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tModLoader [Released WIP] Calamity Mod

Discussion in 'Released' started by MountainDrew, May 27, 2016.


What would you like me to create more of?

  1. NPCs (enemies, house NPCs, etc.)

    235 vote(s)
  2. Bosses

    478 vote(s)
  3. Items (Accessories, Weapons, etc.)

    356 vote(s)
  4. Vanity (furniture, armor sets, etc.)

    77 vote(s)
  5. Mineable Stuff (Ores, Blocks, etc.)

    86 vote(s)
  1. MountainDrew

    MountainDrew The Destroyer


    New Version on MediaFire ( - https://www.mediafire.com/?izi13y13el18aqj

    Download and Installation Guide:
    Step 1:
    Click the mediafire link above.


    Step 2:
    Click the large green download button to get the ZIP file with the mod inside it.


    Step 3:
    Take the mod file from inside the ZIP file and paste it into your Documents/My Games/Terraria/ModLoader/Mods folder.
    Answer yes if it prompts you to replace the old version.


    What does the Calamity Mod add to Terraria?
    - 550+ new items
    - 15 bosses (4 prehardmode, 5 hardmode, and 6 post-Moon Lord)
    - Expert Mode boss improvements that serve as incredible challenges
    - 110+ new enemies
    - A new biome
    - The optional ability to buff vanilla and modded bosses as you progress
    - Post-Moon Lord content
    - Ore generation on boss kills
    - Recipes for vanilla items that were previously non-craftable
    - Directly copying code/sprites from this mod is strictly prohibited. You can use it as an example to go by but copying it will lead to strict and immediate action.

    Update Progress (V1.1.7.7)
    - Whatever and stuff

    FAQ (Frequently Asked Questions):
    Q - When will the next update come out?
    A - It'll be ready when it's ready, we all have lives outside of modding so expect slow periods with lack of updates here and there.

    Q - Will there be more vanity items?
    A-Yes, but vanity and construction items are a late priority as of now.

    Q - I have so and so complaint about a bug or balance issue in the mod.
    A - While appreciated, please make sure the problem hasn't been addressed before, the forum has search functions after all.

    Q - Can I make a suggestion?
    A - Feel free to! As long as it's not any form of a demand any input is welcome and appreciated, it lets us know you enjoy what's there and what you want to see more of!

    Q - (Insert subject here) doesn't work in multiplayer!
    A - The mod, so far, hasn't been built with multiplayer in mind, so bugs are certain to happen here and there; though fixes have been considered, and the glitches aren't too common.

    Q - (Insert other mod here's item) breaks this mod, please buff this!
    A - We have no real control over how other mods work, as accounting the vanilla-terraria items is already hard enough, the mod is only balanced around itself.

    Q - Will there be any events or village NPCs?
    A - There are two events planned and in development as of now, and concepts for villagers have been considered several times, expect to see some in the future.

    Q - What more bosses will there be?
    A - Refer to the boss progression section to see any of the modded bosses in development.

    Remember, the mod is still growing, so many things are subject to revision.

    Calamity Wiki on Gamepedia:

    Calamity Mod Discord Server:


    Current Items:
    Tier 1 - Victide
    Prehardmode items to be acquired before the Eye of Cthulhu.
    victicide banner.png
    Items go from left to right!
    Victide Armor - Increased stats when submerged in liquid.
    Shield of the Ocean - Increased defense. Greater increase when submerged in liquid.
    Cnidarian - A basic yoyo.
    Seashell Boomerang - Multiple can be thrown at once.
    Coral Spout - Fires a sandy water spout that lingers and damages those who touch it.
    Victide Bar - Used to craft all Victide items.
    Greatbay Pickaxe - A basic pickaxe that can mine meteorite.
    Seabow - Fast speed and can be auto-fired.
    Reefclaw Hamaxe - A basic hamaxe.
    Urchin Spear - Strong spear that can cause a poison debuff.
    Redtide Sword - A basic sword that can be auto-swung.

    Tier 2 - Aerialite
    Prehardmode items to be acquired before Skeletron.
    Items go from left to right!
    Aerialite Armor - Increased move speed as health gets lower.
    Harpy Ring - Increased move speed and flight time.
    Air Spinner - A basic yoyo with decent stats.
    Feather Knife - Throwing weapon.
    Tradewinds - Fires fast-moving sunlight feathers.
    Galeforce - Very fast speed and can be auto-fired.
    Goldplume Spear - Powerful spear.
    Wind Blade - A basic sword that can be auto-swung.
    Aerial Hamaxe - A basic hamaxe.
    Skyfringe Pickaxe - A basic pickaxe that can mine hellstone.
    Aerialite Bar - Used to craft all Aerialite items.

    Tier 3 - Statigel
    Prehardmode/Hardmode items to be acquired either before the Wall of Flesh or upon entering Hardmode.
    Items go from left to right!
    Statigel Armor - Increased summon and throwing abilities as health gets lower.
    Gel Dart - Powerful throwing weapon that bounces.
    The God's Gambit - Yoyo that has average stats and rains a waterfall of harmless slime.
    Goobow - Powerful bow that has a slower speed compared to most bows.
    Overloaded Blaster - Powerful ranged weapon that uses no ammo and fires a spread of magical slime.
    Gunk Shot - Shotgun that has a decent speed and damage.
    Gelitic Blade - Powerful sword that fires a gel wave that pierces enemies.
    Gelpick - Basic pickaxe that can mine Cobalt/Palladium.

    Lore of the previous owner of this armor, Statis: Statis was born and abandoned by his parents, due to the fact they already had 12 children and couldn't afford to take care of another one. When he was just a baby, Statis was discovered by some more intelligent slimes and raised to be the ambassador between the slimes and the Terrarians. He was also trained in summoning and ninjitsu just in case the whole "Diplomacy" thing didn't work out. At just the age of 11 he had learned to move faster than a giant worm, and to sway the minds of lesser creatures, convincing them to fight for him. Statis was instrumental in stopping wars between Terrarians and slimes, and even saved the Slime God (at the time King Slime)'s life by defusing a bomb that an angry Terrarian had placed to assassinate the King. He did this all at the age of 15. Statis was honored by slime and Terrarian alike for his deeds and skills, and award after award was placed on his shoulders. Everything seemed fine, at least, until the Jungle Tyrant Yharim corrupted the mind of the Prince slime and made him overthrow his father. Statis was confused and outraged, as the prince had never showed even an ounce of jealousy towards his father's reign. When Statis confronted the new King, the former Prince stated that all slimes will now follow Yharim, and that his father was a weak leader. Statis knew the Prince, and he knew this wasn't him. Still, the new King threw Statis out of the kingdom for "Treason" and not following Yharim. Statis's loyal companions, which included many baby slimes, followed him out of their kingdom to help him search for this Mysterious Yharim person. Along the way, Statis tripped and fell far down an evil chasm. Here, a hoard of ebonian and crimulan slimes confronted him. Statis thought fast, and talked the slimes into helping him find Yharim, by bribing them with lots of things to kill. The slimes agreed, and helped him out of the chasm. One night, he heard from the gods that Yharim planned to take over the cosmos, with an army of god-like warriors at his side. The gods blessed him with superhuman abilities, and unrivaled power over his minions. They gave him demigodhood. When he woke up, he knew what he had to do. He had to find help to take on Yharim, and he had to find it fast.

