SnailsAttack
Dungeon Spirit
I said they were good..?Not everyone is a perfect spriter
I said they were good..?Not everyone is a perfect spriter
Orly? Please explain how.I know :L
The sprites are good but the idea isn't the greatest. It really doesn't fit in anywhere.
Classless armors aren't really supposed to be a thing. Terraria is mainly about choosing different armors for different classes.Orly? Please explain how.
*cough cough* crimson armorClassless armors aren't really supposed to be a thing. Terraria is mainly about choosing different armors for different classes.
*cough cough* frost, shadow, metal*cough cough* crimson armor
Frost armor says hiClassless armors aren't really supposed to be a thing. Terraria is mainly about choosing different armors for different classes.
Classless armors aren't really supposed to be a thing. Terraria is mainly about choosing different armors for different classes.
... Then explain these armors:Classless armors aren't really supposed to be a thing. Terraria is mainly about choosing different armors for different classes.
unless someone was willing to fix that *hint hint*Frost Armor IS a class armor. A duo class armor, actually. Casters benefit nothing from it (aside from some bugs if still present).
Also, Shadow is definitely a melee set. It gives melee speed bonuses. However as it may be the first non-classless armor you obtain, it's an upgrade from gold armor so any class could use it. You only get the most benefit from it as a warrior.
As for the actual Gaia armor, I don't see why not. Well. Except for accessories being heavily class-themed. You'll still have to cycle out accessories whenever you swap a weapon for full effect, so you'll probably be better off using a single class armor and sticking to a single damage type.
This isn't "classless" armor in the fact that it provides no buff to one specific type of damage, this is armor that gives no buffs to any damage, the only exception being frost.... Then explain these armors:
Wood
Ebonwood
Pearlwood
Boreal Wood
Palm Wood
Shadewood
Rich Mahogany
Copper
Tin
Iron
Lead
Silver
Tungsten
Gold
Platinum
Pumpkin
Mining
Eskimo
Pink Eskimo
Frost
Shadow
Crimson
*cough*Pumpkinarmorsetbonus*cough*This isn't "classless" armor in the fact that it provides no buff to one specific type of damage, this is armor that gives no buffs to any damage, the only exception being frost.
Also, every armor listed (again, except frost) is very earlygame armor, where you don't have the luxury of choosing a class.
And Frost armor isn't STRICTLY classless. It buffs ranged and melee capabilities, but does nothing for magic.
-Edit- I see someone got to it before me...
No need to point out those anonymous people.People seem to have forgotten that this thread is not in fact a place to list all of the classless armors in the game.
... Then explain these armors:
Wood
Ebonwood
Pearlwood
Boreal Wood
Palm Wood
Shadewood
Rich Mahogany
Copper
Tin
Iron
Lead
Silver
Tungsten
Gold
Platinum
Pumpkin
Mining
Eskimo
Pink Eskimo
Frost
Shadow
Crimson
its a step in the right direction, but I think you over did it on some of the new highlights.Cool idea, I generally don't actually pick a class. Normally it's a weapon from all 3 (or 4) classes that make it into my quick select. I think it looks cool, although I think I may tinker around with the armour, if that's fine by @Scarecrow , of course.
EDIT: I added moar gold, not sure if it worked:
Mask set:
(old) (new)
Please give feedback, if you would. Would be nice to improve on them some more. (I didn't really change the shape, either, as you can probably tell)
you seem to have the mentality that terraria is a game that has player classes, when in reality its classes of damage. if it was the former, you would have single class armors from the very beginning of the game.Those are the earliest armors. There really aren't very set. The only time classes really start appearing is after crimson. Have you ever used anything but a wooden sword and maybe a bow during the time it took to get these armors and grow out of them? If your lucky you'll find enough gems for a staff, and even then there's gem cloaks.
its a step in the right direction, but I think you over did it on some of the new highlights.
you seem to have the mentality that terraria is a game that has player classes, when in reality its classes of damage. if it was the former, you would have single class armors from the very beginning of the game.
all this armor does is give players that like an extremely diverse weapon loadout something more to play with, plus its very well balanced around the other ultimate armors that single out to one damage class. give me one good reason why this dampens the overall experience of the game.
alright. Could you point out which ones in particular, cause the only one I see may be the helmet sticky-up bit.its a step in the right direction, but I think you over did it on some of the new highlights.