And you can just morph ball under Torizo's legs, so the fight won't be affected. Golden Torizo might have problems with a lowered ceiling though.Shouldn't the Torizo arena be a bit less tall? It's extremely easy to cheese with the main armor you are supposed to get early in the game. I guess the cheesing is part of why Terraria is so well designed, so maybe not.
Yeah, I ran into this issue as well. So far, that seems to be the only major issue with equipping metroid items. To work around it, you can just disable overhaul, slot the bombs, and then re-enable overhaul. You can use them just fine. Also, I found that I was able to swap to upgraded bombs just fine (I had found another morph ball bomb item, and upgraded to the fire bombs, and I could just swap it over the normal bombs and it didn't crash.)So I decided to test out Overhaul with the mod and one of the more problematic issue is placing Bombs into Morph Ball, which causes the game to crash.
I can seriously relate to that quote when I was playing through this mod, I really love how this mod also managed to replicate the same amount of serotonin i get when I obtain a new item during a metroid game during my playthrough.Yeah, I ran into this issue as well. So far, that seems to be the only major issue with equipping metroid items. To work around it, you can just disable overhaul, slot the bombs, and then re-enable overhaul. You can use them just fine. Also, I found that I was able to swap to upgraded bombs just fine (I had found another morph ball bomb item, and upgraded to the fire bombs, and I could just swap it over the normal bombs and it didn't crash.)
Apart from that, the only other major concerns i've had running Metroid along with Overhaul (I run more than these two, but I did see Overhaul was listed as 'may cause issues' in the OP for this mod) have been the serris fight, which is a known issue, and the fact that I think Overhaul's 'dodge roll' mechanic may somehow be preventing the sommersault effect on the various metroid items from working.
**Notes to the awesome devs regarding these two issues**
- For the Serris fight, apart from the other concerns noted (issues with the sound dropping, etc), I was using a summon item from Calamity mod ("Staff of Necrosteocytes"). I figured out that if I had this particular summon active, it would guarantee a crash once I got inevitably hit after summoning Serris. Once i stopped using it, I then encountered the other known issues a time or two, and was able to beat Serris.
- For the somersault, I have the space boots equipped, and wasn't able to get it to trigger, and couldn't figure out if I was doing something wrong. I was able to backflip off of a wall if I came at it and pressed away, but i wasn't sure if that was from Metroid or overhaul, tbh. I was able to get the somersault working when I had disabled overhaul briefly to equip morph ball bombs (and also trying to fight serris, lol). I hope there's some way to get both the somersault and the dodge roll working, but honestly, if I had to pick one, I want the somersault. (But I like most of the other things Overhaul adds, doh)
That said, this mod is amazing. The first time I used the speed booster special, I quoted Ian Malcolm's line from Jurassic Park. "You did it... you crazy sonofab***h, you did it!" So much nostalgia and awesomeness. Thank you for your time and hard work and dedication to bringing even this version to fruition. I hope you're able to continue polishing and refining the mod till it meets your vision, because I feel like that vision is pretty freaking awesome.
You're always heart warmingFinally I can give me some time to write you guys. What a hell of a month. I played the mod and ended a while ago but didnt have time to tell you.
I did a playthrough with this mod (with Calamity because extra biomes) and was so much fun! In the entire game I found just one bug (the Serris one, but I see it was adressed already)
So, what a nicely done piece of art we have here. I am so amazed, not because Scoot and the team did a great job, that was present in my mind all the time before the launch day, but because it merges perfectly with the vanilla progresion. With all the tiers and all.
And just one bug/memory leak because how TModlader64 manages the things? Whoa, just whoa...
My fav thing were how the metroid creatures roam the world and how awesome are the huds for beam/missile/morphball. Oh and the Chozo Statues all over the place
And dont ask me about the bosses... I could write pages just with them.
My first encounter was a Geemer, walking in circles in a floating stone wall, just like in Super Metroid or Zero. Loved that.
And I have a nice fun story about the Ice Beam, to make it short I proceed to the Dungeon, so happy because I could do Beam with the new bones. Went to home, made it, back to the Dungeon and... surprise! A Chozo Statue with the Ice Beam in the first big room! Hilarius.
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Almost forgot, it was a nice touch you made the secret 5 morphball bombs trick.
Are there any of the Beams secrets made too? Can't manage to do them. Or the secret revive with the Super Bombs?
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This was my base. An under ice Spaceship. Wanted a isolation feel, like in Metroid games. Had the red door the most time (and I prefer the red ilumination this time) but tried all the doors.
I want to thank you Scooterboot, and your team. You made me very happy, confortable and cozy, and changed things in a lonely and ugly time of my life.
Thanks you deeply, sincerely,
and my best wishes.