tModLoader imkSushi's Mod

There's a missing recipe from fishing tokens: You can't make an Anchor.
 
So uh...... How do I access the Menu......
 
Love the mod been using it for ages but I've always had this weird thing happen where if I put any token into an item frame and then I re-log, the token will disappear or move into another frame. Any fix for this?
 
Love the mod been using it for ages but I've always had this weird thing happen where if I put any token into an item frame and then I re-log, the token will disappear or move into another frame. Any fix for this?
You should ask this question on his discord server. More people will see your question if you ask it on there.

Here's the invite link: https://discord.gg/WK9DMWK
 
Can you make it so tokens of higher levels have recipes of lower ones ?
 
Can you make it so tokens of higher levels have recipes of lower ones ?
you can turn tokens of higher to lower levels "post plantera tokens" to "post mechanical bosses tokens" in the tinkers workshop, but you cant turn low level tokens to higher ones post mecha bosses to post plantera tokens.
 
you can turn tokens of higher to lower levels "post plantera tokens" to "post mechanical bosses tokens" in the tinkers workshop, but you cant turn low level tokens to higher ones post mecha bosses to post plantera tokens.
I knoew that i can do that, but it feels :red:ed going from higher ups down , unnecessary crafting =/
 
I noticed that the Compass is made by swapping Mimic drops, and not from crafting together Underground Tokens. Is that intended?
 
are you still working on this?
 
You offer support for converting other woods into regular wood, any reason Pearlwood was omitted, or did you miss that one?

Btw, awesome mod!
 
You offer support for converting other woods into regular wood, any reason Pearlwood was omitted, or did you miss that one?

Btw, awesome mod!
Pealwood shouldn't be available during PHM, but I haven't figured out how to reload recipes without reloading mods.
 
So, the recipe does not appear until HM is started?

I was using Luiafk's mod to create a hellevator, and used a material i thought looked the most nicest, which turned out to be some material that only appears in HM...
Had to dig some holes and that is how i came across the material.
 
Can i make a mod config for your mod ?
 
Can we have the option to disable tokens or at least change their drop rate? Tokens drop far too often and the recipes are far too cheap, it feels like cheating.
 
There's a crafting recipe with a boss loot exchange token and broken hero sword to make the Eye of Cthulhu yoyo, which is overpowered because the yoyo is supposed to be a post-Plantera item only, but the broken hero sword and boss loot exchange token can be obtained before Plantera.
 
My god wheres some updates, its been since atleast december (When i first started playing with mods and got this mod) since there was an update.
 
Hi, I would like to report a bug with the dryad. She stops selling purification powder due to this bug, which is pretty major. I am in pre-hardmode, in revengance mode (calamity expansion on expert), with tmodloader 0.10.1.5, mods are auto trash 0.4, shorter respawn time v 0.2.5, magic storage v0.4.3.3, boss checklist v 0.2.1, wing slot v 1.6.2, AlchemistNPC v8.4, Calamity (No music) v 1.4.2.4, recipe browser v0.7.2, imkSushi's mod v.4.3.1, and Calamity Mod Music v 1.4.2.1. Any help is appreciated.
 
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