When I was playing with my friends, we did set our characters on mediumcore, thinking it would be fun to loose your items everytime you die. But we quickly realized, that mediumcore characters were not designed for multiplayer:
- Other players can pick up your loot easily, mixing theirs and yours items by accident
- If you don't pick up your items in the next few days, they might disappear magically because the limit of max items in the world has been exceeded and thus your items had been removed to make it possible to spawn other items
- If the host disconnects while your items are lying on the ground, then the items will disappear
(- Besides that, it's also annoying to sort your inventory & equip the right items everytime you die.)
Having players dropping a gift bag or having the gravestone acting like a chest which can be collected quickly by the player might fix things. If you die and get your stuff back, items marked as favorite should stay in the same slots as they were before. Also giving an NPC (Guide, Merchant, Nurse, ...) the ability to retrieve your items on death depending on the cost of your items might also be required, in case of if you die and if the world shuts down, making it impossible to retrieve your items.
Other notes:
- Items loose their favorite marking if you swap between armors/accessories/mounts/etc. It's sometimes pretty annoying since you need to swap between your main armor and e.g. fishing armor, and if you go to your chests to quick stack items, then you might loose your main armor because you moved it accidentally to the chest.
- Fishing appears to yield way too much money, I get gold coins from every chest I obtain, from the anglers quests, etc. which allows me to reach platinum coins pretty quickly even before Hardmode.
- It feels way too easy to missclick one of the slots in your inventory while having a stack of dynamite selected, leaving a hole in your building.
- Other players can pick up your loot easily, mixing theirs and yours items by accident
- If you don't pick up your items in the next few days, they might disappear magically because the limit of max items in the world has been exceeded and thus your items had been removed to make it possible to spawn other items
- If the host disconnects while your items are lying on the ground, then the items will disappear
(- Besides that, it's also annoying to sort your inventory & equip the right items everytime you die.)
Having players dropping a gift bag or having the gravestone acting like a chest which can be collected quickly by the player might fix things. If you die and get your stuff back, items marked as favorite should stay in the same slots as they were before. Also giving an NPC (Guide, Merchant, Nurse, ...) the ability to retrieve your items on death depending on the cost of your items might also be required, in case of if you die and if the world shuts down, making it impossible to retrieve your items.
Other notes:
- Items loose their favorite marking if you swap between armors/accessories/mounts/etc. It's sometimes pretty annoying since you need to swap between your main armor and e.g. fishing armor, and if you go to your chests to quick stack items, then you might loose your main armor because you moved it accidentally to the chest.
- Fishing appears to yield way too much money, I get gold coins from every chest I obtain, from the anglers quests, etc. which allows me to reach platinum coins pretty quickly even before Hardmode.
- It feels way too easy to missclick one of the slots in your inventory while having a stack of dynamite selected, leaving a hole in your building.