Problems I've encountered with each single class.

eyihsil

Terrarian
I've just played every single class, and I hope these can be improved.
Pre bosses
It's hard to get the first magic and summon weapon at the beginning. I think jungle armor is a little too strong as an armor can get at the beginning. I don't have armor for melee class to fight king slime. Flinx fur coat is too weak, and I want a full set for it. Crafting slime crown is much harder than suspicious eye (because ruby is hard to find).
Post evil bosses
Space gun and meteor armor are main magic weapon and armor, but they are too weak. Necro armor is post skeletron, I still use fossil armor to fight skeletron.
Pre plantera
I really want a summon weapon dropped by goblin warlock although it's refused on time. I think goblin is the easiest way to get the first harmode weapon. And there's no summon head crafted by hardmode bars except hallow.
Post plantera
Summon don't have the update version of chlorophyte armor (like shroomite and spectre armor) and I think spooky and tiki armor are not strong enough. I don't know what's the meaning that all class armors have different form (like shroomite has 3 heads). Magic and summon don't have a ultimate accessories (crafted by avenger emblem, like fire gauntlet). I hope magic accessory can combine mana flower. Golem is a little hard if temple is not big enough, so I want more things can get before golem. Melee armor needs to update twice from chlorophyte, which makes it an post golem armor. I hope move it between golem and plantera. And recon scope need eye of the golem.
Moonlord
I think stardust dragon stuff is too strong for a pillar weapon. And I hope moonlord can drop a bow and a minion summon weapon. I don't know why drill, pickaxe, hamaxe and wing have four forms. And I think it waste fragment.
 
Kind of convoluted, but valid criticism of the progression of armor sets.
Flinx fur coat is too weak, and I want a full set for it.
A different thread proposed that the Viking Helmet be made into a summon headpiece alongside the Flinx Coat so that it would be a two piece armor set, like the Magic Hat and Robe.
because ruby is hard to find
Yeah, for how useful ruby is, it is oddly rare. It had the best hook, one of the best staves, and makes the slime crown. It should be more common. Making it be more likely from extractinators would work.
 
I hope moonlord can drop a bow and a minion summon weapon.
To be fair, Phantasm is enough by itself. I mean it would be cool to see a Moonlord bow, but yeah.

don't know why drill, pickaxe, hamaxe and wing have four forms. And I think it waste fragment.
All of them have the same power (pickaxe, axe, hammer and flight time) with different appearances. Personally I think its cool, especially the wings, they are cool in vanity.
 
Yeah, for how useful ruby is, it is oddly rare. It had the best hook, one of the best staves, and makes the slime crown. It should be more common. Making it be more likely from extractinators would work.
I hope it can be made by only gel and the crown of summon texture changes to gel.
All of them have the same power (pickaxe, axe, hammer and flight time) with different appearances. Personally I think its cool, especially the wings, they are cool in vanity.
For vanity, I think it's better to create four types by one made by only bar + different fragment, which can save fragment for someone lacking fragment.
 
Flinx Fur Coat is in reality one of the best earlygame armor pieces in the game, it does not need a buff. +1 minion slot surpasses the usefulness and contribution of almost any other earlygame armor.

Spooky and Tiki don't need any buffs either, Spooky armor in particular is already one of the best armor in the game taking armor mixing/hybrid builds into account.
 