    Tier 4 - Daedalus
    Hardmode items to be acquired sometime in early Hardmode.
    Items go from left to right!
    Daedalus Armor - Ranged stealth, gravity control, and gives ranged stat boosts as health gets lower.
    Ornate Shield - Increases defense. Greater defense increase if health is low.
    Shimmerspark - Yoyo that can fire hallowed stars when enemies are near.
    Crystal Piercer - Throwing spear that can pierce targets.
    Verstaltite Bar - Used to craft all Daedalus items.
    Darklight Greatsword - Powerful sword that fires star crystals that split into more crystals on death.
    Darkecho Greatbow - Powerful bow that fires two arrows at once. Most arrows are converted to unholy arrows.
    Shardlight Pickaxe - Basic pickaxe that can mine Adamantite/Titanium.
    Abyssal Warhammer - Powerful hammer.
    Starnight Lance - Spear that fires starnight beams.

    Tier 5 - Reaver
    Mid Hardmode items to be acquired after the mechanical bosses.
    Items go from left to right!
    Reaver Armor - Melee armor set that grants green explosions on melee projectile hits as well as green dust effects on melee swings. Powerful thorns buff and gives increased melee abilities as health lowers.
    Necklace of Vexation - Massive increase to all damage if health drops below 50%.
    Quagmire - Powerful yoyo that emits green spore gas when used.
    Mangrove Chakram - Powerful boomerang that can be thrown out multiple times.
    Everglade Spray - Sprays a shower of burning green ichor.

    Feralthorn Claymore - Fires a jungle thorn and does massive damage.
    Bladedge Greatbow - Fires 5 arrows at once. High chance to fire Chlorophyte Arrows.
    Beastial Pickaxe - Basic pickaxe that can mine Chlorophyte.
    Berserker Waraxe - Powerful axe.
    Hellion Flower Spear - Powerful spear that fires a hellion spike beam.
    Draedon Bar - Used to craft all Reaver items.

    Tier 6 - Ataxia
    Mid Hardmode items to be acquired after Plantera.
    Items go from left to right!
    Ataxia Armor - Magic armor set that grants ataxia healing and ataxia damage orbs on magic projectile hits. Massive magic buffs and inferno buff when health gets lower.
    Chaos Amulet - Treasure detect and attacks inflict fire.
    Chaoswarper Slashaxe - Very powerful axe.
    Cruptix Bar - Used to craft all Ataxia items.
    Flamebeak Hampick - Powerful pickaxe that has pick and hammer power.
    Chaotrix - Very powerful yoyo that explodes on contact.
    Exsanguination Lance - Very powerful spear that fires flare spear beams that explode.
    Flame Scythe - Powerful boomerang that can be auto-thrown and explodes on contact.
    Forbidden Sun - Fires a huge ball of fire that explodes into a blazing flare on death. The heat from the explosion can hit enemies outside the blast radius.
    Greatbow of Turmoil - Very powerful bow that shoots 3 arrows at once. High chance to fire hellfire, ichor, and cursed arrows.
    Hellfire Flamberge - Very powerful sword that shoots a spread of fireballs. Fireballs vary in size and strength.
    Helfire - Powerful machine gun that fires two bullets at once. Will hurt enemies that touch the weapon while it is being shot.

    Tier 7 - Tarragon
    Late Hardmode items to be acquired after the Golem.
    Items go from left to right!
    Tarragon Armor - Defensive armor that provides multiple defensive abilities as health decreases (like the other armors, has other cool abilities as well).
    Gamma Fusillade - Fires a stream of gamma beams.
    Lifefruit Scythe - Fires a life-stealing scythe. The scythe itself also has life steal.
    Blossom Pickaxe - Powerful and large pickaxe.
    Tarragon Throwing Darts - Very fast throwing darts.
    Verdant - Yoyo that shoots leafs when enemies are near.
    Badge of Bravery - Increased melee speed as health drops.
    Ueliace Bars - Used to craft Tarragon items.

    Origin of the previous owner of this armor, Braelor: Braelor, Demi-God of the sword and shield, the Iron Wall, was born in the middle of a war. His combat training started when he was a mere 3 years old, and he was taught by who many considered to be the best fighter around, Simis the Stalwart. 13 years later, the war was still being fed by endless bloodshed, and the enemy forces invaded Braelor's home town and killed Simis. Braelor mourned over his trainer's death, and vowed to avenge him by destroying the opposing army. Simis had trained him well, making Braelor a neigh-unstoppable force in single combat. It seemed that Braelor, at times, had superhuman strength, even blocking a catapult-flung rock with his shield, earning him his nickname "Iron Wall". He led his forces to victory in the war, and became leader of the entire kingdom. Everything was going well, until the Jungle Tyrant Yharim declared ownership of the entire cosmos and attacked the kingdom. All normal warriors would be wiped from existence in a conflict of this scale, but Braelor held off Yharim's forces singlehandedly before driving them out of the area. But the kingdom was in ruins, and most everyone there dead, the rest injured. Braelor fled to the mountains to seek assistance from the divine, and here it was where he gained his demigodhood in order to stop Yharim from taking over the world, nay, the Cosmos.

    Tier 8 - Xeroc
    Late Hardmode items to be acquired after the Lunatic Cultist.
    Items go from left to right!
    Xeroc Armor - Offensive armor that provides multiple offensive abilities as health drops and has unique projectiles that spawn when using each damage type (has MANY different effects as well).
    Gallant Pickaxe - Very powerful and large pickaxe.
    Xeroc Greatsword - Extremely powerful sword that fires a volley of homing plasma orbs.
    Xeroc Pitchfork - Very fast throwing pitchforks that pierce infinitely.
    Meldiate Bars - Used to craft Xeroc items and many other endgame items.

    Origin of the previous owner of this armor, Xeroc: Once worn by what can only be described as a monster, it is written that if it's original owner were to wear it once more the entire universe would not know rest for another ten thousand years. It is said that the armor was made from the flesh, teeth, and nails of its original owner. Only someone who were to prove their strength among the strongest warriors would be able to break their seal.

    Tier 9 - Godslayer
    Post-Devouer of Gods items. They all inflict the God Slayer Inferno debuff.
    God Slayer Armor - Defensive and offensive armor that offers multiple "second chances" if you screw up. The primary effect is healing you up to 300 HP if you take damage that would have killed you. However, this effect has a 30 second cooldown that, while active, give you increased damage.
    The Enforcer - Incredibly powerful sword that fires god slayer flames and summons a barrage of essence flames on enemy hits.
    Executioner's Blade - Throwing weapon that fires incredibly quickly. These blades also home in on enemies slightly.
    Essence Flayer - Scythe that shoots homing sickles. When enemies are killed by these sickles they spawn healing essence flames for you.
    Stream Gouge - Powerful spear that ignores enemy immunity frames. Fires an essence beam.
    Cleansing Blaze - Powerful flamethrower that shoots flame jets incredibly quickly. These flames ignore enemy immunity frames.

    Wings and Ultimate Accessories:
    Skyline Wings - Prehardmode wings that have low acceleration and flight time.
    Starlight Wings - Early hardmode wings that have good flight time and decent acceleration.
    Aureate Wings - Mid hardmode wings that have decent flight time and insane acceleration.
    Discordian Wings - Late hardmode wings that have good flight time and good acceleration.
    Tarragon Wings - Late hardmode wings that have excellent flight time and excellent acceleration.
    Xeroc Wings - Lunar event wings that have excellent flight time and excellent acceleration.

