AquaticChaos
Terrarian
If you don't mind me asking, how does the transfer inlet (Picks up dropped items) function nowadays? I can't seem to figure out the right way to move items from it to magic storage
It works just like it always did. You don't need to use the extractor with it, it connects to pipes directly.If you don't mind me asking, how does the transfer inlet (Picks up dropped items) function nowadays? I can't seem to figure out the right way to move items from it to magic storage
This mod is amazing! But in my opinion the sprites could be improved as they don't look "Terrarian", like 2x2 pixelsMechTransfer is a small mod, that adds various wire controlled devices to interact with items and move them between containers.
The mod contains the following features:
- Transferring items from one chest to another
- Dropping and picking up items
- Item sorting and detection
- Automatic crafting
Latest version: v1.6.2 for TModLoader v0.10.1.5 and Terraria v1.3.5.2
Below is a list of the added items and their functions.
Pneumatic actuator
Sold by the mechanic for 50 silver. It is used to craft all of the other devices.Transfer extractor(1xPneumatic actuator + 1xGolden key @ Workbench)
Extracts items from adjacent containers and sends them to a receiving device.Stack extractor
Triggering it with a wire will extract a single item.(1xTransfer extractor + 10xNanites @ Workbench)
An upgraded version of the extractor, that can move a whole stack of items at a time.Transfer injector(1xPneumatic actuator + 1xGolden key @ Workbench)
Receives items and injects them into adjacent containers.(25x)Transfer pipe
Sends out a wire signal when it receives something.
This picture illustrates how you can use an injector and an extractor to move items from one chest to another.
You can also inject into and extract from a variety of different different kinds of containers.
Standard chests from any other mod should also out of the box. If your mod has a custom item storage solution, you can use MechTransfer's Mod.Call() based API to set up an adapter for it. (More information available here.)
Currently, the containers from Portable Storage support MechTransfer.
Support for Magic Storage is built into MechTransfer. (see Magic storage interface)(1xPneumatic actuator + 1xAny iron bar @ Anvil)
Connects receiving devices to sending devices at a distance.Transfer inlet
(1xPneumatic actuator + 1xInlet pump @ Workbench)
Picks up items that land on top of it, and sends them away.Transfer outlet
(1xPneumatic actuator + 1xOutlet pump @ Workbench)
Receives items and drops them on the ground.Transfer relay
(1xPneumatic actuator + 1xAny pressure plate @ Workbench)
The back of the arrow acts as a receiver, the front acts as a sender. It receives items, and sends them out again.
Outputs a wire signal when an item passes through it.
The sending device will always connect to the first receiver in line. It will also skip any injectors, that can't inject due to lack of chest space.
You can use relays to reroute items to a longer path.
Every relay will only receive once per transfer. This prevent things like this, from crashing the game.Transfer gate
(1xPneumatic actuator + 1xActuator @ Workbench)
Acts just like a pipe, but can be toggle with a wire signal.Transfer filter (whitelist)
(1xPneumatic actuator + 1xActuator + 1xItem frame @ Workbench)
Also acts like a pipe, but it will only let one kind of item through.Transfer filter (blacklist)
Right click on it with an item to set the filter.
(1xPneumatic actuator + 1xActuator + 1xItem frame @ Workbench)
A filter, that will let through any item, except for the one specified by right clicking.Filter items
These items can be placed in filters to select a wider group of items. The base filter can be bought from the mechanic, you can use it to craft the other kinds of filter items.Magic storage interface
Currently available filter items: Rarity (various), Equipable, Armor, Vanity, Accessory, Dye, Ammo, Bait, Money, Bag, Tool, Consumable, Material, Potion, Tile, Wall.(1xSorage component + 1xDiamond + 1xPneumatic actuator @ Workbench)
This device lets you interact with the items stored in a Magic Storage network. It acts as a storage component. You can access it using transfer extractors and injectors.Player interface
(1xTransfer extractor tile + 1xTransfer injector tile + 1xMannequin + 10xCog @ Workbench)
This thing allows you to access the inventory of a player directly as a storage container. You can take items from it, or even change the player's equipment.And, for the grand finally:
Transfer assembler(1xPneumatic actuator + 10xCog @ Workbench)
Crafts items automagically. Place ingredients in an adjacent chest, place required crafting station(s) at a max 5 tile distance, activate with wire. You can set the item you want to craft the same way, as with the Transfer filter. The crafted products will be placed back into the chest.With these components, you can construct complex automatic material processing machines, such as this silt extractor:
(To make things that require a snow biome, place some snow or ice nearby.)
This thing might not work all the time, I am still kinda working on it.
Some moded crafting station might not work with it, but I can't really fix that, unfortunately...
But wait, there's more!