my complaints about your findings, if i did not adress something i eighter don't have an opinion or agree
Pre boss:
jungle armor needs a lot of reasources to craft and it's not even that good, ever tried afk for early shadow armor?
pre Evil boss:
space gung and meteor armor seem perfectly fine, great option for taking on skeletron, maybe not that great for enemies but still a decent enough
i mean yes necro armor is final ranged armor for PH what is your point?
Pre planterra:
The problem here for me is always that most of summons at this stage are pretty much worthless, they're too weak and cannot aim. There isn't a problem with lack of variety, the problem is only reasonable option is blade staff into sanguine staff. Everything else needs a buff.
Post planterra:
tiki armor is bad, spooky armor is great, Magic seem to have enough acesories for dmg counting both normal and magnet emblem, I could see some ultimate mana accesorry being useful. For summon, yes for sure more powerfull accesories seem like a good idea, accesories are limited so buffing summoner that way should buff mixed builds much less in proportion. (i like mixed builds they're just nightmare to balance)
Moonlord:
Stardust dragon is fine as it is, personally i'm terraprisma enjoyer so i wouldn't mind it getting buffed, like come on killing daytime EoL should propably grant near best weapon in the game (don't get me started on cheese strats complains, everything in this game can be cheesed, if somebody plays this way, it's their choice, leave them be and enjoy your fair battles as i do)
I don't see a need for moonlord minion when we have a clear candidates for ultimate summons. tools etc have different forms coz cosmetics drip
 
Flinx Fur Coat is in reality one of the best earlygame armor pieces in the game, it does not need a buff. +1 minion slot surpasses the usefulness and contribution of almost any other earlygame armor.

Spooky and Tiki don't need any buffs either, Spooky armor in particular is already one of the best armor in the game taking armor mixing/hybrid builds into account.
I think their defense is too little.
 
jungle armor needs a lot of reasources to craft and it's not even that good, ever tried afk for early shadow armor?
jungle armor is amazing especially with how much defense it offers you can easily get it as a mage and use it throughout prehm
It is FAR easier than trying to afk farm shadow armor

space gung and meteor armor seem perfectly fine, great option for taking on skeletron, maybe not that great for enemies but still a decent enough
they're not good, meteor armor pants are the only relevant piece I look at in prehm, but space gun is genuinely bad.

The problem here for me is always that most of summons at this stage are pretty much worthless, they're too weak and cannot aim. There isn't a problem with lack of variety, the problem is only reasonable option is blade staff into sanguine staff. Everything else needs a buff.
pirate and spider could use a buff, everything else is fine

I think their defense is too little.
if you're playing a glass cannon build then your defense will be little. You can easily ramp that defense up with the amount of accessories that are available at that stage.
 
Notes:
King slime shouldn't need armor, the main thing about king slime is he tests your ability to recognize patterns and move around them. Hermes boots and a long platform will make this fight trivial for all classes.

Flinx fur coat isn't too weak, much of summoner's armor is weak defensively because summoner as a class focuses on dodging so that your minions can do the work, and given the +1 minion slot which is highly valuable, I don't see the argument here.

The meteor set is not weak in the slightest. Infinite, spammable, piercing shots are not weak, and getting the set basically carries the rest of pre hardmode.

Please do not forget about whips and pirates.

Like the flinx fur coat, Spooky and Tiki armor are not weak at all. It really just sounds like your dodging skills are underdeveloped. Dodging is absolutely essential to summoner.
 
Just a suggestion try to organize it a lil bit more its kinda hard to read rn.

Regarding pre boss- I feel like preboss/ evil boss is deciding what class you want to go with for the rest of the play through since is the only place were going mixed classes is viable for good dmg. I do believe that space gun/ meteor armor could use a buff(I MEAN IT HAS LESS ARMOR THAN JUNGLE) unlimited shots dose sound good but isn't that game changing. Flinx fur Coat is great by it self as giving summoner more armor during that stage may make it op.

Hard mode- Summoners having ore armor means they will have 1 more armor set varient at the same stage than all other classes.

Post plantera- Wha you mean spooky ain't powerful :p.

Moon lord- Stardust dragoon isn't too op its just that its. miles better than star dust cell. This gives it a appearance of being OP. I would like Ml to drop a summon weapon, bow, AND a magic gun.(3 for all classes) The 4 forms are for drip. You pic which color you like best. and the wings have different stats/ effects.ALL GEAR AFTER ML IS FOR EITHER DRIP OR FOR OPTIMIZATION. Unless your playing Modded.
I think their defense is too little.
Summoner has some of the best dps with whip stacking they are ment to be glass cannons. Thats why there Def is so less. ranger is the safest option/ Melee is a all rounder and fav child/ Mage is the .. mage is lots of things imo.
 