    Asgard's Valor - Gives immunity to most debuffs, increased max life and regen, and increased defense when below 25% life.
    Scroll of Calamitas - Increased magic damage, crit chance, max mana, and reduced mana usage. Increased life regen, treasure detect, attacks inflict fire, and reduces healing potion cooldown.
    Angel Treads - Can jump/walk on thin ice, water walking, can walk on fire blocks, can submerge in lava for some time, increased flight time and greatly increased movement speed.
    Infinity Boots - Infinite flight, all effects of Falcon Boots, and can move stupidly fast.
    Statis' Blessing - Increased max minions, minion knockback, and minion damage. Increased minion damage and knockback when below 50% life.
    Statis' Ninja Belt - Allows constant jumping and increased jump height. Can climb walls, dash, and dodge attacks. Increased throwing damage, crit chance, and velocity.
    Yharim's Insignia - Increased melee damage, speed, and knockback. Increase to all damage and melee speed as health lowers. Attacks inflict holy fire, increased invincibility, and immunity to lava.
    Daedalus Emblem - Increased ranged damage, crit chance, and reduced ammo usage. Increased life regen, minion knockback, defense, and pick speed. Increased gun view range.

    Unique Items:
    From left to right and top to bottom!
    Row 1:
    Ancient Fossil - Crafted using any silt. Increases mining speed by a lot.
    Bar of Life - Crafted using most of the modded bars.
    Blighted Lens - Drops from Blighted Eyes at nighttime in hardmode. Used to craft the Blighted Eyeball.
    Core of Calamity - Crafted using all of the core items.
    Core of Chaos - Crafted using Essence of Chaos and ectoplasm.
    Core of Cinder - Crafted using Essence of Cinder and ectoplasm.
    Core of Eleum - Crafted using Essence of Eleum and ectoplasm.

    Row 2:
    Desert Feather - Drops from Vultures in the Desert. Used to craft certain items.
    Blighted Gel - Drops from Ebonian Blight Slimes in the Corruption and Crimulan Blight Slime in the Crimson. Used to craft the Overloaded Sludge.
    Essence of Chaos - Drops from various hell NPCs.
    Essence of Cinder - Drops from various sky, dry, and storm NPCs.
    Essence of Eleum - Drops from various ice NPCs.
    Galactica Singularity - Used to craft ultimate weapons. Crafted using cosmic fragments.

    Row 3:
    Living Shard - Used to craft items. Drops from Plantera.

    Meld Blob - Used to craft Xeroc items. Drops from nebula NPCs.
    Plague Cell Cluster - Drops from Plague Chargers in the jungle. Used to craft the Abomination.
    Shadowspec Bar - Used to craft dev. items.
    Stardust - Crafted using Fallen Star and Pixie Dust.
    Stormlion Mandible - Drops from Stormlions in the desert. Used to craft the Desert Medallion.
    Ectoblood - Drops from hardmode dungeon enemies and is used to craft ectoplasm easily.

    Unique Melee Weapons:
    From left to right!
    Row 1:
    Animus - Dev. weapon. Can randomly cause massive damage to enemies.
    Ark of the Ancients - Fires sword beams and makes hallowed and starfury stars fall from the sky.
    Ark of the Elements - Fires 3 different sword beams and homing element orbs.
    Azathoth - Dev. weapon. Fires cosmic orbs that blast bolts of energy when enemies are near.
    Baleful Harvester - Fires flaming pumpkin skulls that split into burning flares on death.
    Bladecrest Oathsword - Fires blood scythes.
    Blade of Enmity - Does massive damage.
    Catastrophe Claymore - Fires 3 different projectiles that can burn, frostburn, or ichor enemies.
    Caustic Edge - Does decent damage and inflicts poison.
    Corrupted Crusher Blade - Slow but powerful.
    Burnt Sienna - Enemies spawn healing orbs on death.
    Depth Blade - Inflicts a powerful debuff. Drops from Sharks.
    Devil's Devastation - Endgame blade that fires scythes and drops devil's energy from the sky.

    Row 2 :
    Crimsaber - Fires streams of ichor.
    Crimson Crusher Blade - Slow but powerful.
    Crystal Blade - Fires a cloud of slow-moving crystal dust.
    Devastation - Fires Galaxy Blasts that explode from the sky and from the sword itself.
    Feller of Evergreens - Decently powerful axe.
    Floodtide - Powerful sword that fires sharks.
    Fulguration Halberd - Powerful halberd.
    Galactica Blade - Extremely powerful sword that annihilates everything with golden comets.

    Row 3:
    Heart Rapier - Heals the player for 8 health per hit.
    Hellkite - Powerful flaming sword.
    Inferna Cutter - Powerful flaming axe.
    Mariana - Oceanic blade that fires a spread of water orbs.
    urity Axe - Powerful axe.
    Teardrop Cleaver - Makes your enemies cry and slows them down.
    Temporal Floe Sword - Fires frost sword beams that can freeze enemies.

    Row 4:
    Terratomere - Upgraded Terra Blade that fires multiple homing sword beams.
    Triactis' True Paladinian Mage Hammer of Might - Dev. Weapon. Throws a massive hammer that causes a huge explosion on hit.
    True Ark of the Ancients - Fires 2 different sword beams along with stars and terra orbs from the sky.
    True Caustic Edge - Fires bouncing sword beams. Causes poison debuffs.
    True Paladin's Hammer - Upgraded Paladin's Hammer that causes explosions on hit.
    True Tyrant Yharim's Ultisword - Very powerful blade that can fire 3 different blades.

    Row 5:
    Tyrant Yharim's Ultisword - Powerful blade that launches blazing phantom blades.
    Waraxe - Basic axe that does decent damage.
    Warblade - Basic sword that does decent damage.
    Illustrious Knives - Dev. Weapon. Throws magic life stealing daggers that home in on enemies.
    Elemental Disk - Endgame thrown/melee weapon that splits into more disks while enemies are near it.

    Row 6:
    Elemental Lance - Endgame spear that fires projectiles that split into several more projectiles on enemy hits.
    Bloody Edge - Alternate version of the Night's Edge. Can steal life from enemies.
    Excalibur Shortsword - Shortsword version of Excalibur.
    Holiday Halberd - Christmas Halberd that fires red and green light orbs that drop damaging dust clouds that linger. Present Mimic drop.
    Old Lord Oathsword - Powerful regular sword. Drops from Bone Serpents.
    Terra Edge - Alternate version of the Terra Blade. Can steal life and ichor enemies.
    True Bloody Edge - True version of Bloody Edge. Can steal life and ichor enemies.
    True Excalibur Shortsword - True version of Excalibur Shortsword. Fires projectiles very quickly.
    Darklight Greatsword - Hardmode sword fires a magic bolt that explodes into amber bolts.

    Row 7:
    Forsaken Saber - Hardmode sword that fires a spinning shuriken with varying velocities.
    Greatsword of Judgement - Fires a beam of white light that erupts as it travels and explodes into a raining aura on death.
    Night's Stabber - Night's Edge shortsword.
    True Night's Stabber - True version of Night's Stabber.
    Marnite Spear - Early game spear.
    Ancient Crusher - Powerful hammer that spawns fossil spikes on enemy hits.
    Celestial Claymore - Hardmode sword that spawns cosmic bombs. Drops from Biome Mimics.
    Draconic Destruction - Dev. weapon. Fires sword beams that explode into swords that fly up and down.
    Elemental Shiv - Fires element balls that spawn additional elemental blades on enemy hits.

