Okay, so what do i found.
Main issues with World Gen - overlapping generated chunks / structures, "flying" trees and missed walls.
So, i take a few snapshots.
1. Desert/Cave overlap
View attachment 138846
2. Flying tree
View attachment 138847
3. Missed wall
View attachment 138848
4. Small Dungeon entrance overlap
View attachment 138849
5. Desert/Jungle overlap
View attachment 138850
6. Another tree
View attachment 138851
7. Walls...
View attachment 138852
8. Tree. Again.
View attachment 138853
9. ...that is just wierd
View attachment 138854
10. Oh, come on! Really?
View attachment 138855
11. Giant tree/Sword shrine overlap
View attachment 138856
12. What force holds the middle chunk?
View attachment 138857
13. Rails/Abandoned house overlap
View attachment 138858
14. Dungeon entrance/Cave chunk overlap.
View attachment 138859
15. Overlapping biomes mess
View attachment 138860
16. Another Rails/Abandoned house overlap
View attachment 138861
So... I screen this using only a few newly generated maps. 2 small, one medium and one large. EACH map contains that wierd stuff. I play Terraria a planty of time, so i know, that things happens sometimes. But since recent update each new map looks terrible. =(
#1 Is fine. Adds flavor to the world.
#2 Terraria has always had those, and they're fine.
#3 Again, not really a problem.
#4 The dungeon is ancient, why would dirt covering part of the entrance be a problem?
#5 Not a problem.
#6 Not a problem.
#7 Not a problem.
#8 Not a problem.
#9 Kind of weird but not huge.
#10 Not a problem.
#11 Yeah that could maybe get fixed.
#12 Not a problem.
#13 I guess.
#14 No actually that's what happens when the biomes are transitioning, especially with jungle.
#15 Unless its covering the spot where a chest spawns, that only adds flavor to the game.
World generation anomalies make terraria more fun. Unless it's just plain awful looking, I don't see the issue.