Hi, your mod sounds interesting to fool around in.
Curious about the Gambler.
Is it possible to have an NPC that will sell the chip weapons as well? Attacking with cards to get them seems fine, but I feel like it will become a grindfest without an alternative way to get them.
As for the card weapon(s)...I'm not sure if I understand it right, but does that mean the cards will be discarded into a 'can't be reused till the rest of the cards are used up' area kind of thing or does it go back into the deck? Or does it do something else? Normally, I'd associate a gambler and playing cards with typically Poker or Blackjack, but I suppose you're doing something more similiar to Magic: The Gathering or Yu-Gi-Oh...which doesn't make much sense to me as new cards always get added in, rule changes and other stuff like that.
Moving along, yet not: back to NPCs. Will there be any of them, even if it's just to have them sell spare items or furniture based on the classes?
When you use a Gambler card, it ends up in a "special" inventory, acting as your deck. When attacking as a gambler, cards from that deck are drawn at random regularly, and you have to use the card you drawn like you'd use any other weapon, but essentially having to adapt to whatever is given to you, in terms of usestyle, projectile behaviour, etc.
This allows me to make "unbalanced" or different weapons, since they are drawn at random, and compensed by weaker weapons.
Both the gambler and alchemist class will have a custom NPC tied to them, selling important items (these classes does not really follow the vanilla logic, and some of them are almost mandatory).
All this info alow with development updates can be found on the discord server, I highly advise you to join if you're interested in the mod !
Nonetheless, I reallyhope the upcoming classes will match your expectations