    Row 8:
    Forbidden Oathblade - Throws large scythes that shred enemies.
    Lucrecia - Powerful sword that fires DNA beams. Hitting enemies with the blade will make the player invincible for a short time.
    Meteor Fist - Early normal mode melee weapon that shoots meteor fists.
    Pwnage Hammer - Upgraded Pwnhammer that is thrown.
    Red Sun - Dev. weapon. Drops a barrage of forbidden sun orbs that explode into homing fire trails.
    Soul Harvester - Upgraded Death Sickle that fires scythes that explode when enemies are under 15% health. Spreads the plague very quickly.
    Storm Ruler - Powerful sword that fires a beam that spawns a tornado on death.
    Storm Saber - Early hardmode sword that fires beams. Drops from Cloud Elementals.
    Terra Shiv - Powerful shortsword that fires small beams very quickly.

    Row 9:
    True Forbidden Oathblade - Powerful sword that launches a barrage of large scythes.
    Mandible Claws - Very fast melee weapon. Drops from antlion enemies.

    Unique Ranged Weapons:
    From left to right!
    Row 1:
    Aeries - Fires transfusion and shockblast rounds.
    Conclave Crossfire - Fires bullets both from the sky and from the gun itself.
    Barracuda Gun - Fires two mechanical barracudas at once.
    Elemental Eruption - A mega flamethrower that melts everything with 3 different flames.
    Flarewing Bow - Fires flaming obsidian bats in a disk-shaped volley.
    Impaler - Fires exploding and flaming stakes.
    Lunarian Bow - Fire projectiles that linger when walls are hit.
    Megafleet - Fires plasma blasts at warp speed.

    Row 2:
    Megalodon - Fires bullets at incredible speed. Does massive damage.
    Meowthrower - Fires 2 types of meow flames that emit their respective meows on enemy hits.
    Monsoon - Upgraded Tsunami that can fire typhoon arrows the create whirlpools on death. Can also fire sharks.
    Planetary Annihilation - Fires rainbow orbs from the sky. All 7 colors.
    Shredder - Fires a spread of around 25 bullets at once. Consumes 4 ammo per burst.
    Spectre Rifle - Fires lost souls at a high velocity.
    Starfleet - Fires a spread of plasma blasts.

    Row 3:
    Terra Flameburster - Flamethrower that fires a powerful terra flame jet.
    The Ballista - Powerful bow that fires great arrows that can crush enemy armor.
    Charged Dart Blaster - Fires bouncing energy darts that split into more darts upon enemy and tile hits.
    Firestorm Cannon - Fires a storm of flares.
    Opal Striker - Fires a string of opal strikes. Marble biome counterpart of the Magna Cannon.
    Scorpio - Dual-mode weapon. Fires quick mini rockets.
    Astreal Defeat - Endgame bow that fires astreal arrows. The arrows have varying speeds depending on direction shot and fire spirit flames occasionally.
    Clockwork Bow - Fires a storm of arrows near the mouse cursor that have no tile collision.

    Row 4:
    Dualpoon - Fire two harpoons at once.
    Magna Striker - Fires a string of magna strikes.
    Marnite Rifle Spear - Early game rifle that can also be used to spear enemies if they get near it.
    Mineral Mortar - Powerful rocket launcher that fires an onyx blast that explodes into sand sharks.
    Proporse Pistol - Drops from Pirate Deadeyes. Fires a strong bouncing blue energy bolt.

    Pumpler - Early game machine gun.
    Raider's Glory - High crit. chance bow that drops from Pirate Crossbowers.
    Storm Surge - Early game blaster that fires a spinning energy blast.

    Row 5:
    Clock Gatlignum - Powerful burst-fire weapon that fires high-velocity bullets in quick succession.
    Contagion - Dev. weapon. Fires contagion arrows that leave exploding plague pellets behind.
    Cursed Capper - Upgraded phoenix blaster that fires cursed rounds.
    Nullification Rifle - Powerful rifle that fires null rounds that can randomize enemy stats. Drops from Martian Saucers.
    Onyx Chain Blaster - Upgraded Onyx Blaster that fires incredibly quickly.
    P90 - Incredibly powerful machine gun that fires a storm of bullets.
    Speed Blaster - Upgraded Paintball Gun. Fires in bursts.
    Soma Prime - Dev. weapon. Incredibly powerful gun that fires high-velocity slash rounds that can inflict an incredibly potent bleed debuff.

    Row 6:
    Svantechnical - Dev. weapon. Powerful gun that fires in bursts. A shotgun burst will be shot from the mouse cursor.
    Vortexpopper - Upgraded Xenopopper that fires bubbles from the sky and near the mouse cursor that spawn bullets.
    Mandible Bow - Early normal mode bow. Drops from antlion enemies.

    Unique Magic Weapons:
    From left to right!
    Row 1:
    Cosmic Rainbow - Fires multiple rainbows near the mouse cursor.
    Death Valley Duster - Fires a short blast of dust.
    Demonic Pitchfork - Fires a demonic pitchfork.
    Elemental Ray - Fires a rainbow beam that can split into additional beams.
    Flare Bolt - Fires a ball of fire.
    Frigidflash Bolt - Fires a ball of burning frost.
    Frost Bolt - Fires a ball of frost.
    Hellwing Staff - Fires flame pillars.
    Night's Ray - Fires a night beam that can split into additional beams.
    Nuclear Fury - Fires a storm of cosmic typhoons.

    Row 2:
    Primordial Earth - Fires a giant blast of all-consuming dust.
    Stardust Staff - Fires stardust stars and ice clusters.
    Tears of Heaven - Fires orbs of heavenly light.
    Terra Ray - Fires a beam of terra energy that can split into additional beams.
    Hell Burst - Fires a long beam of hellfire.
    Magna Cannon - Fires a powerful energy blast that hits multiple times. Granite biome counterpart of the Opal Striker.
    Zapper - Powerful laser pistol that fires very quickly.
    Plasma Rifle - Has two modes. Can fire rapid plasma bolts or a very powerful explosive plasma blast.

    Row 3:
    Alpha Ray - Fires a beam of absolute doom.
    Genisis - Fires a Y-shaped beam of doom.
    Harvest Staff - Early game staff that fires flaming pumpkins that bounce.
    Mana Rose - Jungle staff that casts blue and green firework projectiles that explode.
    Plasma Rod - Drops from Goblin Sorcerers and Tim. If shot at a tile it splits, if shot at an enemy it inflicts several debuffs.
    Relic of Ruin - Fires a circular spread of forbidden axes that have varying velocities.
    Wingman - Drops from Martian Walkers. Fire a concentrated laser bolt.
    Winter's Fury - Early game staff that summons large icicles from the sky.

    Row 4:
    The Swarmer - Upgraded bee and wasp gun that fires an unholy amount of bees.
    Ion Blaster - Hardmode magic blaster that fires ion blasts that increase in velocity and explode.
    Lazhar - Upgraded heat ray that shoots beams that bounce of tiles and explode.
    Augur of the Elements - Powerful tentacle spell that shoots elemental tentacles that go through walls.
    Crystal Flare Staff - Upgraded frost staff that fires spirit curse flames that explode after a time.
    Effervescence - Upgraded bubble gun that fires bubbles in a line that erupt into more bubbles.
    Infernal Rift - Upgraded sky fracture that fires a group of infernal blades.
    Nano Purge - Upgraded laser machine gun that fires purge lasers very quickly.

    Row 5:
    Tome of Fates - Powerful tentacle spell that fires tentacles with a rare chance to fire a brimstone tentacle.

