ShatterdpixelYT
Terrarian
oh btw
unown, I'm gonna test to see if this mod works in multiplayer k
unown, I'm gonna test to see if this mod works in multiplayer k
I'm sorry to hear that I know yes I should say it is not a 1.0 yet and don't get attached to your save files but I know how frustrating that is. Here is a gift code for a shiny Pokemon in game, I hope that helps.I don't really know the specifics, but some time after I put my Pokemon in a chest with Deposit All, every single one but my starter got corrupted, which added up to eleven Pokemon in total. Level 0, 0/1 EXP, Hardy nature, glitching out and despawning the moment their AI tried to act in any way, basically corrupted Pokemon stuff from what I've seen and read. The next night, there was a Blood Moon. Long story short, I died, my starter and a random Pokemon I used to unsuccessfully determine the problem both got corrupted when I respawned, and then all three of my NPCs got slaughtered.
EDIT: I managed to get Charmander back by leveling it up. I'll try to get the rest back, too.
Seems ok now, that will happen from time to time I'm sure, and not much we can do about it unless we all want to give @bluemagic123 some money for hosting?I can't download the update from the 5.5.4 to the 6.5 that is allegedly up because the mod servers are clogged up and the manual link doesn't work.
Yeah sort of, thanksSo it's like Minecraft's pixelmon but in terraria, with another clever play on words
Cool!
They do regen health, at the normal slow rate, I would reccomend using potions (sold by the merchant) or healing at the Pokenurse, and keeping a good strong team instead of relying on only one. Of course like everything in Pokemod it is a work in progress, and let me know if anything is plain "just not fun" and it can be tweaked. Personally I don't have to heal very often because my Pokemon are higher level than the world, but I like to go slow and grind levels until they are really strong - others might disagree - let me know.thy dont regen health
When you say to start, do you mean when you chose your starter Pokemon? I did add a bit of code to heal them to full health when crafted or caught, I just can't remember if that has been released yet or is in the next one...I installed the mod (last version) from modbrowser. To start my pokemon is to 0hp and can not spawn, get an error: has no energy left to battle. I used maxpotion,hyperpotion and can not spawn. help me pls and sorry for my bad english. ty
Thanks @Void Walker! At the moment Pokeballs aren't craftable, you buy them from the Merchant. At some stage I will add Apricorn trees, which will drop Apricorns which can be used to craft Pokeballs, it's not hard to do just one of the many small things which need doing but take time.Hey I have one question ... how do I craft Pokeballs ?
And amazing mod btw your an awesome modder !
They do regen health, at the normal slow rate, I would recommend using potions (sold by the merchant) or healing at the Pokenurse, and keeping a good strong team instead of relying on only one. Of course like everything in Pokemod it is a work in progress, and let me know if anything is plain "just not fun" and it can be tweaked. Personally I don't have to heal very often because my Pokemon are higher level than the world, but I like to go slow and grind levels until they are really strong - others might disagree - let me know.
When you say to start, do you mean when you chose your starter Pokemon? I did add a bit of code to heal them to full health when crafted or caught, I just can't remember if that has been released yet or is in the next one...
Thanks @Void Walker! At the moment Pokeballs aren't craftable, you buy them from the Merchant. At some stage I will add Apricorn trees, which will drop Apricorns which can be used to craft Pokeballs, it's not hard to do just one of the many small things which need doing but take time.
Thanks for the quick response @Unown and funny thing is i figured out how to do that before i even read (my English is so bad I don't even know if i typed that wrong) that reply XD. I also have a suggestion ... what about evolve stones ? Like thunder stones, water stones that you could find in they're own respective chests types/biomes. For example thunder stones/(insert other types of air/weather/flight type stone's cause I'm a Pokemon noob) spawn in sky island chests. Ground stones (if they even exist) spawn in random chests on the surface/and or caves.
*EDIT* How do i get the Pokenurse to move in ? i kinda had to cheat with HERO's mod to get her to move in. And could you make it so that you dont share the potion sickness debuff with your Pokemon ? It is quite irritating in battle and monsters don't get aggro on your Pokemon.
No thats right, your English is fine I completely agree with you for evolve stones, just one of those things on the list to do. I put the potion sickness in deliberately because without it, it felt like diablo 2, just spamming use potion, and your Pokemon's strength was irrelevant, it just mattered how many potions you could afford.
What do people think? Maybe I could remove potion sickness debuff, and give another customer Pokemon potion sickness debuff that acted separately to the player? Maybe with a lower cooldown?