I guess you're talking about the mineshaft ?Out of curiosity, is it difficult to actually program these in? Is it just pure code? How much of it is "set piece" where a precise specific object goes in a precise specific location relative to something else? How much of it is randomly generated but within specific guidelines? How is placement of the whole biome determined?
Hi, your mod sounds interesting to fool around in.
Curious about the Gambler.
Is it possible to have an NPC that will sell the chip weapons as well? Attacking with cards to get them seems fine, but I feel like it will become a grindfest without an alternative way to get them.
As for the card weapon(s)...I'm not sure if I understand it right, but does that mean the cards will be discarded into a 'can't be reused till the rest of the cards are used up' area kind of thing or does it go back into the deck? Or does it do something else? Normally, I'd associate a gambler and playing cards with typically Poker or Blackjack, but I suppose you're doing something more similiar to Magic: The Gathering or Yu-Gi-Oh...which doesn't make much sense to me as new cards always get added in, rule changes and other stuff like that.
Moving along, yet not: back to NPCs. Will there be any of them, even if it's just to have them sell spare items or furniture based on the classes?