    Other Unique Weapons:
    From left to right!
    Row 1:
    Sun Spirit Staff - Summons a solar spirit to protect you.
    Cobalt Kunai - Cobalt throwing knife.
    Mythril Knife - Mythril throwing knife. Can cause poison.
    Orichalcum Spiked Gemstone - Orichalcum throwing knife. Rolls on the ground before fading.
    Palladium Javelin - Palladium throwing weapon.
    Titanium Shuriken - Titanium throwing weapon. Pierces and has a high crit chance.
    Adamantite Throwing Axe - Adamantite throwing weapon. Pierces and does high damage.
    Spear of Paleolith - Hardmode throwing spear that leaves fossil projectiles behind as it travels. Divides enemy defense by 3 on hit.

    Row 2:
    Elemental Axe - Endgame summon weapon that summons powerful rainbow axes to protect you. All 7 colors have varying stats.
    Sun God Staff - Summons a sun god to protect you. Can cause the player to fire the solar eruption occasionally.
    Crystalline - Early mode throwing weapon that splits into three more crystal daggers after a short time.
    Cursed Dagger - Hardmode throwing weapon that drops from Clingers.
    Ichor Spear - Hardmode throwing weapon that drops from Ichor Stickers.
    Waifu in a Bottle - Summons a Sand Elemental to fight for you. Drops from, you guessed it, Sand Elementals.
    Rare Waifu in a Bottle - Summons a Sand Elemental to fight for you. Can only be obtained from Sand Elementals on Expert Mode at a low chance.

    Row 3:
    Eye of the Storm - Summons a Cloud Elemental to fight for you. Drops from Cloud Elementals.

    Mineable Ores and Tiles:
    Aerialite Ore! Can be mined in the Upper Underground after the Desert Scourge is defeated. Requires at least a Deathbringer or Nightmare Pickaxe to mine.
    Cryonic Ore! Can be mined in the Ice Cavern layer in Ice and Snow after Cryogen has been defeated. Requires at least an Adamantite or Titanium Pickaxe to mine.
    Perennial Ore! Can be mined in the Underground layer in Dirt and Stone after the Slime God has been defeated. Requires at least a Pickaxe Axe or Hamdrax to mine.
    Chaotic Ore! Can be mined in the Underworld after Calamitas has been defeated. Requires at least a Pickaxe Axe or Hamdrax to mine.
    Uelibloom Ore! Can be mined in the Jungle Mud after the Plaguebringer Goliath has been defeated. Requires at least a Picksaw to mine.

    Calamitas.png DevoureroG.png PlaugeBringerGoliath.png

    Basic NPCs
    NPCStuff (1).png
    NPCs read from left to right!
    Row 1:
    Cosmic Elemental - Prehardmode NPC that spawns in the Cavern layer rarely. Can drop the Bone Sword, Starfury, Enchanted Sword, and Arkhalis.
    Gem Crawlers - All gem variants are possible. Prehardmode NPC that spawns in the Underground with rarer gem versions spawning deeper. Each drops their respective gems.
    Cultist Assassin - Powerful Hardmode NPC that spawns in the Dungeon. Can drop Essence of Chaos.
    Heat Spirit - Hardmode Underworld NPC. Can drop Essence of Chaos.
    Ice Clasper - Powerful Hardmode NPC that spawns in the snow biome. Can drop Essence of Eleum.
    Plague Charger (Small and Large variants are possible) - Annoying insects that spawn in the Jungle after the Golem has been defeated. They drop Plague Cell Clusters which are used to craft the Abomination summon item.
    Sand Tortoise - Very powerful Hardmode NPC that spawns in the desert. Can drop Essence of Cinder.

    Row 2:
    Shockstorm Shuttle - Very powerful Hardmode Space NPC. Can drop Martian blocks, Essence of Cinder, and Essence of Eleum.
    Sunbat - Powerful Hardmode NPC that spawns in the Underground. Can drop Essence of Cinder.
    Pitbull - Prehardmode post-Eye of Cthulhu NPC that spawns during the night. Very dangerous if you don't have high knockback.

    Blighted Eye - Spawns at night and drops Blighted Lenses. Will only spawn in Hardmode.
    Stormlion - Slower version of Antlion Charger that drops Stormlion Mandibles.
    Crimulan Blight Slime - Crimson giant slime that drops Blighted Gel. Will only spawn after Skeletron has been defeated.

    Row 3:
    Ebonian Blight Slime - Corruption giant slime that drops Blighted Gel. Will only spawn after Skeletron has been defeated.
    Armored Digger - Spawns in the Cavern layer. Will only spawn after Plantera has been defeated.
    Aurora Spirit - Summoned by Cryogen.
    BOHLDOHR - Spawns in the Jungle biome in hardmode.
    Despair Stone - Spawns in the Calamity biome.

    Row 4:
    Scryllar - Spawns in the Calamity biome. Has two variants.
    Soul Slurper - Spawns in the Calamity biome.
    Life Seeker - Spawned by Calamitas.
    Calamity Eye - Spawns at night post-Plantera.

    Row 5:
    Scorn Eater - Spawns in the Hallow or Underworld post-Moon Lord
    Cloud Elemental - Spawns in Hardmode in the sky while it is raining.

    The Desert Scourge
    Desert Medallion - Used in the desert to summon the Scourge.
    Desert Scourge Bag - Expert Mode only.
    Ocean Crest - Makes ocean NPCs friendly and grants waterbreathing. Expert item.
    Victory Shard - Drops from the Scourge. Used to craft Victide Bars.
    Barinade - Bow that fires shock arrows that explode.
    Aquatic Discharge - Enemies drop sparks on death.
    Seabound Staff - Summons a Brittle Star to fight for you.
    Storm Spray - Magic staff that fires a stream of water that spawns additional streams.

    Desert Scourge AI:
    Has 2 phases:

    Phase 1:
    Acts like a regular worm NPC but gains speed as health gets lower. Segments are resistant to many piercing projectiles.

    Phase 2:
    Below 75% life it starts spawning Dried Seekers on hit. Speed increases a lot as health gets lower from this point onward.

    Much faster and larger.

    Make a small platform section that goes up high. The Scourge has high horizontal speed but low vertical speed.

    Lore: When the Sea King, Amidias refused to partake in the forbidden ritual to awaken the Moon Lord/The Dark Lord from his slumber and imprisonment on the moon the Jungle Tyrant King, Yharim had the witch Calamitas evaporate all of the seas water with fire and brimstone. This event caused the great sea worm, now known as the Desert Scourge, to go on a rampage. Deprived of its previous food source, Crab and Shark meat, it devoured all of the inhabitants of the now dried up sea kingdom. Now the sea worm has dried out and become a hollow shell of its former self, constantly seeking fresh meat for it to devour.

    Spawn: Can spawn naturally in the Desert biome after Skeletron has been defeated.

    The Perforators
    Perforator Bag - Expert Mode only.
    Bloody Worm Food - Summons the Perforators.
    Bloody Worm Tooth - 7% increased damage reduction and increased melee stats. 14% increased damage reduction and increased melee stats when below 50% life. Expert item.
    Blood Sample - Drops from the Perforators. Used to craft the weapons.
    Tooth Ball - Throwing weapon.
    Eviscerator - Powerful rifle that fires high-velocity blood clots.
    Bloody Rupture - Enemies release homing blood on death.
    Vein Burster - Throws a blood ball that sticks to tiles.
    Aorta - Yoyo that has a decent length.
    Sausage Maker - Strong spear.
    Blood Bath - Magic weapon that bathes your opponents in blood.
    Blood Clot Staff - Summons a blood clot to protect you.

    Perforator AI:
    Has 3 phases:

    Summoning it: After killing the Brain of Cthulhu a Perforator Cyst has a chance to spawn in the Crimson. Killing this enemy will spawn the boss. After you have defeated the boss you can craft the summoning item using Blood Samples and other Crimson items.

