tAPI Nanotech Mod (Released!) [Help needed]

Should I continue working on this mod?


  • Total voters
    29
  • Poll closed .
Hmmmmmmm I will draft a bugged cyborg I will use a armoured skeleton as a template
Gotcha.
[DOUBLEPOST=1428850815][/DOUBLEPOST]@jomax23 you like this as your assault rifle?
nanotechassaultrifle.png
 
I'm going to need to know what the bugged cyborg looks like before I can make armor, a mask, and a trophy. Just letting you know. Also, what do you want your armor to look like?
I have made this so far:
View attachment 43818 My Data Launcher [60x28]
View attachment 43825 Jomax's Assault SMG (Yes, it's clipart. I was very busy at the time so I had no time to sprite it. It looks good, though) [60x28]
View attachment 43844 Techy Repeater


Check this post often, there will be lots more coming!
The Data Launcher should be done in 2x2 pixels, not in 1x1.
 
Looks good giga this next update is like the 1.2 us are for terraria

Here is the second sprite for the Buggy cyborg draft this is for his walking animation by the way a fighter AI only has 2 frames and I have no clue on how to use C# sorry.

10687004_432907240217472_2409370578240289564_n.jpg
 
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Looks good giga this next update is like the 1.2 us are for terraria

Here is the second sprite for the Buggy cyborg draft this is for his walking animation by the way a fighter AI only has 2 frames and I have no clue on how to use C# sorry.

10687004_432907240217472_2409370578240289564_n.jpg
if you have the skeleton animation, you can just make the cyborg on that and it will be all good. If you can't get one I can send one to you
 
I mean frame not animation I have no idea how to make tAPI mobs the only thing I know how to make are minion staffs with complete minion (Summoners are my fav) swords and guns with custom ammo.

Ok I have seen something btw this an edit, so One of the lines of code is

"frameCount": 2
"animationType": 3
"AIstyle" 3 (fighter ai)

That's some of the code needed for the buggy cyborg
 
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@Pixelated Junior XII Attached to this message are the Bugged Cyborg Armor and their Spritesheets. You are Welcome :)
 

Attachments

  • BuggedCyborgChestplate.png
    BuggedCyborgChestplate.png
    447 bytes · Views: 151
  • BuggedCyborgHelmet.png
    BuggedCyborgHelmet.png
    288 bytes · Views: 157
  • BuggedCyborgHelmet_Head.png
    BuggedCyborgHelmet_Head.png
    1.4 KB · Views: 170
  • BuggedCyborgLeggings.png
    BuggedCyborgLeggings.png
    309 bytes · Views: 170
  • BuggedCyborgLeggings_Legs.png
    BuggedCyborgLeggings_Legs.png
    1.6 KB · Views: 166
  • BuggedCyborgChestplate_Body.png
    BuggedCyborgChestplate_Body.png
    2.3 KB · Views: 191
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All of the needed sprites so far!BuggedCyborgHelmet.png BuggedCyborgChestplate.png BuggedCyborgLeggings.pngDataLauncher.png GearBlade.png TechyRepeater.png nanotechassaultrifle.png GearBolt.png zeroproj.png
 

Attachments

  • BuggedCyborgChestplate_Body.png
    BuggedCyborgChestplate_Body.png
    2.3 KB · Views: 172
  • BuggedCyborgHelmet_Head.png
    BuggedCyborgHelmet_Head.png
    1.4 KB · Views: 205
  • BuggedCyborgLeggings_Legs.png
    BuggedCyborgLeggings_Legs.png
    1.6 KB · Views: 140
I have an Idea for the bugged cyborg:
BuggedCyborg.png About as tall as 3 players stacked on top of each other
HP: 30,000
Defense: 18
Fast as a player with no accesories
Drops:
60-100 Silver Coins: 100%
1-6 Gold Coins: 100%
1-2 Platinum Coins: 25%
Nanotech Bar 1-30: 85%
Bugged Cyborg Armor: 10% for each armorpiece
Starbound Bar 1-5: 8%
Bugged Cyborg Trophy: 5%
Gear Blade 5-15: 85%
Gear Bolt 10-30: 100%
 
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