So adding a chest item to it's chest alternate counterpart is disastrous?You know, it's interesting how clever a lot of suggestions seem until you realize that... doing too much could be disastrous to game-play.
The Encumbering Stone caused a TON of early-game issues for new/ veteran players, complaining about not being able to pick up items.
You should've seen the Bugs/ Glitches section, it was hilarious, in a not-so-funny kinda way too.
Thing is, when you change one aspect of the game, even if it seems to be a no-brainer, it can effect 10 other things you didn't consider.
That's why it's important to consult other, equally intelligent people, before doing even the most minor of adjustments.
I can tell you right now, even with everything else you suggested, that placing the Encumbering Stone in crates is a bad idea...
I believe you're missing the actual issue here which consists of two things:
-Players not paying enough attention
-The Encumbering Stone not being noticeable enough
If you loot a chest you should check the items you get, even if you're busy surviving or might not be able to check it out right away, you should be able to remember that you just picked something up and that picking up items worked fine previously.
The Encumbering Stone does have blue rarity, so if you loot it from a chest via loot all it will be visible and should spark the interest of a player.
However it's still quite easy to forget that you have it equipped.$
(especially when dealing with new items like the Football where you don't know if they'll have a delay)
Showing a Debuff Icon or alternatively adding a inventory toggle (that's set to off by default) like the paint roller, block swap and a few other items have would greatly help.
Even though both would be out of the scope of this and the debuff icon would take up a buff slot (then again so do the Heart Lantern/Campfire, Banners, Peace/Water Candle, Bast Statue and so on)
This isn't something like increasing Pickaxe Power to speed up mining, which would have the side effect of allowing you to mine higher tier ore and break progress, neither a weapon which could be buffed too high, making the subsequent weapons useless, nor an accessory of a complex crafting tree, which could be obtained too early, it's just one item that allows for a specific mechanic, unrelated to anything else.
The only disadvantages you have from getting it via a crate is that you lack a storage item to put it back into as well as potentially getting multiple.
However, as long as just have one, you can still pick it up from the inventory and pick up items while holding it, or put it into the Piggy Bank (also works for multiple) where it'll no longer give it's effect.
It's also only a 1/7 drop and you wouldn't usually get that many Oasis/Mirage Crates in the first place.
If you saved them up/when opening Crates in general, it's recommended doing that near storage items as they can quickly flood your inventory with all sorts of items.
Also I'm fairly certain that this item wasn't intentionally left out of the crates, at least not for that reason.
Speaking of which though:
While the idea seems nice in theory, given the opposite biomes as well as the flesh/blood theme, it doesn't work as well in practice.My full proposal is that the Band of Starpower should still be a Shadow Orb item with the Band of Regeneration becoming a Crimson Heart item (or at least an item you can get from the Crimson) with the opposite band to the one your world evil provides being able to be found underground where the Band of Regeneration is now. (If your world is Corruption, the Band of Regen will be underground whereas if your world is Crimson, the Band of Starpower will be underground). This way, it'd be possible to get the Magic Cuffs on both kinds of worlds natively.
The Band of Regeneration is useful for all classes while the Band of Starpower only works for one class and isn't really that great.
Sure the Underground Chests have the Mace, a Melee Weapon, but I don't think that Terraria was really intended to be played as pure class right from the beginning, also you might not even have a magic weapon by that point.
The Band of Regeneration on the other hand greatly helps in the earlygame where the health regeneration is still lower due to lower maximum health as well as during boss battles.
Doing this would also mean that the Panic Necklace would still be exclusive to Crimson Worlds and the Crimson would have an extra accessory on top of also having The Rotted Fork (Sure, the Corruption has the Ball O' Hurt but the Crimson has The Meatball which even has slightly better stats)
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