tModLoader Pets Overhaul Mod

Pearlie

Empress of Light
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Welcome to Pets Overhaul's Forums Page!
Pets Overhaul adds a RPG-Like Leveling system for your gathering tasks, turns all of your useless, solely cosmetic purposed Pets to directly impact and enhance your gameplay with unique, interesting and build-defining effects for every situation there is!

Key Mechanics
  • A fully implemented Leveling System, linked to your Junimo Pet for your Harvesting (gathering of Plants, trees etc.), Mining (gathering of ores, finding valuable gems and things like Life Crystals etc.) and Fishing (catching Fishes, doing angler quests and killing Fished up enemies) tasks!
    • Junimo2.PNG
  • 3 different types of ways to benefit you, for 3 different types of Pets! All of your Regular, Light and Town Pets will benefit you in some unique way!
  • A quality system for stats of Light Pets. Essentially making any Light Pet distinct from another one of the same type! One may give higher stats on a X stat, while another may on a Y stat. And one may even give perfect stats in all aspects! All depending on how lucky you are!
    • sustentacle.PNG
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  • Regular Pets gives you unique and interesting buffs for many aspects of the game! You can for example, go full-mana build with the Estee Pet, or give yourself extra survivability in Close Combat while not missing out on Long Range damage with Twins Pet!
    • skeletron.PNG
      zephyr.PNG
  • Town Pets gives all Players an AoE Buff, in a similar sense of a Campfire in a big radius! These buffs are more on the smaller side, they still will be benefitting you in your own territory, whether it be an utility buff or improving your combat capabilities!
    • divaslime.PNG
      ClumsySlime.PNG
  • New Mastery Shard item, dropping from select bosses only once per world! Allowing you to craft any Master Mode Pet or Light Pet Crafting item in a non-Master Mode world!

Pets Overhaul currently supports Simplified Chinese (by: Celestepic) and Brazilian Portuguese (by: Starite_Fusion) besides English for localization options.
If you'd like to contribute to localization by making a non-existing one or improving an existing one, contact endiepearls on Discord or any Moderation team member of Pets Overhaul on our Discord server!

To give direct feedback, report bugs, to give suggestions or to learn more about the mod, join our Discord!
All Icons and Artwork done by: Furqi
Chinese Translation done by: Celestepic
Brazilian Portuguese Translation done by: Starite_Fusion
and thanks to WaffleDevs, Andro951 and the tModLoader community for helping/contributing to the code!
 
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I don't want here to be dead, I will be posting patch notes with their detail and their summary which highlights important/bigger stuff of the patch aswell alongside Steam Workshop and Discord.

