SnailsAttack
Dungeon Spirit
Actually, it would be for mature audiences.The rating chart is right here for you guys.
Actually, it would be for mature audiences.The rating chart is right here for you guys.
It's not a game *for* children though. We shouldn't hold back new content because of children who aren't supposed to be playing this game.Okay don't need both of you here. Anyways, my point is a lot of children play this game and it would be way too violent. Its too violent for me and I'm almost 14. o3o
Well, I wouldn't say they're not supposed to be playing it, but it doesn't matter since they aren't specifically the intended audience.It's not a game *for* children though. We shouldn't hold back new content because of children who aren't supposed to be playing this game.
Dead Island is less violent than this?Its too violent for me and I'm almost 14. o3o
Well, I wouldn't say they're not supposed to be playing it, but it doesn't matter since they aren't specifically the intended audience.
Besides, characters already explode into bloody limbs and spray blood everywhere. It's not realistic, but I would still consider it a little much for all the children who play this game.
Dead Island is less violent than this?
*cough*Mortal Kombat*cough*you haven't seen violence if you haven't played Postal or manhunt.
*cough*Mortal Kombat*cough*
That wasn't the point, though.
But it feels a bit too tame despite being rather unsettling, so making it creepier (Due to the trashing in my idea implying the PC is still alive, but in excruciating pain) would make it really seem as creepy and disturbing (On a relative sense) as the boss that causes it.My idea is that the player goes insane because of what he/she saw, or was forced to kill themselves as punishment for trying to escape.
It would also prevent the animation from being unfitting because, depending on the player´s health, the suicide animation would take very long in order to prevent the player from somehow 1-hit killing themselves with weapons that don´t deal enough damage per hit to do so, and because, depending on the weapon (Specially if the Piranha Gun or the explosive guns are involved) it wouldn´t be dramatic, but a bit silly in a sick way.I think that's a bit too elaborate, though. We're not talking about the Exorcist, here.
You're over analyzing this...It would also prevent the animation from being unfitting because, depending on the player´s health, the suicide animation would take very long in order to prevent the player from somehow 1-hit killing themselves with weapons that don´t deal enough damage per hit to do so, and because, depending on the weapon (Specially if the Piranha Gun or the explosive guns are involved) it wouldn´t be dramatic, but a bit silly in a sick way.
...Penetration: The Mourning Wood will impale you on one of its long, firm branches if it kills you with melee damage.
Its a good ideaHuh. This doesn't look too-
...
Why.
I support this, but...why?
I was asking why the "Penetration" death style exists.It's a good idea
I already said,I was asking why the "Penetration" death style exists.