DreamOfNightmares
Skeletron Prime
Alright, so I've just barely started playing with this mod and my thoughts so far:
kunai novices are a really, really lame enemy. They're meat walls that basically exist to put a barrier to entry on nighttime to anyone who doesn't have a bow. Having the short range attack is okay, that's not the problem. The problem is twofold. They're way too weak because they move so freaking slowly (and what's up with their walking animation? It looks kinda sloppy. Which is weird since what I've seen of the rest of the mod that's not usually the case) but they're also way too strong because one hundred and thirty five freaking hit points. That's a TON for an enemy encountered that early in the game. Also, the knockback immunity seems really poorly placed.
The antys are a pain in the neck for all the wrong reasons. They have defense that's just absolutely through the roof for early game levels. For an enemy you're supposed to kill in order to fight a pre-EoC boss, they're all but invincible unless you've got something that deals damage at an absurd pace to get in that death of a thousand cuts. And on top of that, I think their movement is bugged, because you'll be fighting them and suddenly they'll zip halfway across the screen and then barrel into you with no way to stop them. The regular antys basically teleport. They LOOK like they're supposed to be mini versions of the antlion chargers and swarmers but they do not act like it. They act like upgraded versions. AND they don't drop anything. Not even money. That's just insult to injury man.
So, in short, my thoughts on the earlygame enemies:
kunai novices: have too much health, move too slowly, remove knockback resist.
antys: have too much defense, move too fast, add drops of some kind.
Also, I've killed something like 40 antys total and the antlion queen still hasn't spawned, what's up with that?
Your feedback is noted and greatly appreciated. I'll make these guys much more fun to fight for the next update! (And make them more balanced)
I completely agree with this post, and to add to it, when flying around with early wings from another mod, i found a kunai novice... DRIFTING down to earth slower then a person holding space after using up all their wing power.
Kunai novice's deal a lot of damage as well though, so my reccomendation would be to lower their damage, up their speed, and maybe alter the ai so that while trying to fight them they move quicker but try to leap over you to avoid attacks at close range. also possibly lower their defence, the anty's definitely need their defence and possibly attack lowered, and i haven't encountered enough to be able to spawn the queen, at the stage of the game the queen is, it would be completely alright if it was to spawn more frequently from killing anty's later game as then it would be more of a mini boss then a regular boss.
I believe the Queen isn't spawning naturally right now due to a bug, but all the feedback is noted! Anty's will get their defense reduced and Kunai Novices just need a total do-over. The next update should be pretty promising!
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Alright, update on my playthrough, the antlion queen spawns antys WAY too fast, as it is, the antlion queen fight is basically impossible pre EoC without certain modded items.
EDIT: Okay, not basically impossible. basically impossible to fight without cheesing it. It just boxed myself into a thing too small for the Antys to get into and then summoning a minion outside of the box and waited for the antlion queen to die. That seemed to do the trick.
Still though.
Noted! It sounds like some of my *very* early monsters need some tweaks, so that'll for sure happen in the next update!
Killing Clampula does not trigger completion on the boss checklist mod.
Okay, thank you! It'll be fixed for the next update.