Hi.
Hopefully this is the right thread.
I took some pictures to illustrate an issue with the Angler's reward structure, specifically with the way the quality bonus works.
This is what 120 quest rewards look like on my hardmode character after the third bonus tier kicked in.
Notice it's almost all "quality" rewards. (The game classifies the costumes as quality too.) I only received potions 3 times, and got 0 decoration.
This is what 120 quest rewards look like for new characters in a new world. (This is done by completing 45 quests each on 3 new characters. There are 5 fixed rewards awarded at certain intervals, so I've excluded those. Shown here are the remainder 120 random rewards. The accessories, and therefore the accompanying duplicate protection, are naturally earned, starting from 0 piece. The first tier of quality bonus kicks in after the 50th quest, which is why I have to retire these characters before that, but they do inherit the accessories earned by their predecessors to maintain the duplicate protection.)
Notice the distribution of accessories, decorations, and potions. Only 6/12 of the full set of decorations, but it's a great haul as far as I'm concerned because the drop rates for decorations are low to begin with, and I got some duplicates there.
I understand the quality bonus is there so even the most unlucky will get their accessories for their phones, and that's great. Along with the new duplicate protection introduced in 1.4, most people should realistically be able to get their full set without too much of a grind. As you can see, I collected two full sets and more even without the quality bonus, just with duplicate protection. (For those unaware, the drop rate for "quality items" doubles between quest 50 to 100, and quadruples between 100 and 150, and the new 1.4 duplicate protection prevents the Angler from handing out accessories already in player inventory until the full set is earned.)
The tier three 6.67x bonus that kicks in after the 150th quest however is way too excessive. It effectively locks out the chance to earn any decoration (which is what I want) or meaningful quantity of potions (which I could use), while continuing to hand out items I already have multiple copies of (and I don't need anymore of these). Which is what my main character is experiencing.
I'm really not sure if this is the intended effect for the item bonus to be honest. It feels like a borderline bug.
Now you may ask why I continued turning in quests on my main character. Well, this was for a completionist Journey mode run and I was still missing a whole bunch of decorations. I didn't notice the issue until 250 quests in. After I did, I started storing the rewards to confirm my suspicion. I was still missing one particular quest fish for research anyway, so I didn't mind the concurrent experiment with recording the rewards.
I had to collect the rest of my decorations with throwaway characters though, because those just aren't happening anymore with my main character.
I realised the Angler is a meme subject for most people who only do enough for the accessories or the achievements. This isn't really an issue for these groups. For home decorators, hardcore anglers, purists, and completionists though, hopefully you can see why this is a problem. You just can't get the decorations with your main character anymore after a certain point.