Patch 1.0.2
Improved fishing pets, Penguin Pet is reworked to be a fishing pet, changed defensive pets to more grant % defense etc. rather than flat defense, other balance changes, bug fixes and some class tweaks.
Patch 1.0.2 - June 22, 2023
Changed Penguin Pet to now grant 5 flat fishing power everywhere, increased to 15 in Ocean biome, 25 in Snow biome and is now a Fishing Pet.
Also no longer gives immunity to chilled and mana/panic upon inflicted with chilled, now instead halves chilled debuff's duration.
Changed Shark Pup to give 15 flat fishing power from %30 fishing power increase but now grants extra 1 flat fishing power per Angler Piece, doubled upon killing a mech boss.
Changed Zephyr Fish to give 10 flat + %10 increase from %20 increase. Angler Armor's % fishing power increase per quest remains unchanged.
Nerfed Pig Man to grant Plenty Satisfied, rather than Exquisitively Satisfied.
Nerfed Eyeball Spring's acceleration boost and wing ascend speed boost slightly
Buffed Puppy Pet to have %33 chance to double the critter from %20.
Buffed Turtle Pet to now grant %10 defense, no longer gives flat 2 defense and now decreases speed by %12 from %10.
Buffed Minotaur Pet to now grant 1 defense every 16 stacks from every 10 stacks (is now 5 defense in total from 8 in total) but now grants %1 defense every 5 stack (%16 max)
Bernie Pet now will not have you 'restore your sanity' from burning enemies if; enemy is spawned from a statue or enemy is a target dummy.
Fixed Dynamite Kitten's explosive attack having no cooldown for melee.
Fixed Spider pet's effect only working on targets that has venom for melee weapons.
Sapling is now categorized as Defensive pet instead of Offensive.
Shark Pup's secondary class is now categorized as Offensive.
Baby Skeletron Head's secondary class is now categorized as Defensive.
Companion Cube is now categorized as primary Defensive, secondary Magic.
Fennec Fox's secondary class is now categorized as Mobility.
Baby Werewolf's secondary class is now categorized as Offensive.
Tidied and cleaned up unnecessary code.
Patch 1.0.3
Added a few sound effects, Dungeon Guardian Pet is reworked to now make player immune to Pre-HM dungeon mobs/spikes, Baby Dinosaur is reworked to be a mining pet, kind of replicating where its obtained from, Glommer is reworked to be a Tanky Mage option, balance and fixes.
Patch 1.0.3 - July 04, 2023
Added unique hurt sound effects to many pets whilist overriding player's own hurt sound. (Only Lizard sorta had it before)
Buffed Parrot pet to %11.1 chance to hit twice from %10 chance.
Buffed Cursed Sapling pet to now give %30 range boost to Dark Harvest.
Buffed Dynamite Kitty to have 20 armor pen for explosion.
Buffed Fennec Fox to now give %20 attack speed from %15, %15 movement speed from %12.
Estee Pet's %1 magic damage per 10 mana buff now works with mana over 200, grants extra %10 max mana, decreases Player's magic damage by %10 if Player has full Spectre Hood set and Potion Sickness
Baby Dinosaur pet's perks are moved to Glommer pet, now grants %10 chance to give a random pre-hardmode ore or gem while mining ores or gems, higher chance for ores. Is now a Mining pet.
Glommer's knockback boost is removed, now gives %10 max health and %10 of total health and %75 of defense as max mana. Is now Magic and Defensive pet.
Dungeon Guardian's pet now makes you immune to all Pre-Hardmode dungeon enemies and take no damage from spikes in dungeon, however, armor penetration is down to 6 (10 while in dungeon biome) from 20 and life regen while in dungeons is up to 8 from 6. Is now categorized as Defensive primarily.
Changed Hoardagron's flamethrower spesific perk to work with weapons that use Gel as ammo rather than just buffing Flamethrower and Elf Melter.
Fixed Pig Man Pet overriding Exquisitely stuffed buff.
Fixed pets that grant lifesteal contributing to player's lifesteal cap even if health is maxed.
Tidied and cleaned up unnecessary code.
Sound Update 1.0.4
Added lots of sound effects for while a pet is equipped, wheter it be completely cosmetic or giving more info to player about what's going on (eg. Bernie Pet's burn effect will have a sound effect where the sound changes dependant on how many NPC's are burning or a sound effect upon triggering a pet's ability) , some visual and balance changes, bug fixes.
Sound Update, Patch 1.0.4 - July 09, 2023
Added many many more sound effects to Pets for so many situations such as; Player hurt, Player death, Pet ability proc, Pet ability cooldown refresh etc. to further enhance their identity and for extra QoL.
Fixed sound effects playing everywhere on the map, they now will play on wherever they are called at (eg. now someone 10000 blocks away won't hear player the custom sounds but someone nearby will as intended)
Also added and modified extra properties to sounds such as pitch etc.
Baby Werewolf's Mauled debuff now makes the carrier bleed dependant on how many stacks they have. (added Blood dust for visuals, not Bleeding debuff)
Dynamite Kitten's explosion dust's are more randomized now.
Changed Lihzahrd pet to now activate for 25 seconds from 10, number of empowered attacks are decreased to 8 from 10. Player becomes more 'Lihzahrd' now.
Buffed Baby Grinch to now recover %20 mana upon recieveing Chilled or Frozen debuff, mana recovery will only occur on a 8 second cooldown.
Buffed Parrot pet to proc with %12.5 chance from %11.1. (1 in 8 from 1 in 9)
Buffed Fennec Fox to now give %25 attack speed from %20 and %18 movement speed from %15.
Changed Companion Cube to now grant a value of Mana or Life if the number is closer to 1, however this is disabled for mana if the mana used is lower than 5 for balance. (Eg. using 4 mana will give you 0 health, however using 8 mana will give you 2 health, opposed to how it was, 0 health and 1 health respectively.)
Changed Eye Spring so that now it doesn't increase wing time, wing acceleration increase is decreased aswell to balance out it now granting higher and faster jumps.
Changed Glommer to grant %5 of max health as mana from %10 and %100 of defense as max mana from %75.
Fixed Baby Dinosaur still granting mana.
Fixed Minotaur displaying in chat how many defense it grants from its % defense boost.
Fixed Companion Cube displaying a heal/mana value that is lower than 1.
Tweaked the Steam Workshop page a little.
Changed Mod Thumbnail to include more pets and be bigger.
 
