff, the Zenith will never be lower than any other weapon.
I may have been unclear. A -legendary zenith would be worse than a +legendary meowmere. Also, meowmere has higher base damage at 200 vs 190.
 
I may have been unclear. A -legendary zenith would be worse than a +legendary meowmere. Also, meowmere has higher base damage at 200 vs 190.
Base Damage ≠ DPS (Damage Per Second)
The numbers I gave were arbitrary, only existing as an example.

But that was unclear though, thank you for the elaboration and apologies for the confusion.
 
I'm sorry, how would it be balanced to have a +30% damage bonus from a modifier?
 
I don't like this idea. It feels very modded. And I agree with Heath, it wouldn't be balanced to have +30% damage.
 
I don't like this idea. It feels very modded. And I agree with Heath, it wouldn't be balanced to have +30% damage.
That's true, maybe if only give you a half buff from de negative modifier would be balanced.

Also think about the item is an accessory.
 
That's true, maybe if only give you a half buff from de negative modifier would be balanced.

Also think about the item is an accessory.
It's still a bad idea. Unless the accessory makes negative modifiers good enough to outweigh the opportunity cost of wearing a better accessory, it will be outclassed.
 
The idea is not that the accessory take a main place in a build, it can't replace accessories more useful for specific class or hardmode accessories, but in the pre-hardmode or early hardmode (when you don't have a lot of money or really good accessories) is a pretty good option

Or maybe could be a extreme rare post Moon Lord accessory some like that, when you can have some fun trying to get a Broken Zenith or similar items
 
It's still a bad idea. Unless the accessory makes negative modifiers good enough to outweigh the opportunity cost of wearing a better accessory, it will be outclassed.
so you don't want it to be good coz op and then somebody offers a solution in form of a nerf and you complain that it will be bad

anyway as far as my opinion goes i like the concept it feels very terraria like in a sense that it extends basic mechanic and mekes you think of how to get the most out of it (coz on the surface we have just plain best modifiers for given types of damage but when you get to min maxing there is a couple of weapons that use different modifiers than (mythical-mage, legendary-melee, unreal-ranged) to get greater dps)

The one big problem is that adding such an item is a huge amount of work coz devs would need to check all the weapons for balance again and make adjustments if needed
 
this accessory is nothing but an extremely convoluted damage increase

Reforging every single weapon to Broken for what will end up being a slightly better Emblem is the only purpose of this item, nobody will use it after the funny novelty wears off
 
so you don't want it to be good coz op and then somebody offers a solution in form of a nerf and you complain that it will be bad
Yes, exactly. Without the nerf, it's overpowered, and with the nerf, it's outclassed. There may be a middle ground in there somewhere, but even if a balance is achieved I still fear that the item will be less useful than just getting a good modifier and wearing, say, the Fire Gauntlet, or the Stalker's Quiver. J Bame put it better than I can: it's just a very convoluted damage increase, and it's hardly better than wearing an Emblem.
 
Yes, exactly. Without the nerf, it's overpowered, and with the nerf, it's outclassed. There may be a middle ground in there somewhere, but even if a balance is achieved I still fear that the item will be less useful than just getting a good modifier and wearing, say, the Fire Gauntlet, or the Stalker's Quiver. J Bame put it better than I can: it's just a very convoluted damage increase, and it's hardly better than wearing an Emblem.
You're right about what a good modifier is a better option over wear the item, but if you have a really "good weapon" (a Terra Blade for example) but it's has a terrible modifier and you don't have enough money to reforge with the NPC, becomes an option to take into consideration.

I think that, obviously if you have money to reforge a get a good modifier you don't even think in the accessory, is like the Boots, in the moment that you get Wings you forget the item
 
Sure, but I think this removes the whole purpose of forfeiting every single thing in your possession to the goblin tinkerer.
Nah, I'd prefer it if negative modifiers weren't a thing, and items were like tf2 (with some upsides that balance downsides)
 
make it lategame
doesn't fix anything, slapping "lategame" on an OP item is such a lazy method to try to make it "less OP" it doesn't do anything besides making less people look at your item making it hardly relevant to add into the game at all. A +15% damage emblem is going to be vastly ignored lategame by most people since after beating Moon Lord most runs just end.
 
I know this is a rather old thread, but I have an idea of why it feels modded:

1) It’s a meme. Not a joke (ie Blade of Grass,) a meme.

2) It is a brand (Uno) and not just a generic item.

3) Accessories usually don’t stack with themselves. It just doesn’t fit in with the existing accessory system.

This would be a much better suggestion if it was just a golden chest item that negates negative modifiers, like a magic crystal or something.

Maybe people could get advice out of this post, or maybe it will be lost to obscurity. In the end, ideas like this have potential, but are ruined by a “modded” feel. At the very least, don’t just put, “I don’t like this idea, it feels modded,” with no other context.
 
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this accessory is nothing but an extremely convoluted damage increase

Reforging every single weapon to Broken for what will end up being a slightly better Emblem is the only purpose of this item, nobody will use it after the funny novelty wears off
I kinda want it for the funny novelty
 
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