To the author of the fork: Could you please reimplement only seeing things the player can make? It's very strange to not have that. Additionally, flagging all items as NewAndShiny is really bothersome and if you can't limit what you can see to what you can make, its purpose is questionable.
For everyone involved (fork or not) though... this thing really needs a way to cache recipes. I am pretty sure it's doing the entire recipe database query every time you craft something, so when you have a large inventory and you try to convert a big pile of ores to bars, the game will peg a core trying to keep up with having to redo the filter every ore. Querying only database items that include currently active ingredients might be faster, but it's been a while since I did anything related to mass database rebuilding. Note that this also affects vanilla shops on a weak computer.
The simplest way to avoid having to really get down and rework filtering would probably be to have multiplier buttons, like x5/x25/All, with all converting all of the ingredients you have to the recipe until you run out. Maybe a slider getting its max from the minimum number of an item you have for the recipe?
A little flag on the icon to show you if you already have an item would be nice too, I think.
It's fun and nice to try to collect everything and ambling around and doing kleptomania in Terraria is making a sinus infection much less impactful. It's so nice to have huge storage after forcing myself to do 1.4 without it.
I think this is on your end... I have way more than 10k gel for example, or stone blocks, but they still appear and can be crafted with.So I was recommended this mod to try and have a work around my storage OCD, since I am a person who will go through and place then name like 200+ chests...
We also have the Max Stack Plus Extra mod to increase stack sizes, and ran into a rather unique problem... I am not sure what specific count causes it, but once it gets into the 5 digit range, it just poofs. Vanishes off the list. It still registers it in the system though, and there will even be an empty slot in the list where the items are. But you can't craft with them, you can't take them out, you can't interact at all with the items that this happens to. Unsure if it's just a data overflow issue that causes this particularly unique glitch, and doubt there's a way to fix it so it won't happen... But thought I would bring it up here, in the small chance that this mod is still being supported.
Did you loose all modded items and placed modded blocks (draedon lad, sulphrous sea, etc) in your world?I loaded my calamity mod world today to find out that my magic storages' and my magic crafter thingy was completly gone. and no, Im not playing multiplayer, i havent accidentally disabled and re-enabled the mod, and i havent done anything in the files or anything. there was an update for Tmod right before i loaded my world but ive updated before and havent lost anything. Also i have not backed up the world at all. Can anyone help?
PS: i would send an image but theres literally nothing to see so...