So I noticed that Folvine doesn't really do much in expert mode, it's a bit saddening actually.
Folvine needs an expert AI and an expert item.
An idea for expert folvine could be...
Well first of all, the damage of both folvine and his seedlings needs to be increased, I was taking 1 damage per hit from him and his seedlings(Full tide hunter armor from thorium, I did have 3 warding + 2 armored prefix on my accessories and I had the obsidian shield, but even then other expert bosses of this tier would do at least 30 damage)
Another idea to buff him in expert would be to make his seedlings shoot out a pollen explosion every time they are killed, and to make them less likely to drop hearts.
A third idea would be at 33% of max health, folvine would summon 4 protective seedlings around itself, while these seedlings are active he gains a massive 150 point defense boost, and every 5 seconds the seedlings will heal him for 5hp per seedling, the protective seedlings would have 500HP each.
After killing the seedlings folvine's defense will return to normal allowing the player to deal proper damage to it again, however folvine will enter a rage mode where it moves alot faster, fires shotgun bursts of pollen instead of just a single shot, and as its health diminishes, its damage and speed will further increase.
In its enrage state it will summon alot more seedlings, and the seedling's on death pollen explosion will shoot much more pollen then they did before.
I also noticed folvine lacked an expert item, so I suggest this.
Pollen Sack
equippable accessory that only drops from folvine on expert mode.
acts like an earlier version of the honeyhive backpack, the pollen sack will gradually fill with drinkable pollen that will restore health.
The pollen sack maxes out at 30HP, and fills at 1/4th the speed of the honeyhive backpack.
Any thoughts on this Grox? I do feel that folvine needs some of that expert love.
EDIT: Forgot to mention this, but folvine's grippers tend to grief the jungle grass alot, any chance this could be fixed?