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Master Mode Pets Update 1.1
Added all 20 Master Mode pets with all unique effects, bugfixes, tooltip fixes and balance changes.
Master Mode Pets Update, Patch 1.1 - July 30, 2023
Added all of the Master Mode pets, where they cover more wide range of Pet Classes with new unique effects.
You may join our Discord and check the List-of-all-pets channel for all the new and old pets!
Shark Pup now adds to Angler Armor's tooltip about the stats it grants.
Water Gun's Wet debuff duration decreased to 5 from 30 (for King Slime Pet balance)
Slime Gun's Slimy debuff duration decreased to 10 from 30 (for King Slime Pet balance)
Also decreased Sparkle Slime Balloon debuff's duration to 15 from 30 but I couldn't spesifically decrease the items on this one, therefore had to use Penguin's chilled debuff decrease code, therefore both players and npc's just has %50 shorter sparkle slime debuff, lmk if this conflicts with another mod)
Added new item which is essentialy Sparkle Slime Balloon but has infinite amounts of uses, crafted with 10 Sparkle Slime Balloons at anywhere (better QoL for Queen Slime Pet)
Changed Sparkle Slime debuff to now display how much time has left for it to end.
Nerfed Glommer Pet to now not give %10 maximum health.
Nerfed Volt Bunny to give %25 of your movement speed as damage from %100, But now works for movement speed over %100 instead of %105 and increased movement speed from %5 to %8.
Buffed Baby Red Panda pet to now grant %20 chance to increase Bamboo drops from a bamboo tree, is now a Utility pet secondary.
Pets that works with player having a certain debuff that removes the debuff but grants player an effect now removes player's immunity of the buff. (eg. player with bezoar couldn't heal with baby hornet, now they can while still being immune)
Fixed Spider pet for melee calculating the critical chance wrong.
Fixed Penguin pet being able to get multiple fishing power boosts, (snow + ocean) highest one now overrides others.
Fixed tooltips not having correct informations.
 
Mastery Shard Update 1.1.1
Added a new item, Mastery Shard, drops from Eye of Cthulhu, Wall of Flesh and Golem only once per world, combining it with any boss trophy results in their respective Master Mode pet, allowing for non-Master worlds to be able to obtain limited amount of Master Mode pets, balance changes and fixes on a few Master Mode pets.
Master Shard Update, Patch 1.1.1 - August 3, 2023
New item Mastery Shard, drops only 3 times per world, 1 from Eye of Cthulhu, 1 from Wall of Flesh, 1 from Golem. Craft it into any Master Mode Pet with its respective Boss Trophy.
Plantera's Execute damage has been halved.
Twins long range % hp damage now has 0.5 second cooldown.
Nerfed Ogre Pet to now reduce every other Classes damage by %20 and %200 damage boost wont apply if the melee weapon is unaffected by Melee Speed.
Changed Eye of Cthulhu Pet, enrage is now 20 seconds, increases 1 second for every 4 defense consumed, now crit chance is up by %20 of the consumed defense and now Player cannot go over %50 health while enraged.
Fixed Skeletron Pet completely ignoring enemies defense and damage reductions.
Queen bee tooltip was fixed to include it giving %10 more healing potion effect to player.
 
