Well, the "you don't have to use it" argument can really apply to anything. While it might not be a total game breaker, it's definitely an item that would change what it means to be a rocketeer. Possibly make the rocketeer the strongest of the three ranged classes. Just because I don't want to use it, doesn't mean someone else couldn't use it to detract from their experience of the game.it is not like you have to use it... it is just for convinience i always have infinite musket balls on me i dont use them all the time but i do use them..
Wait, how? You'd be dealing much less damage compared to if you use Rocket IIIs.Possibly make the rocketeer the strongest of the three ranged classes.
One of the key weaknesses of the rocketeer is the necessity for ammo and all.Wait, how? You'd be dealing much less damage compared to if you use Rocket IIIs.
Rocketeers consume way less ammo compared to other Ranger archetypes though. Even without the chance to not consume ammo, rocket weapons have a lower rate of fire compared to bullet weapons. And the Celebration shoots two for the price of one.One of the key weaknesses of the rocketeer is the necessity for ammo and all.
It isnt hard at ANY point to gather ammo. Maybe corn and stake launcher. But "rockets are hard to get?" no this would make no difference in the game it would be exactly like all the other ammo bags.One of the key weaknesses of the rocketeer is the necessity for ammo and all.
Oh yeah, they're not that hard to get. I mean, they are on the expensive side, but it's not too bad.It isnt hard at ANY point to gather ammo. Maybe corn and stake launcher. But "rockets are hard to get?" no this would make no difference in the game it would be exactly like all the other ammo bags.
Okay but "ammo management" ? so does this mean to manage which rockets to use and which to not use?Oh yeah, they're not that hard to get. I mean, they are on the expensive side, but it's not too bad.
What I mean is that ammo management is a key part of being a rocketeer, and increasingly less about the others.
Mostly how much you'll need for any given fight without clogging your inventory, as well as when it's better to use something that's not a rocket (e.g. to dispose of a slime or a single enemy).Okay but "ammo management" ? so does this mean to manage which rockets to use and which to not use?![]()
Yeah, knockback is kind of a weakness of everyone, so it's fair to have an item that lowers it. Given that rockets are known for a lack of renewability in particular, it's a weakness of them in particular. Bullets and arrows aren't hard to get. Shields are so important come HM that it's a wonder some people don't use them.I see no problems with this thread.
rockets are op: so is plantera.
ammo management is one of their weaknesses.: And? Knockbacks a melee weakness and there are items that lower that.
greifing ono: Rocket uno doesnt destroy bricks.
there are better rockets.: there are better arrows and bullets too, this is for when you run out of the good stuff. reminds me of a gun in a book i read. uses the big bullets first and the smallers to finish off the enemies.
i dont need it.: then dont use it.