    Phase 1:
    All three worms spawn at once. The large one is slower and does more damage and is the primary boss. All worms can fire blood clots. The other two are smaller and the pimple worm shoots blood clots far more often than the others and is much faster.

    Phase 2:
    The first dead worm will spawn mini Perforators as soon as it is killed. Mini Perforators are incredibly agile and relentless. The two remaining worms gain increased attack power and speed.

    Phase 3:
    The second dead worm will spawn more mini Perforators when killed. The final remaining worm will gain increased attack power and speed.

    The giant toothy Perforator is almost immune to damage until the other Perforators are killed.

    Make an arena of platforms that goes up high. The worms have huge horizontal speed but low vertical speed.

    Lore: Once a single Eater of Worlds, the Perforators are separate entities that have lost the need for their eyes after evolving to live as a parasite inside the creature called the Brain of Cthulhu. If they lose their host, they burrow as a group to the depths of the crimson and wait for a new host to come across them. Unluckily for you, their new host is you.

    Spawn: Can spawn in the Crimson biome naturally after the Wall of Flesh has been defeated.

    The Hive Mind
    Teratoma - Summons the Hive Mind.
    Hive Mind Bag - Expert Mode only.
    True Shadow Scale - Drops from the Hive Mind. Used to craft the weapons.
    Rotten Brain - Gives increased damage but lowered movement speed as health decreases. Shade rains from the sky when damaged. Expert item.
    Dank Staff - Summons a dank creeper to fight for you.
    Perfect Dark - Throws a vile ball.
    Rot Ball - Throwing weapon.
    Shaderain Staff - Fires a shaderain cloud to rain shade on your enemies.
    Shadethrower - Sprays shade flames at enemies.
    Shadowdrop Staff - Rains a huge spread of shade drops from the sky.

    Hive Mind AI:
    Has 2 phases:

    Phase 1:
    Similar to Brain of Cthulhu but doesn't start off with any creepers. Dank Creepers will spawn in large groups at certain intervals. Hive Mind can also fire a spread of vile clots. Hive Mind will also spawn Devourers and Eaters of Souls as it takes damage.

    Phases 2:
    Similar to Brain of Cthulhu phase 2 but it takes MUCH less knockback. The mind will gain more knockback resistance as health gets lower and will completely ignore knockback when below 30% life. Hive Mind can fire a star-pattern of vile clots as well as the regular spread of vile clots. Can spawn Dank Creepers as well as Dark Hearts at certain intervals.

    Hive Mind gains a huge amount of defense while any Dank Creepers are active (Phase 1 only). Dank Creepers leave shade clouds behind when killed.

    High speed/mobility will allow you to avoid most of the Mind's projectiles. This is especially helpful in phase 2 where it chases you down.

    Lore: The Hive Mind, the grotesque creature that lies in the depths of the corruption, is actually a colony of creatures that travel together, combining their abilities to form a greater presence responsible for spreading and sustaining the corruption. Corruptions are just breeding grounds to creatures which form larger and larger clusters.

    Spawn: Can spawn in the Corruption biome naturally after the Wall of Flesh has been defeated.

    The Slime God
    Abyssal Tome - Fires a blob of darkness that goes through blocks and burns enemies with black flames.
    Corroslime Staff - Summons a corro slime to fight for you.
    Crimslime Staff - Summons a crim slime to fight for you.
    Eldritch Tome - Fires eldritch tendrils that burn enemies with black flames.
    Mana Overloader - Reduces life regen if mana is above 50%. Gives magic damage and increased max mana. Magic attacks heal if mana is below 25%. Expert item.
    Purified Gel - Used to craft Statigel equipment.
    Slime God Bag - Expert Mode only.
    Overloaded Sludge - Summons the Slime God. Use before Hardmode if you don't want to die.

    Slime God AI:
    Has 2 phases:

    Phase 1:
    Both Gods and the Core spawn at the same time. The Core is immune until both gods are dead. Both Gods spawn smaller slimes as they take damage. When at half HP each God will split into two smaller version of itself with half HP. Can fire abyss balls.

    Phase 2:
    When both gods are dead the Core becomes vulnerable. It will fly around like mad and fire small amounts of abyss balls very quickly.

    Both phases can fire abyss mines that linger and do massive damage. In phase 1 both gods, while standing still, fire abyss balls more quickly.

    Stay a medium distance away from the Gods. This allows you ample time to dodge their projectiles.

    Lore and Origin: The Slime God was the first ruler of Slimedom, and a vociferous opponent of the Jungle Tyrant/Lord of the Cosmos Yharim. He led armies of gelatinous fighters including his own son, who we now know as King Slime, against Yharim's demigods and was very successful. Eventually, Yharim got fed up with the Slime God and mind-controlled his heir, made him overthrow his father, and forced the slimes to follow the Jungle Tyrant till the end. The Slime God (who at the time was a normal, yet large slime) started to delve into insanity. He gathered other outcast slimes (Ebonian and Crimulan) to form a cult. The crimulan and ebonian slimes formed together to become their own gods, with the slime god collapsing in on himself from his incredible power, forming a small but extremely volatile core. He then channeled the power of the Corruption and Crimson to become what he is today, a God of all things Slimy.

    Spawn: Each God can spawn in the Slime Rain event naturally in Hardmode.

    Cryogen Bag - Expert Mode only.
    Cryo Key - Used at night in the snow biome to summon Cryogen.
    Effluvium Bow - Fires ice mist arrows that can freeze enemies.
    Glacial Crusher - Throws icebergs that can freeze enemies.
    Ice Star - Throwing stars that home in on enemies but cannot be recovered after being thrown.
    Snowstorm Staff - Fires a snowflake that hovers around the mouse cursor.
    Bittercold Staff - Fires homing ice shards.
    Permafrost - Powerful axe that summons Cryogen's Ice Bombs on enemy hits that split into ice shards.
    Cryo Bar - Drops from Cryogen. Used to craft Frost Armor as well as the weapons.
    Soul of Cryogen - Allows flight, gives stat boosts for all classes, and melee attacks inflict Frostburn and have icy dust effects. Expert item.

    Cryogen AI:
    Has 6 phases:

    Phase 1:
    Teleports and fires a star-shaped barrage of frost bolts. Will summon Cryocores as health depletes.

    Phase 2:
    It will begin to rain/snow. Cryogen will attempt to fly above the player and rain icicles down on them. Fires a barrage of frost bolts. Will summon Aurora Spirits as health depletes.

    Phase 3:
    Cryogen goes crazy and tries to ram into the player. Fires barrages of frost bolts and ice shards. Will summon Cryocores at all times regardless of health level.

    Phase 4:
    Cryogen gets faster and still tries to ram the player. Fires barrages of frost bolts. Will summon Cryocores and Aurora Spirits at all times regardless of health level.

    Phase 5:
    Cryogen spins in place while firing frost bolt barrages, ice shards, and star-shaped frost bolt patterns. Will summon Cryocores and Aurora Spirits.

    Phase 6:
    Cryogen's Core will try to ram the player. Fires frost bolts and ice shards at high velocity. The rain will stop when this phase is killed.

    Cryogen's final phase gains massive attack and defense boosts as health depletes.

    Drink a warmth potion! This will reduce the cold damage (chill/forzen) effects that its' projectiles can cause.

