NPCs & Enemies Fenrir wolf (Post golem Snow biome boss)

Tiggo

Terrarian
Frozen shrine: similar to the jungle temple, it appears among the world generation, and can only be entered after defeating golem, does not need a key to be opened, after defeating golem it will automatically open the shrine. By interacting with the shrine, will appear a message: "You freed the giant wolf from his chains" among with a howl sound effect, meaning that the wolf is wandering within the snow biome. Similar to moonlord, the player has 1 minute to leave the underground and prepare for a better fight in the surface.

Fenrir wolf: is a giant gray wolf with yellow glowing eyes, with chains attached to his body.

First phase: The wolf starts with quick horizontal rushes similar to queen bee, that if hit the player will deal big dmg (50-80) but are not difficult to dodge, after the rush he will scream, creating a shockwave that deals dmg to the near player, after the scream he will do quick slashes with his claws, creating a blue frozen projectile on the player's direction, the repeats the scream, after the scream he will leap to the player's direction, creating a mini shockwave on the ground, repeating this 3 times, then will loop this patterns until the player reaches his second phase.

Second phase: The wolf will enrage, with similar attack patterns of his first phase, but the attacks are more deadly and has more frozen effects, and will loop his pattern until the player defeat him.

Drops

Frost wolf staff: is a summon weapon similar to the desert tiger staff, will summon a wolf that gets older and bigger the more times you summon him, his first form is about 3 tiles high, his second is 6 tiles high and the strongest form is 10 tiles high, his attacks are mini versions of the boss rush, scream and claw slashes. Is weak in the air but deadly on the ground.

Book of the blizzard: a spell book that shoots snowflakes at the player's cursor, basically a upgraded crystal storm that can pierce to 5 enemies, has a chance to create a big snowflake projectile that deals 2x of the dmg and inflicts frostbite debuff.

Chains of fenrir: a expert mode only accessory that mimics the boss scream after the player being damaged, that will increase the player overall dmg by 15% and reduces overall dmg by 20% for 5 seconds.

Misc: fenrir wolf trophy, baby pet and relic.
 
Post-Golem is a section of the game that really does not need another boss. It's already too crowded. If you really want to put a new Hardmode boss in the game, between the mechs and Plantera is probably your best spot. The summon staff isn't very good, either... grounded summons at this point in the game are pretty ill-equipped to deal with the relevant bosses and even the relevant enemies.
 
🙄
Nah.
I would probably never understand people's obsession with each-biome-must-have-a-boss but I'm 100% sure - the game doesn't need it !
 
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