Patch 1.1.2
Fixed bugs, heavily changed Ogre Pet, other balance changes and tooltip fixes etc.
Patch 1.1.2 - August 5, 2023
Nerfed Deerclopses health recovery from %20 to %10.
Nerfed Sapling's lifesteal from %2.5 to %2, Plantera weapons remain same %5 lifesteal.
Buffed Brain of Cthulhu's lifesteal pool to recover 3 health per second from 2 health per second.
Buffed Shark Pup to now give 5 shield for 10 seconds everytime Player catches a fish.
Changed Propeller Gato to now only allow Sentries to crit but with %10 bonus critical chance.
Changed Ogre to now only reduce attack speed of True Melee weapons directly instead of reducing Player's attack speed stat, increase Size, Damage and Knockback for only True Melee weapons, Size Damage and Knockback increased from %200 to %250, now also wing speed, horizontal speed and acceleration is reduced by %20, vertical ascent multiplier is reduced by %30 and ascent bonuses are reduced by %50, fixed tooltip not stating correct information,
Added sound effects to Fishron and Ice Queen's abilities.
Glommer now does not classify as Defensive.
Fixed Spider, Tiki, Proppeller Gato causing issues upon reaching over %100 chance.
Fixed standing on top of Shadow Mimic, Squashling, Eater of Worlds, Baby Dinosaur, Destroyer and Red Panda's spesific item grants their effect even though item is not actually being picked up, infinitely proccing the effect as long as the Player's inventory is full and is standing on top of it.
 
1.4.4 Adaptation Update 1.1.3
Adapted the code for 1.4.4, tiny other fixes.
1.4.4 Release, Patch 1.1.3 - August 7, 2023
Adapted code for 1.4.4 as much as possible.
Fixed a few tooltips.
Fixed Seedling still having %2.5 lifesteal.
 
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Patch 1.1.4
Lots of bug-fixes with mini-patches (1.1.3.1, 1.1.3.2, 1.1.3.3) for 1.4.4 followup.
With 1.1.4 update, made Fishing pets feel better on their own 'role' (made Shark Pup stronger vs. Fished up enemies etc.), other balance changes and bug fixes.
Patch 1.1.4 - August 10, 2023
Changed Glittery Butterfly to now give 1.5 seconds of flight from 2 seconds if player is wingless but now gives 3 extra seconds from 2, if player has a wing equipped.
Nerfed Harpy's Wing Cooldown to now not refresh if Player is already flying.
Changed Shark Pup to now reduce damage taken and increase damage inflicted with enemies that are fished up by %25, double catch chance removed.
Changed Zephyr Fish to now not require a weak bait to double caught fish, however chance to double is reduced to %50 from %66.
Changed Penguin to now double all Frost Minnows and Atlantic Cods caught, removed %5 movement speed boost while in Snow and Ocean biomes.
Penguin is now classified as Fishing and Utility pet.
Increased (nerfed) Twins Pet's minimum range to proc %hp damage by 2.5~ tiles.
Buffed Puppy Pet's doubling caught critters chance to be %50 from %33.
Glommer Pet now gives Poo randomly, approximetaly every 5 minutes.
Buffed Black Cats Luck from 0.10 increase to 0.15 increase.
Changed Baby Werewolf Pet to now not grant Lifesteal, but maximum stacks are increased to 13 from 10.
Nerfed Baby Hornet to now reduce Summoner Damage by %3 instead of increasing it.
Changed Eater of Worlds pet to now give %20 mining speed from %10 and %15 chance to double ore/gem drops from %20.
Fixed Plantero Pet spawning new Projectiles from its own Projectiles.
Fixed Sapling Pet's lifesteal sometimes using Plantera weapons %5 lifesteal for non-Plantera weapons instead of supposed %2.
Patch 1.1.3.1 - August 8, 2023
Fixed Skeletron Pet not applying both dealt damage and taken damage overtime.
Fixed all Shields not working properly.
Fixed Ogre and Moonling Pet's damage reduction not working properly.
Patch 1.1.3.2 - August 8, 2023
Fixed Skeletron Pet not adding %20 damage to its DoT.
Fixed Estee Pet's damage penalty working with healing sickness, not mana sickness.
Patch 1.1.3.3 - August 8, 2023
Fixed Twins Pet high range attacks multiplying the damage instead of adding damage according to Target's maximum health.
Twins Pet high range attack now deals reduced damage to Destroyer and Eater of Worlds properly (Vanilla does not count them as bosses)
Fixed Lihzahrd lifesteal not working properly.
Fixed Queen Slime not critting every 5th hit and not increasing damage accordingly to Player's crit chance.
Nerfed Phantasmal Dragon's Light Sphere Spell to now hit maximum of 10 times per Sphere and its casts.
Removed unneccesary files and excluded unneeded big files to prevent mod from taking excessive space.
 
