RE LOGIC! -Terraria logic jokes!

the way the guide and other NPCs get killed so easy
 

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If something involves holding large amounts of something or something you otherwise couldn't hold, it's hammerspace. Can people stop bringing up issues of storage space in small areas? It'd been done a thousand times and really isn't interesting at this point.
(Sigh why can't we just have the skyrim loot holding system in every game
 
Even Skyrim has hammerspace. Where's the backpack you're using to hold all those dragon bones and dozens and dozens of potions? Exactly.
On your back and in pockets remember most of the loot is swords and weapons which you can hang from your sides or back
 
On your back and in pockets remember most of the loot is swords and weapons which you can hang from your sides or back

None of the loot is visible on your person. If you can't see it on your person (or there isn't a bag large enough to obviously accommodate your loot), it's hammerspace. Some games strictly follow realistic storage space, some have some constraints such as a weight system or a space limiter, and some have infinite space. The last two are both hammerspace. Skyrim falls under the second one, which is hammerspace.
 
That one sort of makes sense, as working with titanium is very difficult due to it´s combustion temperatire being lower than it´s melting temperature, meaning that it has to be worked with in a vacuum unless you want to get titanium oxide, while tungsten doesn´t have that problem. How the wood-fired forge gets to melt the tungsten in the first place still eludes me.
I admit I was unaware of the specific difficulties with titanium. My point was mainly on the tungsten, which has a ludicrously high melding point (higher than the boiling point of iron for example).
 
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