Items Endless Rocket Canister

Or the rocket launcher, or the proximity mine launcher, or if you are good enough the grenade launcher. People use those weapons??? they harm the user, they are terrible!!!

Once again, blast radius. Also the first two also apply to the infinite ammo already in place. This only effects the guns you mentioned (that are awful) and the snowman cannon. Anything else has a fixed blast radius or uses special ammo.
 
I used those weapons. So what if they harm the user, they're good for doing a lot of damage to a lot of different enemies. More importantly who shoots close enough to hit themselves?

Yes it affects the majority of rocket using weapons. Not everything is endgame you know.
 
People use those weapons??? they harm the user, they are terrible!!!
All explosives deal damage to the user. A trade-off for their power.

This only effects the guns you mentioned (that are awful) and the snowman cannon. Anything else has a fixed blast radius or uses special ammo.
And what about these? The same thing happens with the Endless Musket Pouch and the Endless Quiver, which I refered here:
It doesn't destroy tiles either.
If you use the Daedalus Stormbow with the Frost Armor and Endless Quiver, you get Frostburn Arrows with the fall from the sky effect. So I wouldn't consider this a problem. The same also happens with the Uzi + Endless Musket Pouch.
So don't blame the explosives! This is an item that is convenient! People can always buy the others if they want! Buying rockets is not expensive at all. But it's boring to have to go back just to get more!
 
I used those weapons. So what if they harm the user, they're good for doing a lot of damage to a lot of different enemies. More importantly who shoots close enough to hit themselves?

Yes it affects the majority of rocket using weapons. Not everything is endgame you know.

They are okay, but they are awful if you are making it a primary weapon. The other rocket launchers are a lot more reliable.
 
They are okay, but they are awful if you are making it a primary weapon. The other rocket launchers are a lot more reliable.
You're of the opinion that they're awful, honestly speaking I love all the rocket launcher weapons, and I wish they would get more love more often because they're so much fun to use

Not everyone metagames super hard, and specifically uses the "top tier" "best" weapons
 
All explosives deal damage to the user. A trade-off for their power.


And what about these? The same thing happens with the Endless Musket Pouch and the Endless Quiver, which I refered here:

So don't blame the explosives! This is an item that is convenient! People can always buy the others if they want! Buying rockets is not expensive at all. But it's boring to have to go back just to get more!

Convenient, yes it is but there are ways round this.
1). Money Trough (store extra stacks in this for backup)
2). Use the portal gun to create a portal where you are. Then teleport using the magic mirror to the cyborg. Then purchase your ammo and use the portal gun to step though it again. This will save you time getting to where you previously were.
3). BUY MORE! This will make trips back to the cyborg less often!
 
Convenient, yes it is but there are ways round this.
1). Money Trough (store extra stacks in this for backup)
2). Use the portal gun to create a portal where you are. Then teleport using the magic mirror to the cyborg. Then purchase your ammo and use the portal gun to step though it again. This will save you time getting to where you previously were.
3). BUY MORE! This will make trips back to the cyborg less often!

All of these suggestions fall through under scrutiny....

You suggest wasting your piggy bank on holding ammo? Why? It has better uses like storing: Money, Ingots, Souls pretty much anything you don't want others to steal, or be able to lose.

The Portal Gun is literally endgame? Why would you suggest an endgame item here I don't understand, because its almost like you don't realize that 99% of the game you can't access the portal gun, and its too janky to use reliably

Buy More? So you just want us to use more space so we don't have to go back as often? That makes no sense in a thread asking for an endless rocket canister...
 
Convenient, yes it is but there are ways round this.
1). Money Trough (store extra stacks in this for backup)
2). Use the portal gun to create a portal where you are. Then teleport using the magic mirror to the cyborg. Then purchase your ammo and use the portal gun to step though it again. This will save you time getting to where you previously were.
3). BUY MORE! This will make trips back to the cyborg less often!
The Money Trough is typically for non-combat usage, but a little forethought before stepping into battle fixes that, as most competent rangers know how many ammo units they need.

Believe the portal gun has a maximum range, but what the heck.
 
Convenient, yes it is but there are ways round this.
1). Money Trough (store extra stacks in this for backup)
2). Use the portal gun to create a portal where you are. Then teleport using the magic mirror to the cyborg. Then purchase your ammo and use the portal gun to step though it again. This will save you time getting to where you previously were.
3). BUY MORE! This will make trips back to the cyborg less often!
  1. Inconvenient. If you are fighting something you can't just open that (and probably will, since rocket launchers are a weapon, if you're mining you'll need another rocket type, which you'll have to buy, so it isn't affected by this suggestion).
  2. Portal Guns have limited range, so that won't work with bigger distances ("Portals close if the player get around 1600 feet away from them.").
  3. But that uses space, and money, which is it inconvenient. Although money isn't a problem.
So no, your statements won't work.