Patch 1.1.5
Changed mining pets perks that benefits mining ores and gems to now work with extractable tiles, balance changes, buffed lots of 'worse' pets, bug fixes.
Patch 1.1.5 - August 11, 2023
Now Pets that boosts 'ore/gem' gathering, benefits with extractable tiles. (Desert fossils, silts and slushes)
Buffed Baby Dinosaur to proc with %15 chance from %10.
Fixed Honey Bee checking if Players are away from the player in a 100 block radius not inside.
Fixed Tiny Fishron overriding current bobber amount to be 2 bobbers, now properly adds +1 bobber.
Tiny Fishron now adds to Angler armor's tooltip about its bonus.
Changed Companion Cube to now recover 1 health every 10 mana used, does not give Blindness and Darkness.
Added further info about Companion Cube's rounding in tooltip.
Fixed Ogre not checking if the item is true melee or not for the size. (eg. Terra Blade line isnt truly true melee, their swing is a Projectile, not the sword itself despite the projectile scaling with items scale.)
Buffed Ogre to slow player by %50 from %70, now also gives more health depending on difficulty, %25 in normal (unchanged), %50 in expert and %75 in master. Ogre also now gives %20 critical chance for true melee weapons and properly shows damage and knockback changes properly on item's tooltips.
Buffed Ice Queen's post Ice Tomb immunity frames from 0.5 seconds to 2.5 seconds and now is immune to every types of damage during this time.
Buffed Eye of Cthulhu pet to now give %100 of the lost defense as damage from %80.
Buffed Queen Slime Pet to now Critically hit and give shield every 4 hits instead of 5.
Buffed Twins Pet's close attack debuff durations other than cursed flames by 0.5 seconds.
Buffed Baby Imp to give 20 defense in lava from 5.
 
