bad_news
Duke Fishron
It's fine, I'd rather someone give feedback than not.sorry, I didn't read that.
It's fine, I'd rather someone give feedback than not.sorry, I didn't read that.
Yeah, I worded it poorly but part of the suggestion is that it becomes an ice queen drop instead of a seasonal thing.Hand warmer exists.http://terraria.wiki.gg/Hand_Warmer Other then that full support!
I can't speak for anyone else, but by the time I fight plantera I tend to already have multiple spare frost cores. Currently frost cores are only used in three items which from an armor set. I'd personally like at least one more use for them, and I think of any kind of accessory a shield most falls in keeping with the current "armor" trend.Why are there Frost Cores involved? Paladin's Shield is already an endgame accessory. That just adds unnecessary grinding.
Other than that, Paladin Shield + FTS has been suggested many times before, so this isn't really anything new.
As for the Hand Warmer, it just needs to be a drop from any common enemy that inflicts Chilled and/or Frozen like all the other debuff immunity items. Moving it from an early-game item to late endgame is completely unnecessary.
The time you end up with Frost Cores is when you purposefully seek them out, because the enemy is extremely rare. The only reason you'd end up with extra is if you're unlucky grinding for a Frost Feather or killing Ice Golems just for fun.I can't speak for anyone else, but by the time I fight plantera I tend to already have multiple spare frost cores. Currently frost cores are only used in three items which from an armor set. I'd personally like at least one more use for them, and I think of any kind of accessory a shield most falls in keeping with the current "armor" trend.
Here's a large handful of links from TO:I'm sure it has but I don't see a link, and I tried to make this relatively unique.
It's a debuff immunity item. Like all other debuff immunity items, it should be a 1% drop form enemies that inflict the debuff. There's no reason not to.I admit the Hand Warmer being a Frost Moon drop is a bit of overkill, but it's not really "moving" it from one stage of the game to another; it's a limited availability seasonal item. It also is near-useless, since it can't be combined with anything currently. Chilled has a relatively rare chance to be inflicted by mobs that are for the most part fairly weak, although I do agree that it would be better earlier; potentially an ice mimic drop, or maybe even an ice chest item.
Well, if you ask me, it would be better to roll it in with the Ankh Shield as another usual debuff immunity item.I incorporated the hand warmer because it seemed like a fitting tinker for it,
If you don't mind me saying, a friend of mine has a great suggestion about that:and the frost cores (probably changed to only 1) give it an association with frost armor, which gives them another use and rounds out frost items.
Well, get rid of the Frost Cores, for one, and either fix the Hand Warmer's acquisition or remove it from the recipe entirely.If you dont't like it, I'd appreciate some specific suggestions of what you might change something to in order to improve it.
Thanks for the links. Hand warmer does make sense as one of the rare drops, the only reason I'm ambivalent about that is because it's (sort of) so rare currently. I will probably change it to be a drop from Icy Mermen or Ice Elementals. Of course, its inclusion in the recipe is predicated on the assumption that it doesn't become an ankh shield component in 1.3. I do, though, think that a single frost core would fit; in effect, it would be almost like a frost armor-based accessory. It would certainly add to the uniqueness of the item, the same being the case for the hand warmer. I would also say Ice Golems aren't too rare to make a frost core a bad idea; I've gotten 3 during a single blood moon blizzard multiple times, and during a bit of farming during a normal blizzard 2 at a time.The time you end up with Frost Cores is when you purposefully seek them out, because the enemy is extremely rare. The only reason you'd end up with extra is if you're unlucky grinding for a Frost Feather or killing Ice Golems just for fun.
Here's a large handful of links from TO:
http://www.terrariaonline.com/threads/more-accessories-accessories-combination-with-sprites.134649/
http://www.terrariaonline.com/threa...like-the-ankh-shield-and-vanity-stuff.138912/
http://www.terrariaonline.com/threads/tinkerers-workshop-suggestions.119714/
http://www.terrariaonline.com/threads/accessories-and-combination.132898/
http://www.terrariaonline.com/threads/frozen-palladins-shield.118539/
http://www.terrariaonline.com/threads/paladins-shield-as-a-crafting-material.125882/
http://www.terrariaonline.com/threads/frozen-turtle-shell-changes.131541/
It's a debuff immunity item. Like all other debuff immunity items, it should be a 1% drop form enemies that inflict the debuff. There's no reason not to.
Well, if you ask me, it would be better to roll it in with the Ankh Shield as another usual debuff immunity item.
If you don't mind me saying, a friend of mine has a great suggestion about that:
http://forums.terraria.org/index.php?threads/glacial-ice.510/
Well, get rid of the Frost Cores, for one, and either fix the Hand Warmer's acquisition or remove it from the recipe entirely.
That would be so OP. Increased evrything immune to all debuffs and that 10 defence.. wow a bit to op i thinkI'd like to see this merged with the Ankh Shield and Celstral Stone
Personally I've never been bothered much by chilled, but I guess it wouldn't hurt. Most debuff immunity items are only useful on their own situationally, so really that makes sense. Only reason I made it hardmode was because most existing debuff-immunity items are hardmode.I still don't get why the hand Warmer has to be a Hardmode item. :l
There's enough Hardmode in that recipe already, so there's no need to withhold something that is useful pre-HM.
Just make it a 1% drop from Spiked Ice Slimes and Ice Bats as well.
That's only because there aren't many enemies which inflict debuffs pre-Hardmode.Only reason I made it hardmode was because most existing debuff-immunity items are hardmode.
*cough*It isn't the most original thing I have seen, that's a fact, but it is still quite original. I mean, a whole bunch of people post suggestions on accessories, whether necessary or not, but this one strikes me as a unique one.
Originality 2/5, just for the addition of the Hand Warmer.Here's a large handful of links from TO:
http://www.terrariaonline.com/threads/more-accessories-accessories-combination-with-sprites.134649/
http://www.terrariaonline.com/threa...like-the-ankh-shield-and-vanity-stuff.138912/
http://www.terrariaonline.com/threads/tinkerers-workshop-suggestions.119714/
http://www.terrariaonline.com/threads/accessories-and-combination.132898/
http://www.terrariaonline.com/threads/frozen-palladins-shield.118539/
http://www.terrariaonline.com/threads/paladins-shield-as-a-crafting-material.125882/
http://www.terrariaonline.com/threads/frozen-turtle-shell-changes.131541/
*cough* Not everyone came here from TO so threads made there have no relevance here unless ported over to these forums *cough**cough*
I was just saying that it wasn't an original idea. I never said it was against the rules...*cough* Not everyone came here from TO so threads made there have no relevance here unless ported over to these forums *cough*
Indeed it's not a very original idea, but I think it's unique enough that it's differentiable from other similar suggestions.I was just saying that it wasn't an original idea. I never said it was against the rules...