Artyrian 🌳
Terrarist
HYPERTRIG DEV LOG - A run & gun game by Artyrian
(Everything you see is subject to change and is just a WIP so far)
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Heya!
So uh, most people aren't aware of it, but making paintings and being annoying in internet comment sections aren't exactly my main gigs.
I'm actually an independent game developer! And by independent, I uh...literally mean independent. It's just me. I've been teaching myself how to make games since the 4th or 5th Grade, starting off in code.org and Scratch, and eventually moving onto GameMaker after playing Undertale and saying "man, this is awesome, how the heck did this guy make this".
I have a decent amount of time put into learning my toolkit - I have an okayish knowledge of Java & C#, and currently I use GameMaker for code, Aseprite for pixel art, and FL Studio for sound design and composing the OST (and I also use Audacity when I need to record foley and other stuff).
...and trust me, I put a lot of time into this crap.
You don't even want to know how many hours I have in GameMaker or FL Studio. :[
Since the middle of June, I've been working on a project that I plan on releasing as an actual Steam release, hosting a Kickstarter and putting out a public demo to hopefully allow it to see the light of day. It's a bit of an ambitious move, but I've always wanted to make a game that's not just a small project, and after abandoning my previous project that I worked on for 2 years, I'm more dead-set than ever to make this game awesome.
So, enough of that. What exactly is HYPERTRIG?
Hypertrig is a run & gun game with platforming elements. You take up the role of an amnesiac who recently reawakened from a prolonged stasis. Pretty quickly, you'll discover the several supernatural abilities that you possess - from being able to throw large objects with ease, to slamming into the ground and creating tremors. And not too long after that, you'll find yourself the titular Hypertrig.
And that's where things really pick up.
Alpha image. Subject to change. Which it will.
Screenshot from part of the intro. Which is still heavily unfinished.
Another screenshot from part of the intro. Which is ALSO still heavily unfinished.
Did I say everything is subject to change? Because yeah, it is.
Similar to other run & guns such as Cuphead, you can shoot in 8 different directions, with the ability to change between fixed shooting & free-move shooting in-game. There's 4 different weapon types (with another 2 planned for beyond the demo):
- Hypershot: A rapid-fire weapon with a little bit of randomness. Standard issue weapon.
- Seeker: An aimless, weak bullet, but it auto-targets any nearby enemies when within range.
- Zapper: A slow-firing bolt of lightning, but it pierces.
- Pyron: A short-ranged flamethrower with a ton of damage buildup. Good for close combat and pretty visually pleasing. :}
Oh, and not to mention that you can carry up to two weapons at a time, and you can even combine them for a more powerful effect! For example, combining two Hypershot weapons makes them fire slower, but increases the projectile size and amount of damage, allowing you to send large volleys of bullets at enemies!
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A few games Hypertrig was inspired by:
surprise surprise, everyone's favorite game had a bit of impact on hypertrig too
(the impact the games had is represented by size)
There's a bunch of games that inspired the current vision for Hypertrig, with the biggest one being Gunstar Heroes for the Sega Genesis. I had played a lot of Gunstar Heroes before I started developing Hypertrig, and I noticed that it's a lot different to many of the run & guns that I've played - while Cuphead was also inspired by Gunstar, it was a lot more centered on boss fights instead of seperate run & gun levels, not to mention it wasn't NEARLY as high-octane as Gunstar.
I haven't really seen a run & gun game that plays the same as Gunstar in recent memory, and I'd like to try and make something similar to it, while also trying to not only fix out a few issues I had with Gunstar, but also incorporating a few elements inspired by other games I've played, like Ultrakill.
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My current progress:
So far, Hypertrig has been in development for nearly the past 4 months, and on my free time I've been working on it - from the coding, to the sprites, to the music and SFX. I'm pretty happy with how far it's come since then!
I release my dev logs on YouTube and Twitter, and also thought I might document my work here as well if anyone's actually interested in it. Here's a few of my favorite dev logs so far:
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And I plan to post other devlogs here, as well as snippets of other things involving the game every now and then. If you wanna keep up on it, you can subscribe to this thread! Or you can follow me here on these platforms:
YouTube
Tumblr
Discord server (Progress updates only)
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Hope to share more soon! Thanks so much!
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