Junimo Levels, 1.4.4 pets, Tooltip, Harvesting Class and Balance update, Patch 1.2
Implemented a new leveling system, heavily changed tooltips, added new Harvesting class which covers all of the plants in the game and trees, huge amount of balance changes to make better ones worse, worse ones better and give more interesting effects to ones that doesn't have one and some bug fixes.
Junimo Levels, 1.4.4 pets, Tooltip, Harvesting Class and Balance update, Patch 1.2 - August 19, 2023
Added Junimo Pet, Spiffo Pet, Caveling Gardener Pet, Blue Chicken Pet and Dual Slime pet.
Added Harvesting Class.
Added Leveling System with Junimo Pet for Harvesting, Mining and Fishing aspects of the game.
Changed almost all Tooltips, fixed bunch of typos, percentages are now after the number (10% instead of %10 or 1.5x instead of x1.5), compacted a lot of tooltips, removed unnecessary information and shortened many of them.
Buffed Baby Grinch to now heavily slow all non-boss enemies in a 25 block radius.
Buffed Baby Face Monster to now give 3 and 15 health regen from 2 and 10.
Changed Nectar to heal %5 from %3 health upon being poisoned but increased cooldown to 6 seconds from 4.
Nerfed Turtle Pet to not give knockback immunity but rather %80 knockback resistance.
Nerfed Baby Imp to now give 10 defense while in lava from 20.
Buffed Baby Red Panda's extra bamboo chance to %50 from %20, now classifies as Harvesting pet.
Baby Snowman now applies a small slow to all enemies hit for 10 seconds, slow becomes medium if full Frost Armor is being worn.
Buffed Baby Truffle to now give %4 knockback resistance and recover 0.5 second on all buffs that has 1 or more minutes remaining time with a 1 second cooldown on hit.
Buffed Baby Werewolf to now inflict for 15 seconds for melee from 13.
Changed Bernie to now make all enemies being burnt in a 200 tile radius to burn %100 longer (burns time tick down %50 slower), %8 damage penalty instead of %5, damage penalty removal upon being burnt is now 10 minutes instead of 30 seconds, the Mana/Health drain from enemies burning is now capped at 200 tile radius.
Changed Cursed Sapling, Defense/Health regen removed, whip boosts removed, now gives +1 maximum minion, Pumpkin Moon weapons damage boost is now %10 from %5, Raven Staff damage boost is now %25 from %10, now gives Dark Harvest %4 range and %2 speed boost for every minion slot Player has.
Buffed Dynamite Kitten to now have 30 armor penetration from 20.
Buffed Estee Pet to now give %20 maximum mana from %10 and %0.1 magic damage per 1 mana from %1 per 10 mana.
Changed Fennec Fox to now give %20 melee speed from %25 and changed size decrease to %8 from %10.
Changed Hoardagron to now boost speed 1.5 times from 1.3 times and inflict On Fire for 6 seconds from 4 for arrows, bullets now have 2 armor penetration from 6 but gain %5 crit damage, removed Rocket and Flamethrower categories, Ranged Specialists now always crit when enemy is below %20 health, decreases to %5 for bosses.
Changed Lihzahrd pet to now have 10 amplified attacks from 8, duration to 30 from 25 and cooldown to 75 from 120. (was intended to be 60)
Nerfed Minotaur, now it cannot gain more than 1 (or 2 depending on if hit was true melee) stacks in a 0.1 second time period.
Buffed Parrot to now double hit with %13 chance from %12.5.
Buffed Puppy to now double critters with %65 chance from %50.
Nerfed Seedling lifesteal for Plantera weapons to %4.5 from %5, other weapons lifesteal to %1.5 from %2.
Buffed Spider to now permamently remove Poison immunity of hit enemies if the enemy is not immune to Venom
Nerfed Shark Pup's fishing power to 13 from 15
Changed Squashling to now increase collected Plants (Now works with Pumpkin and all Mushrooms aswell instead of only Herbs) only %85 of the time, now also increases amount of rare plants (All dye plants and Life Fruits) with %5 chance.
Nerfed Brain of Cthulhu pet to now give %8 lifesteal from %10.
Changed Tiki Totem to now give %8 boost for Whip and %8 penalty for non-whip summon weapons crit chance.
Buffed Slimy debuff to now give %50 knockback boost and %50 knockback resistance if any player has King Slime pet.
Buffed Queen Bee pet to now give %18 health recovery when used with Bottled Honey from %16.6, Honeyfin unchanged.
Buffed Sparkle Slime debuff to now slow enemies by a small amount if any player had Queen Slime pet.
Nerfed Twins Pet's high range %hp damage's cooldown to 0.7 second from 0.5.
Nerfed Alien Skater to now give %50 increase to Wing Time instead of doubling it, removed %20 movement speed while flying due to it being bugged, now gives %10 movement speed all the time.
Changed Duke Fishron pet to now send a Fiberglass Bobber (should not effect your fishing power etc.) instead of using current rod's bobber to prevent it from being too broken with modded use.
Changed Plantera pet's Ranged attacks dealing execute damage to now deal % missing health damage all of the time instead of just crits, halved the damage boost. For reference, an enemy with %50 health left would do an extra %50 of the damage, now deals %25 of the damage on a target with %50 health.
Nerfed Moon Lord Pet to now give whip range %75->%65, whip speed %30->%20, summon damage %25->%20, +1 max minions, 200 mana->150 and 25 ranged armor pen -> 20
Fixed Lihzahrd not having correct cooldown and not having correct Lifesteal amount.
Fixed King/Queen Slime pets checking if a Player has the pet wrong.
Fixed Deerclops stating wrong tooltip information.
Fixed Face Monster out of combat timer being global for all players.
Baby Red Panda and Squashling are now Harvesting Pets.
Baby Grinch is now Utility secondary.
Changed and tidied up some of the code.
Removed unnecessary stuff in code.

Patch 1.2.0.1
Bugfix for a gamebreaking bug which occurs if Pets Overhaul is paired with a mod that gives Player extra buff slots
Patch 1.2.0.1 - August 19, 2023
Fixed an issue with King Slime, Dual Slime, Queen Slime, Bernie and Baby Grinch pets where game would check for ghost players information about if they have the pet or not when combined with a mod that increases maximum amounts of buffs a Player can have would prevent from every single NPC's spawning and causing error message.
Fixed Junimo's Level Up pop-up text messages location being wrong
Fixed Estee's tooltip having wrong mana value
Fixed Baby Truffle's tooltip stating '%4 increase for defense, armor pen and fishing power', now it correctly states +4
 
Welcome to the page of Pets Overhaul Mod!