@Silverlancer also refered the endgame item topic (Portal Gun).
 
Forenote for anyone who thought I supported this suggestion entirely; I like the concept, but believe it is imbalanced.

I still believe that the "solutions" Terrarian 2 has suggested are definitely part of being a rocketeer. It emphasizes ammo management more than any subclass of ranger and there's a reason why the devs did not add the endless canister along with the musket pouch and quiver. The big price of being a rocketeer is ammo management in that all the ammo costs a lot (up to 50g per stack, in the case of Rocket IVs) and is often an inventory-clogger.
 
Rocket launchers are typically side weapons of the ranged class what you expect, of cause it will be inconvenient.
Rockets are also the most EXPENSIVE of all the ranged weapons ammo, which has a great cost in money.
Furthermore, this suggestion is VERY unbalanced.

This should either be an accessory (reduced chance to consume rocket + 10% damage, something like that) or come with a penalty, like slightly lowered damage from V1.

The only reason your piggy bank would ever full is if you are hoarding materials (which would be ridiculous) or you have very poor inventory management skills, playing on a server with a full piggy bank would be a silly idea. Also, you would obviously not pull this out in the middle of a boss fight and you would use this instead before you start it...
 
I do believe you have no grasp of balance @Terrarian 2 and while making it an accessory in the same sense as the Magic Quiver does sound appealing you also lack understanding of how reduced ammo consumption works

the percents do not stack

66% + 25% is not actually 94%

It would roll any number under 66 wouldn't take ammo, and any number above 66 would
if it didn't take ammo it would then roll again where any number under 25 wouldn't consume ammo, but a number above 25 would.

Let them butcher the damage, or whatever you seem to think is necessary to balance this, but I don't believe that as a subclass it should be held back to this degree under the notion that "Hurr Durr Inventory management is a class perk" should be an issue here.

I really like what @It's a me! has given in this thread
 
Twenty five damage isn't a huge loss for what you gain.
Infinite spam + never have to buy ammo again + more open slots of inventory and ammo slots for other weapons > 25 extra damage

Now I don't know whether you're joking or not.

'Infinite' spam - Can be done anyway.
'Never have to buy ammo again' - Because platinums are hard to get, sure :rolleyes:. By the way, 1 platinum = 10,000 Rocket IIIs.
'More open slots of inventory and ammo slots for other weapons' - Inventory Management skills. Never had a problem with managing it when you utilise the safe and bank.

25 bonus damage is a big deal when you have little downside for using them, especially because that's only the basis. To give an example, the Grenade Launcher has a base of 60 damage. It becomes 100 with Rocket I and II and 125 with Rocket III and IV. That's a 25% increase in damage, which is a staggering difference.

The only reason anyone would use V3 instead is if they are using the snowmans cannon.

So, no one would take 25% more damage with the example above over a very minor convenience? Yeah, that's believable.
 
25 bonus damge is even bigger deal when you have some buffs/armor effects boosting your damage. 40 + 50% bonus = 60 and 65 + 50% bonus = 97.5
 
Support, however there should be tiers of rocket canisters, so you can get unlimited of each tier.
Also there shouldn't be stinger pouches, stake pouches or similar because those would take forever to get 4 stacks of and are rather pointless to have unlimited amounts of.
 
I just want to know why you think that it shouldn't be there just because the crystal ball shows up earlier?
Because It wouldn't feel as an upgrade. With arrows and bullets you use them as usual - buy, shoot. With endless things you are getting an upgrade, which removes "buy" step. But since you will be able to get that right after first rocket weapon, It won't be an upgade, and Rockets I will become useless immedialty. Musket balls and Arrows is still useful, since you still can turn them into better ammo.
So, his and my point - there would be no point in having rockets 1 as a thing, we could just make cyborg sell endless rocket canistre instead.
My personal opinion - we shouldn't be able to craft it, but we should be able to buy it from ceyborg after, lets say, Martian invasion.
 
So, his and my point - there would be no point in having rockets 1 as a thing,
Huh. You're right. I guess I know what my next project is.
we could just make cyborg sell endless rocket canistre instead.
My personal opinion - we shouldn't be able to craft it, but we should be able to buy it from ceyborg after, lets say, Martian invasion.
There's an option that I have no problems with.
 
Back
Top Bottom