    Lore: Yharim's prison for the magic of the ice castle, Cryogen, is a representation of Yharim's bitter cold hatred for the archmage of ice. When Yharim was young he ventured from the jungle temple to the ancient ice temple where the archmage Permafrost resided. Yharim asked to learn from him in order to "peacefully" calm the denizens of the underworld. But the archmage saw through his ruse and viewed only bitter contempt within Yharim's heart and the fiery urge to annihilate the underworld obsidian towers and their inhabitants. When the archmage refused Yharim kindly took his leave, bowing to the archmage and returning to his home. However, the archmage had not realized that Yharim had a contingency plan in place; Yharim had expertly placed magical runes hidden in a pocket dimension right outside the ice temple. Within minutes after Yharim took his leave he activated the runes, causing the entire ice temple to be enveloped in pure darkness. Cryogen is what remains, a mindless frozen structure that was once trapped by Yharim due to it's uncontrollable nature and powerful magic. Little does the Terrarian know that defeating the Wall of Flesh will rouse far more than mere spirits upon its' defeat...

    Spawn: Can spawn in the Snow biome naturally after Plantera has been defeated.

    Brimstone Elemental
    Abaddon - Makes you immune to Brimstone Flames. Very useful for the Calamitas fight.
    Seething Discharge - Powerful spell that fires a barrage of brimstone bolts and hellblasts.
    Charred Idol - Used in the Calamity Biome to summon her.
    Brimlance - Enemies explode on hit and drop fire shards on death.
    Gehenna - Drops brimstone fireblasts from the sky occasionally. Expert only.

    Brimstone Elemental AI:
    Has 3 phases:

    Phase 1:
    She will teleport to random locations and leave behind brimstone eruptions as she travels.

    Phase 2:
    She will fly around rapidly above the player and fire brimstone fireblasts.

    Phase 3:
    She will close her rose petals to become highly resistant to damage. While like this she will fire barrages of brimstone bolts and hellblasts.

    All phases:
    As her health gets lower she will teleport more frequently, become faster, and shoot her projectiles more often.

    Hide behind blocks when she closes her rose petals. None of her projectiles can travel through blocks.


    Eye of Desolation - Used at night to summon Calamitas.
    Calamitas Bag - Expert Mode only.
    Ashes of Calamity - Dropped by Calamitas. Used to craft many items.
    Void of Calamity - Grants the wearer a massive increase to all damage but also a massive reduction to damage resistance. Brimstone hellfire can rain down when damaged.
    Entropy's Vigil - Summons Calamitas and her brothers to fight for you.
    Havoc's Breath OR Brimstone Flameblaster - The flamesprayer is a flamethrower that burns enemies with black flames, the flameblaster shoots fireballs instead of a flame stream.
    Lashes of Calamity - Fires brimstone fireballs that penetrate infinitely until a tile is hit.
    Oblivion - Powerful yoyo that fires brimstone lasers while enemies are near.

    Calamitas AI:
    Has 2 phases, 3 on Expert Mode:

    Phase 1:
    Acts like Retinazer but much more powerful. Lasers inflict a strong debuff and increase in velocity as they travel. Lasers split into three fast homing lasers after a couple seconds.

    Phase 2:
    Calamitas becomes enraged and resurrects her brothers (Catastrophe and Cataclysm) to defeat you. Calamitas herself begins firing hellfire balls that do massive damage along with her regular laser attacks. Catastrophe (the grey one) will breath brimstone fire and charge at you. His charges become much more brutal and fast as his health gets lower. Cataclysm (the red one) will breath brimstone fire and charge at you. His brimstone breath becomes MUCH larger and more damaging as his health lowers. Calamitas will summon a swarm of Life Seekers when her health reaches 55% and 10% respectively.

    Phase 3 (Expert):
    Calamitas' brothers MUST be defeated in Phase 2 for her to take reasonable damage again. At 55% and 10% health Calamitas will resurrect her brothers again instead of summoning Life Seekers.

    Wear any equipment that increases your speed. If you can fly around fast enough she'll never be able to hit you and you'll avoid her brothers.

    Lore and Origin: Calamitas' true name is unknown, she was born to a family of very skilled mages who were in hiding from a large, angry mob inside of a cave. They taught her how to master light and dark magic, but also to use both types for good, never for harm or evil. One morning, Calamitas woke up to find her parents and siblings dead, hung on crucifixes by the angry mob. Filled with hatred, Calamitas forgot what her parents taught her, and brought devastation upon the mob, burning them with hellfire and teleporting them to the underworld to be tortured forever. Calamitas retreated to the cave and realized what had happened. She practiced the forbidden magic of necromancy in order to revive her parents and 2 brothers, until she heard an unknown voice telling her to seek refuge in the Jungle. After this, Calamitas wandered until she found Yharim, who had heard of her power over the arcane and recruited her into his army of evil warriors. When Amidias refused to help Yharim in a certain ritual Yharim had Calamitas incinerate the oceans, thus causing the Desert Scourge to go on a rampage. But the good in Calamitas still existed and one day Calamitas betrayed Yharim to help Braelor and Statis, two of Yharim's most valiant opponents. When Yharim heard of her betrayal he cursed her, turning her into a calamitous eyeball, the origin of her current name. Today, Calamitas trusts no one and kills anything she sees. She has mastered necromancy and revived her brothers as monstrous eyeballs just like herself.

    Spawn: Can spawn during the Blood Moon or Solar Eclipse events naturally after the Golem has been defeated.

    The Leviathan
    Leviathan Bag - Expert Mode only.
    Leviathan Ambergris - Boosts many stats while in water, you leave damaging seawater behind as you move, and you emanate a toxic aura when hit while underwater. Expert item.
    Atlantis - Magic weapon that shoots tridents in a line. Extra tridents spawn after a few moments that deal extra damage.
    Brackish Flask - Throwing weapon that annihilates the area with poisonous seawater.
    Greentide - Melee weapon that summons toxic seawater from the sky on enemy hits.
    Leviatitan - Ranged weapon that fires seawater and toxic seawater blasts. Toxic water blasts do much more damage.
    Lure of Enthrallment - Summoner weapon that summons a siren lure turret. Lasts for 2 minutes and only one can be active at a time.
    Siren's Song - Magic weapon that fires treble clefs that confuse enemies. Some treble clefs can ignore enemy pierce resistance.

    Leviathan AI:
    Has 3 phases:

    Summoning it: The Leviathan fight can only be started by killing an enemy that spawns in the ocean at any time (you can fight the Leviathan at any point in the game by killing it). You MUST be in the water for the enemy to spawn.
    Once summoned the Leviathan and her Siren Lure will attack.

    Phase 1:
    The Leviathan: The Leviathan is highly resistant to all damage and will charge at the player from either of the four corners of the screen. Keep any eye on the minimap for her head icon when she teleports. Her goal is to block your projectiles from hitting her siren lure.
    The Siren: The Siren is very agile, fires many projectiles, and spawns many enemies. You need to kill her in order to end the battle.

    Phase 2:
    When her lure gets below 66% life the Leviathan becomes faster. The Siren Lure shoots faster and more frequently, charges more quickly, and summons more minions.

    Phase 3:
    When her lure gets below 33% life the Leviathan becomes faster. The Siren Lure shoots much more quickly, charges very quickly, and summons minions more frequently.

    The Leviathan is faster and her lure is more aggressive and does more damage.

    Being underwater or wet makes the Leviathan and her lure less aggressive.