Released for 1.4.4!
Your Pets are about to richen up your gameplay in every aspects with +60 new unique effects!

-Very well, what does this mod even do?
Pets being nothing but vanity is something that I always disliked and felt like its boring. Light Pets served a purpose but regular pets haven't, other than a few that gave light as a regular pet so I remember always using Cursed Sapling or Strange Glowing Mushroom as my pet in my playthroughs. Even though obtaining pets are usually obscure, pricey, rare and just difficult altogether, they are almost never exciting to get one unless the pet is some character you really like etc. Now with this mod I aim to remove the fact that a pet does nothing and now, they will be worth to grind for. This mod gives all non-light pets a unique effect on their own that matches the pet's personality and the stage they can be obtained.


These effects will impact every aspect of your game. This includes Combat, Resource Gathering, Mining, Fishing, Mobility and more! Check our discord from below to find out what every pet does and to figure out what you want to aim and grind for! And well, of course, welcome and enjoy non boring pets!

-Cool stuff! Can I give my opinions about the mod?
%100. I need feedback especially since this mod has been released quite new. Balances can definetly be off and I will have to need player feedback for proper balancing and even yet, fixing unintended stuff! Please feel welcome to say any opinion, critisism, praise or anything u got! Also, always open to recieveing new ideas to improve pets!

-What about crossmod pets? Any plans to add effects to pets from other mods?
Currently no specific plans on that, quite possible,-which mods are going to recieve cross-mod will probably be determined on which mod the players are wishing to see my mod to be crossmodded with!

-Why not make pets directly attack enemies but instead make player get certain effects?

I had these 3 rules in mind while making the mod: 1. Effect must match the Pet. 2. Effect must be unique and aid the player in some aspect of the game. 3. Effect must not make the 'pet' be something separate than player like a minion.
My initial idea conflicts with the idea of making pets attack enemies etc., besides, there already is a mod for that. (Check Amulet of Many Minions if interested in it!)
The mod is mainly inspired by Hypixel Skyblock's Pets system, where pets 'assists' the player, rather than acting as a separate entity and attack, or do some other action on their own. (there may be few exceptions)
So even if I have some pets that 'attacks' (makes player summon a projectile etc.) they don't unless player attacks or under certain conditions.


Few of the pets!

Check out the Mods discord for whole changelog, list of every single pet and more!
https://discord.gg/9KmHCMWBX
This looks like a really cool idea, but I have one thing: please switch around the percentage sign (from like “%100” to “100%”).
 
This looks like a really cool idea, but I have one thing: please switch around the percentage sign (from like “%100” to “100%”).
Thank you! I done that with latest update on all in-game tooltips (forums screenshots are very outdated lol I was in process of updating them just now), when thinking with my native language it makes sense to write it as %100 rather than 100% thats why I default to that :)
 
