Empty Bullets are available once Hardmode starts, and all of the materials it is crafted with are sold rather late into the game, but only 3 bullets made from it (High-Velocity, Exploding, and Confetti bullets) do anything other than inflicting debuffs, most of which are rather... lackluster, because either the debuff doesn't contribute to combat (Golden Bullets), are weak (Venom Bullets) or almost anything against which the debuff would be useful is inmune to it (Nano and Venom Bullets). Due to that, I have been thinking of a few new effects to those three bullets in particular: Golden Bullets: Their current effect is that they simply make enemies drop more money, which, in practice, isn't that useful, both because they are the most expensive bullets in the game in terms of money spent in it's materials (The cheapest being Confetti Bullets), and because they don't have any combat effects. Proposed change: They would also deal damage directly proportional to the amount of money carried by the player (Up to a cap). Nano Bullets: They are rather lackluster because, apart from a debuff that, while useful, could be achieved more easily with the Dao of Pow and which doesn't affect any bosses at all (Or minibosses. In fact, it seems that Confused is only useful on crowds of weak enemies), effectively meaning that, in a lot of situations in which their debuff would be useful, it's also when they aren't better than Confetti Bullets because said situation involves an enemy that is inmune to it. Proposed Change: It wouldn't inflict Confused anymore. Instead, it would spawn small (About the size of the bullet itself) blobs of nanites (Think of them as grey goo, althrough it doesn't have cathastrophic effects on the environment, doesn't attack the player, and can be of several colors, such as blue, purple, or green) that would attack enemies. They are spawned on hit (Each hit spawns more blobs depending on the damage dealt, meaning that highly-damaging weapons are better than weaker, faster-firing weapons at spawning them), are completely unable to be killed by enemies or the player, but despawn after 4 seconds if they don't damage anything. If they kill something, they spawn additional blobs. If there are enough blobs, they can merge into larger blobs that deal more damage, jump higher (They behave like Fighter enemies, but they leap at their target) and despawn more slowly, making Nano bullets a good crowd-control and DoT weapon, as it effectively spawns temporary allies for the player that, in large enough numbers, can overwhelm even bosses. Venom Bullets: Currently, their only real advantage is that they deal the most direct damage of all bullets (Except Luminite Bullets), as their debuff is literally just Poisoned, but stronger (Meaning that, not only almost anything that can be actually dangerous is inmune to it, but, due to it's low DPS, it wouldn't even be much of a help at it). Proposed changes: 1: Venom Bullets would, apart from inflicting Venom, also cause enemies to throw venomous projectiles in a similar fashion to how Pinheads attack. The projectiles damage and inflict Venom to enemies that are hit by them. If they hit the ground, they remain in it for a short while (Basically causes enemies to spawn venomous Greek Fire on death), making them a crowd-control weapon that is mostly useful at dealing with groups of both flying and ground enemies. 2: Alternatively, they would spawn damaging venomous clouds, which would damage enemies and inflict Venom, making them more effective than Nano Bullets against flying enemies, as the clouds aren't affected by gravity.