I don't have armor for melee class to fight king slime.
The basic ore armours serve as the melee class's armour specifically. All they do is increase defense, but in the early game that's crucial.
Space gun and meteor armor are main magic weapon and armor, but they are too weak.
Honestly, for having no mana cost, the space gun is quite strong. But I haven't used it in a while, so I can't be sure if I agree or not
I really want a summon weapon dropped by goblin warlock
I take it you mean goblin summoner, but yeah, it's weird that it can drop a weapon for every class except the one it occupies.
I don't know what's the meaning that all class armors have different form (like shroomite has 3 heads).
Shroomite armour has 3 different helmets cause there's 3 different subclasses of ranger that the helmets represent. It's a dumb system, which is why vortex armour only has 1 helmet.
I don't know why drill, pickaxe, hamaxe and wing have four forms. And I think it waste fragment.
It's just for style, except the wings, solar and (I think nebula?) wings are better than vortex and stardust wings for some reason.
 
I think spooky and tiki armor are not strong enough.
Tiki and spooky armor ain´t weak, tiki is really valuable due to it´s extra whip range and spooky armor for builds less focused on whips and hybrid setups is amazing too.
 
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For starters I just want to point out that personally, I don't think every class needs to have 1:1 parity in everything and it's their differences that make them more interesting (though there are probably some portions of some classes that could still be improved.)
It's hard to get the first magic and summon weapon at the beginning. I think jungle armor is a little too strong as an armor can get at the beginning. I don't have armor for melee class to fight king slime. Flinx fur coat is too weak, and I want a full set for it. Crafting slime crown is much harder than suspicious eye (because ruby is hard to find).
At a glance I agree about Jungle armor being too powerful for something you obtain so early on, but it's been a really long time since I tried a mage playthrough so I feel like I'm not super qualified to speak on it.
Flinx Fur Coat is fine, in my opinion it could stand to be a little more accessible though. Flinx spawning was apparently fixed in the most recent update and I haven't tried to craft it since, so it actually might be reasonable to obtain now.
I agree that crafting Slime Crown is a huge pain though, the ruby feels kind of unfair.
Space gun and meteor armor are main magic weapon and armor, but they are too weak. Necro armor is post skeletron, I still use fossil armor to fight skeletron.
I agree with Meteor gear being underwhelming, but even with my lack of Ranger experience I've always felt while playing that Ranger has a pretty fine amount of options pre-Skeletron.
I really want a summon weapon dropped by goblin warlock although it's refused on time. I think goblin is the easiest way to get the first harmode weapon.
I don't think we need a summon there, because the Pirate Invasion drops a summon weapon even if it's really bad and it's not like there aren't other good summons you can get in early Hardmode, but I wouldn't mind it either just to make the stupid Goblin Army more relevant. I mean it can't be worse than the Shadowflame Hex Doll (unless it was buffed and I'm unaware).
And there's no summon head crafted by hardmode bars except hallow.
I can only see it working with Chlorophyte. Before Hallowed, you're expected to use Spider armor, or Forbidden armor if you want to change things up. The OOA armor pieces are an option too (kinda).
Summon don't have the update version of chlorophyte armor (like shroomite and spectre armor) and I think spooky and tiki armor are not strong enough.
Those are fine from my experience. If you think it's that their defense is too low, that's just how it is with Summoner armor sets.
I think stardust dragon stuff is too strong for a pillar weapon.
If it's that the Stardust Dragon feels too strong compared to the Terraprisma which is harder to obtain, consider that Terraprisma can be obtained post-Plantera while Stardust Dragon Staff is post-Cultist. The issue here is that the pillar weapons are way too easy to get for their stage of progression.
And I hope moonlord can drop a bow and a minion summon weapon.
I think it might have been announced that one of the Moon Lord sentries is being reworked to a minion weapon, but don't take my word for it, I could be completely wrong.
I don't know why drill, pickaxe, hamaxe and wing have four forms. And I think it waste fragment.
I think them having four forms does the opposite???
Can't you just use the fragments you won't be using to make tools or wings that you could actually make use of?
 
