Ah yes, Eater of Worlds.
Let's talk about that.
Currently Eater of Worlds is extremely easy to thwart for multiple reasons, starting with it's low contact damage, on Classic, it's head deals 22 damage, upped to 48 on Expert, respectable. However, it's middle segments deal a measly 13, only upped to 20 on Expert. This is way lower than Brain of Cthulhu, which deals 30 from contact and 20 on the Creepers, these are Classic Mode stats even. The Eye of Cthulhu has 30 contact damage in phase 1 in Expert Mode, for reference.
That's one piece of the puzzle, but there's still more.
It's low per segment health causes a unique weakness, when a segment is killed it loses much of it's speed, this is fine on it's own but when combined with it's low segment health it allows for an extremely easy strategy of just waiting for Eater to line up horizontally and blasting em' with a piercing weapon down the long corridors of the Corruption, Eater of Worlds will get stuck in a feedback loop of getting it's head destroyed and trying to follow you but failing due to it's gimped speed, with this repeating till death.
And one more thing, Eater of World has a mechanic in Expert+ where it gains move speed and shoots more Vile Spit when fought aboveground, which actually makes it much more threatening. It's unfortunate that this does the boss no favors underground.
So, what to change?
Let's start with the damage, 22/48/72 is decent. But not good enough to deter just standing still and wailing on it, you'll only be getting hit by the head a few times before the boss dies usually. Let's go up to something like 30, which is the Same contact damage as Queen Bee and Brain of Cthulhu, keeping the multiplier about the same it would be 30/66/99.
Making it a good incentive not to stand still and take it. Let's say 23 for Middle segments, so 23/34/55. Tail can be 20 or something, it doesn't matter as much as the first two.
Here's the most radical change, let's revert the segment count from 67/72 back to 50, but in exchange it shall gain a health buff on all segments from 150 to 210,
making the formula 210/294/373. This gives Eater a new total base health from 10,050 to 10,500, In addition, give a buff of 2 base defense on each segment giving it 4/6/10 in Classic and 6/8/12 in Expert+.
Finally, let's remove the aboveground speed boost and make it the base Expert+ speed, same for vile spit firerate, now being the same aboveground as underground,
with all these other buffs though let's nerf Vile Spit some, with a firerate decrease, and cutting the damage from 64/96 to 50/75.
With these buffs Eater of Worlds should turn from a pushover to a slightly genuine threat.
Whew.
With all that said though, that's a lot of changes.
I've been making so many fake patch notes, lists, and suggestions...
I think it's time I stepped back and just... Thanked the team behind this game.
So. Thank you. Thank you to Lienfors, Red, Cenx, and everyone else on the team.
This game means a lot to me, I may not have started playing till much later on. But I was watching videos from back when 1.0 first released, when I was just a stupid kid.
I'm sorry if I've come across as overly demanding, making all these tedious to read textwalls.
And thanks to the community, for putting up with me, social events aren't usually my thing. Hopefully I at least had some good ideas to share.
Heh, what a dumb sappy post to end out on.
This'll probably be the last you see of me, I'll just go back to lurking now. It's what I'm comfortable with.