Well ItemInfo allows you to store any info you want, and it can be linked to an item. The item can be saved and loaded as well. If you look here, you can see some of the info the mod is storing (and using) For example, you could set enhanced to true with the following: (if the set modifier was actually public)Thanks for you help but I , don't know what that "Custom Iteminfo" is and how it works. And I'm sorry to say that but the Sourcecode didn't help at all but your mod looks Interesting.
Code:
item.GetModInfo<ElementalInfo>(mod).enhanced = true;
Code:
if (item.GetModInfo<ElementalInfo>(mod).enhanced)
{
//do whatever
}