Jungle armour is 100% fine imo. The jungle isn't an easy area to survive in, so it makes sense that the gear from it is more powerful than other "early game" options (since the jungle isn't really early game at all). Compare blade of grass to light's bane, or thorn chakram to ice boomerang. Jungle armour is around the same power level as shadow armour imo (I'm not referring to ancient here, just the regular stuff you get from EoW), and probably of similar difficulty to obtain. Just because something is obtainable without fighting a boss doesn't mean that it's easier to get than something that does require fighting a boss. Demon scythe is available pre boss, but that doesn't mean it should be nerfed.

I also think meteor gear is perfectly fine. The armour gives a 27% magic damage bonus, which is fantastic. The free space gun is a serviceable weapon for skeletron (still better than what melee gets), and after skeletron it becomes a great sidearm. You can shoot space gun while a mana regeneration potion refills your mana, so while it's not your first choice as a mage it's still nice to have.

Regarding terraprisma vs. stardust dragon, I think dragon is mostly fine and it's actually terraprisma that should get a buff (since it's the hardest skill test in the game). Who cares that terraprisma is technically post-plantera since if you are skilled enough to get it at that point, you are also more than skilled enough to beat the game without it (this is similar to how I feel about pre-mech duke, sure it obliterates balance but if you possess the skill to beat duke that early, the game's balance already doesn't apply to you)
 
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Flinx Fur Coat is fine, in my opinion it could stand to be a little more accessible though. Flinx spawning was apparently fixed in the most recent update and I haven't tried to craft it since, so it actually might be reasonable to obtain now.
It definitely has! Been playing Master Mode recently and Flinxes are a lot more common.
 
Regarding terraprisma vs. stardust dragon, I think dragon is mostly fine and it's actually terraprisma that should get a buff (since it's the hardest skill test in the game). Who cares that terraprisma is technically post-plantera since if you are skilled enough to get it at that point, you are also more than skilled enough to beat the game without it (this is similar to how I feel about pre-mech duke, sure it obliterates balance but if you possess the skill to beat duke that early, the game's balance already doesn't apply to you)
Funnily enough, I think Daytime Empress is easier for me than any of the invasions or the Pillars. I am totally not biased and totally not one of those people who has fought her hundreds of times for different tests or challenges, definitely not.

I do think that says something about the boss, though; Empress is very rigid, learnable. The invasions are a lot more fluid and unpredictable and many more unexpected things can happen during them, which can actually makes them much harder for experienced players.
 
Funnily enough, I think Daytime Empress is easier for me than any of the invasions or the Pillars. I am totally not biased and totally not one of those people who has fought her hundreds of times for different tests or challenges, definitely not.

I do think that says something about the boss, though; Empress is very rigid, learnable. The invasions are a lot more fluid and unpredictable and many more unexpected things can happen during them, which can actually makes them much harder for experienced players.
You can dodge most of her attacks by changing directions.
 
Funnily enough, I think Daytime Empress is easier for me than any of the invasions or the Pillars. I am totally not biased and totally not one of those people who has fought her hundreds of times for different tests or challenges, definitely not.

I do think that says something about the boss, though; Empress is very rigid, learnable. The invasions are a lot more fluid and unpredictable and many more unexpected things can happen during them, which can actually makes them much harder for experienced players.
So main point is to not die, then deal as much damage as possible?
I'd argue that not dieing on invasions is pretty easy, far easier then on empress, arguably the second part might be easier on empress, dealing dmg is easier on empress coz you can't outrun her easily, she's most time on your screen
Now go on a sky bridge and see how many screens behind you'll leave invasion enemies

It's inherently different type of experience and I'd say that on invasions you should not care about anything else than making them as fast as possible, there is no underlining challenge that can be defined on invasion
If you want just to push progress bar like you'd push bosses hp it would be trivial just despawning minibosses and farming weak enemies
(Yeh some cannot be despawned but a lot of them can)
 
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