Omni turret(5xPneumatic actuator + 1xIllegal gun parts + 1xDart trap @ Workbench)
Super omni turret(1xOmni turret + 10xCog @ Workbench)
Matter projector(1xSuper omni turret + 5x Vortex fragment + 5xLuminite bar @ Ancient manipulator)
The turrets can shoot any standard ammo, including every type of bullet and arrow, even modded ones. They can be rotated like vanilla cannons, by right clicking or via wire. The higher tier turrets do more damage and have a faster cool-down. The Matter projector has no cool-down.So, that's basically everything. I'll let you figure out some of the interesting side effects.
This was my first attempt at making a terraria mod, and I very much enjoyed the experience, so it certainly won't be the last. I've already got a few things planned.
Sorry about the crummy sprites, I am not very artistic.
It isn't impossible that I overlooked some major bug, so let me know how it works. It's fairly stable though and probably won't eat your items.
The source code and download are available on GitHub: DRKV333/MechTransfer
The mod is also available through the TModLoader mod browser.
Lastly, here's an automatic smelter, for (some) normal mode ores:
You mean the ones in the first post? Yeah, those are a bit old. I should probably update the pictures at some point. Currently the mod looks more like this: (second picture)This mod is amazing! But in my opinion the sprites could be improved as they don't look "Terrarian", like 2x2 pixels
Before:
After:
oh, thanks! Didn't know, sorry.You mean the ones in the first post? Yeah, those are a bit old. I should probably update the pictures at some point. Currently the mod looks more like this: (second picture)
I don't know, it really shouldn't. I'll look into it.the player interface block why does it suck out items that are favourite in the inventory in multiplayer
The "equipable" filter should be all you need. It includes armor, accessories, grappling hooks, mounts, dyes, light pets, and vanity pets.i need to add blacklist for
vanity
armor
dye
equiaple
accessory
also got money
just to not lose all my stuff
can you make a blacklist thing that targets just the slots on the right side so dont have to blacklist all 5 to keep em as this also stops it from clearing those types from inv later
old turrets looked way more better, than current one imho. They were just "unshaded". Now it lacks details and character(This mod is amazing! But in my opinion the sprites could be improved as they don't look "Terrarian", like 2x2 pixels
I don't see any reason why it shouldn't work.does this mod work with luiafk? because i wanna set up a way to transfer potion materials to somewhere i can use them
It's from this verry mod. You can craft it from a lever.Where this button on Silt extractor gif came from?
Yeah, I'm not exactly satisfied with the turrets either, but it's the best I could do with a grand total of 256 pixels... I am still open to collaboration though, so if you, or anyone else can come up with some better turret sprites, please get in touch.old turrets looked way more better, than current one imho. They were just "unshaded". Now it lacks details and character(
Never had an experience with pixel art not to say about Terraria itself, but I'll look through it.Yeah, I'm not exactly satisfied with the turrets either, but it's the best I could do with a grand total of 256 pixels... I am still open to collaboration though, so if you, or anyone else can come up with some better turret sprites, please get in touch.
Umm, no, it's just a button. It works exactly like the lever, just looks different. There is also a small button, that you make from a switch.About that button. So if I'm correct it sends signal like timer, but with a higher speed?
It's just... I tried to make the same auto extractinator as in the gif, but when I'm trying to use wall switch to make extractor block work it extracts only one fossil from the chest. I managed to make it work by adding relay, that duplicates signal when previously extracted item goes through, thus looping extraction to infinity while there is anything in the chest. But in original design you seem to not use anything but that button. What am I missing? My contraption is working now, but I'm interested in alternative ways to cook that cat.Umm, no, it's just a button. It works exactly like the lever, just looks different. There is also a small button, that you make from a switch.
The injector sends out a signal when it receives items as well. In general, everything that receives does that (injector, outlet, relay). So, yeah, I used the exact same "siphon" setup, but with the injector instead of a relay.It's just... I tried to make the same auto extractinator as in the gif, but when I'm trying to use wall switch to make extractor block work it extracts only one fossil from the chest. I managed to make it work by adding relay, that duplicates signal when previously extracted item goes through, thus looping extraction to infinity while there is anything in the chest. But in original design you seem to not use anything but that button. What am I missing? My contraption is working now, but I'm interested in alternative ways to cook that cat.
Ah, got it, thanks! So I can just get rid of relay and connect my "repeater" to the outlet block.The injector sends out a signal when it receives items as well. In general, everything that receives does that (injector, outlet, relay). So, yeah, I used the exact same "siphon" setup, but with the injector instead of a relay.
Like I said before, piggi banks are a bit more complicated than that. In the future I might make them work with the player interface, but currently you can't access them with this mod.Am I missing something or can we not pump coins into a piggy bank/safe?
Would be awesome if I could as then it would auto stack to the highest denomination
Well, making just the assembler work with the crafting interface would not really work. I'd basically have turn the crafting interface into a "container" which would make the magic storage interface useless.Really like this Mod.
I'm just curious if it might be possible to make the Assembler interact with with Magic Storage crafting Tile aswell?
the Blue one where you can put in different crafting stations?
that would really save alot of Room that each crafting Station would otherwise require