Multiplayer Support update, Patch 1.2.1, and a few 1.2 follow up bug fixes
Added Multiplayer support for Pets that works by collecting an Item, fixing all Mining/Harvesting pets and a few others for Multiplayer, Bugfixes, Tooltip improvements and balance changes
1.2 Followup Multiplayer Support, Bugfixes and More, Patch 1.2.1 - August 20, 2023
Added Multiplayer support for all Pets that works with Item Pickups, now the item information is being sent to and recieved from server so that Pets can check their conditions properly.
Nerfed Eye Spring to now reduce Player's wing ascent speed by half to counteract its immense jump boost, fixed not directly changing ascent speed whatsoever, corrected the tooltip even further.
Added to Black Cat to now give Player extra luck while its night depending on Moon Phases. Lowest being 0.03 decrease at Full Moon, highest being 0.05 increase at New Moon.
Nerfed Fishron's fishing power boost per quest completed to be %0.25 per quest from %0.4 per quest, max amount is unchanged.
Added to Werewolf pet to now turn Player into Werewolf when its Full Moon, also making enemy Werewolfs friendly
Fixed Werewolf pet not being able to apply more stacks after 11th for projectiles rather than intended 13th.
Fixed Dual Slime not reducing Knockback boost to 45% from %50
Nerfed all types of slows effectiveness by %100
Fixed and tidied added tooltips from Fishing Pets to Angler Armor
Now Water Gun, Slime Gun, Sparkle Slime Balloon and Endless Balloon Sack only show effect tooltips if any Player is using the Slime Pets, altered their tooltips to reflect better information.
Patch 1.2.0.1 - August 19, 2023
Fixed an issue with King Slime, Dual Slime, Queen Slime, Bernie and Baby Grinch pets where game would check for ghost players information about if they have the pet or not when combined with a mod that increases maximum amounts of buffs a Player can have would prevent from every single NPC's spawning and causing error message.
Fixed Junimo's Level Up pop-up text messages location being wrong
Fixed Estee's tooltip having wrong mana value
Fixed Baby Truffle's tooltip stating '%4 increase for defense, armor pen and fishing power', now it correctly states +4
Patch 1.2.0.2 - August 20, 2023
Fixed an issue where Junimo would give 100 times more fishing power than intended
Fixed an issue for all pets (Mining and Harvesting pets) that works upon picking up a certain item would give u their benefits upon throwing an item that's correctly collected (eg. a non player mined ore) then re-picking up.
Fixed Junimo Fishing exp increasing for inactive players when a sea creature is killed
Fixed Queen Slime crit being every 5th hit for projectiles instead of 4th
Fixed Dual Slimes not enabling Queen Slime every 4th hit crit effect
Patch 1.2.0.3 - August 20, 2023
Fixed Stone Blocks turning into dirt blocks while they are in Player's inventory
Patch 1.2.0.4 - August 20, 2023
Fixed text message appearing upon creating a new tile by crafting, buying etc.
 
Chinese Support Update, Patch 1.2.2
Added full Chinese Translation Support (done by Celestepic), bug fixes and tooltip tidying/fixes.
Chinese Support Update, Patch 1.2.2 - August 23, 2023
Added full Chinese translation Support (Special thanks to Celestepic)
Added tooltip changes to Slime Gun and Water Gun if Dual Slime Pets are present instead of King Slime Pet
Fixed Endless/Sparkle Balloons displaying tooltip twice
Changed Baby Dinosaur and Dual Slime pets tooltip very slightly to be clearer
Patch 1.2.1.1 - August 22, 2023
Fixed Junimo giving x3 regular amount of exp for Fishing Crates or regular fishing while Junimo is in use instead of intended x2.
Fixed Tiki Totem checking wrong attack speed, now directly uses Melee Speed.
Nerfed Tiki Totem Summon damage boost to 40% of the Melee Attack Speed bonus from 50%.
Fixed Everscream decreasing crit chance by wrong amount.
Re-Added the old Icon for In-Game Mod List.
 
Config Update, Patch 1.2.3
Added a few Config options for customization for Player's preferences, Bunny pet now has effects, fixed unintendedly high sources of Junimo Exp and bug fixes
Config Update, Patch 1.2.3 - August 25, 2023
Added Config options for disabling Junimo Notifications, making Pet Tooltips toggleable with down button and disabling custom hurt sound effects.
Added Bunny Pet.
Removed Hay from Junimo's Harvesting crops table.
Added a check to Angler Quests for Junimo Fishing Exp if another Angler Quest has been claimed that day to prevent exploits with other mods. This resets every day and is saved on the Player, meaning this prevents Player from getting a quest in one world and going to another to re-claim it unless they complete a day.
Now Junimo's tooltip says: Max Level! next to Exp needed for next level if maximum level has been reached.
Fixed while Zephyr Fish and Fishron are in use and full Angler Armor is worn, tooltip addition to Angler Armor appearing for all items.
Fixed Tiki Totem displaying chat message.
Fixed Spring Eye jump not playing sound effect.
 
I may be dumb but where do i see the XP needed for the next level ? (also, really like the mod)
The whole leveling system is tied to the Junimo Pet and on the Stardrop item's tooltip (Junimo's summoning item) you can see how many exp needed, what level you are at and what benefits you will gain while Junimo is in your inventory/in use. And much appreciated if you're enjoying the mod! :)
 
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