    Lore and Origin: The Leviathan was once far smaller compared to the massive beast she is now. She was a fairly large armored anglerfish and extremely territorial, often shredding those foolish enough to enter her section of the dark abyss in her steely jaws or by sending her entourage of males to do the work for her. However, after years of devouring most of the local wildlife she became bloated, and could no longer move herself at a decent speed. She resorted to forsaking her back half by ramming her side against an underwater cliff; the cliff side cracked and fell, tearing her in half. She survived this and left her home in the abyss, leading her to seek out prey located in shallower waters. She adapted to capturing the local divers in her jaws by forming her lure into an attractive siren of the female persuasion. The divers would become mesmerized by her beauty moments before feeling the harsh crash of the Leviathan's jaws shearing them in half. Now the Leviathan waits patiently for the next easily-infatuated diver to approach or attack its' precious lure.

    The Plaguebringer Goliath
    Toxic Heart - Plagues the player if above 85% life. Gives the player a plague AoE that annihilates all that come near you. Expert item.
    Plaguebringer Goliath Bag - Expert Mode only.
    Abomination - Used at night in the Jungle to summon the Plaguebringer.
    Diseased Pike - Spawns plague seekers on enemy hits.
    Mephetic Sprayer - Very powerful flamethrower that causes plague damage.
    Pandemic - Spawns plague seekers when enemies are near.
    Virulence - Powerful sword that releases a spray of plague dust on swing.
    The Hive - Extremely powerful rocket launcher that can launch four different types of rockets. All rockets release bees that vary in strength on death.
    Pestilent Defiler - Extremely powerful pistol that fires exploding plague rounds that release three more bullets on death.
    Plague Staff - Very powerful staff that launches a barrage of plague fangs.
    Malevolence - Very powerful bow that fires exploding plague arrows that release powerful bees on death.

    Plaguebringer Goliath AI:
    Has...a lot phases:

    Phase 1:
    The goliath acts like an extremely powerful Queen Bee that can charge more quickly, fire powerful plague stingers and plague rockets, spawn plague bees that vary in strength and size, and will enrage if the player ever exits the Jungle biome.

    Phase 2 (Expert Mode):
    At 70% life the goliath will spawn a shade of herself that has similar abilities to her own. However, the shade is nowhere near as damaging or threatening as the goliath herself, but it should be taken down as soon as possible to avoid getting obliterated by the onslaught of projectiles that happens while it's alive.

    Phase 3:
    At 50% life until death the goliath has a chance to activate her Plague Nuke Barrage. This will be indicated by the message that will be shown in the bottom left of the screen, upon which the player has 5 seconds to get under something solid. Once the 5 seconds have passed a barrage of about 30 plague missiles will rain down from above and cause massive damage if the player isn't under solid tiles.

    Phase 4 (Expert Mode):
    At 40% life the goliath will spawn another shade of herself. It is again highly advised to defeat it before bringing the battle to the goliath herself again.

    Phase 5 (Expert Mode):
    At 10% life the goliath will spawn a final shade of herself. This is the most difficult part of the battle.

    The goliath and the shade will both get FAR more aggressive as their health lowers. Exiting the Jungle for more than 10 seconds will instantly kill you AND cause the goliath to despawn.

    The goliath will summon shades of herself at certain intervals. The goliath's projectiles gain damage boosts as her health reaches certain intervals (75%, 50%, and 25% respectively). The goliath has a FAR greater chance to fire her rockets as her health gets lower. The goliath gains a large defense boost as her health lowers, much like the Expert Queen Bee. The goliath's stinger projectiles explode.

    Fighting underground may be better since it will provide cover from her barrage of nukes and her projectiles.

    Lore and Origin: Plaguebringer Goliaths used to be Queen Bees, until Yharim unleashed a bio-tech virus that rotted the bees out from the inside. Eventually the virus reached the bee's brain and made them fly to Yharim's lair to be fitted with Machine-Guns, plagued Flamespitters, Rotting Rockets, Holographic Devices to confuse a foe, and lastly, tough plating made from a Chlorophyte-Titanium alloy. Hornets were also effected by the Virus, and were outfitted with deadly, plagued stingers, as well as the same tough plating. But only the former Queen Bees were given the title of Plaguebringer Goliath. These abominations carried out some of Yharim's deadliest plans, and captured many a traitor for the Jungle Tyrant to feed to the Devourer. Entire hives became plagued, giving Yharim a mindless army of bees.

    Spawn: Can spawn in the Jungle biome naturally after the Moon Lord has been defeated.

    The Profaned Guardians
    Profaned Shard - Used to summon the Guardians. Materials for it are dropped by post-Moon Lord Hallow and Underworld enemies.
    Profaned Core - Used to summon Providence in either the Hallow or Underworld.

    Profaned Guardian AI:
    Has 4 phases:

    Summoning them: In order to summon the Guardians you need to kill new Underworld and Hallow enemies that spawn when the Moon Lord is defeated. They will drop the item you need.

    Phase 1:
    Three guardians spawn at once. One is the main guardian which charges at the player and is immune to all damage until the other two guadians are dead, also fires a large barrage of daybreak spears. Second is the defender guardian which stays close to the main guardian and occasionally charges at you quickly, also fires daybreak spears. Third is the healer guardian which stays close to the main guardian and very rarely charges at you quickly, also fires damaging orbs that home in on the player and instantly reduce the players HP if they are hit.

    Phase 2:
    When both of the other guardians are down and the main guardian hits 75% health it will start shooting giga flares that explode into flame trails.

    Phase 3:
    When the main guardian hits 50% health it will start charging slightly faster.

    Phase 4:
    When the main guardian hits 25% health it will start leaving exploding dust behind as it charges.

    All phases:
    If you exit the Hallow or Underworld the Guardians become immune to all damage.

    Don't move around too quickly as this will lead to you ramming into the many projectiles the guardians fire. Take your time and observe how the boss functions.

    Providence, the Profaned God
    Providence Bag - Expert Mode only.
    Rune of Cos - Used in different biomes to summon the Sentinels of the Devourer. Fly around your world and use it in different locations.
    Holy Collider - Powerful true melee blade that summons holy flame barrages on enemy hits.
    Purge Guzzler - Powerful magic weapon that fires three holy beams that explode. Ignores some enemy immune frames.
    Blissful Bombardier - Powerful rocket launcher that fires holy missiles that leave a trail of exploding dust behind.
    Molten Amputator - Throwing scythe that erupts into molten globs on enemy hits.
    Elysian Wings - Very powerful wings that leave holy flames behind as they flap. Dropped by Providence when killed in the Hallow in Expert Mode.
    Elysian Aegis - Very powerful shield that allows the player to dash and gives many other buffs. Dropped by Providence when killed in the Underworld in Expert Mode.

    Providence AI:
    Has a lot of phases. She switches through these randomly:

    Phase 1:
    Providence will fly back and forth above the player and fire holy flame blasts that erupt into holy flames on death that travel horizontally.

    Phase 2:
    Providence will fly directly above the player and drop holy flames that split into horizontally OR vertically travelling holy flames on death.

    Phase 3:
    Providence will hide inside of her cocoon and become nearly immune to all damage. During this she will emanate damaging orange holy flames and healing green holy flames. Try to run into the green flames to heal yourself.

    Phase 4:
    Providence will fly back and forth above the player and fire molten blasts that explode into molten globs that linger on death.

    Phase 5:
    Providence will fly directly above the player and drop holy flare bombs that linger and shoot holy flames that follow the player.

    All phases:
    Every 7.5% health Providence loses she will spawn a profaned guardian. There are three types she can spawn.
    Providence becomes much more aggressive as her health gets lower.
    If you exit the Hallow or Underworld Providence will be entirely immune to damage.


    -Pay close attention to your surroundings and focus on dodging the flares.
    -Focus on the guardians whenever they spawn, their varied effects can make providence a nightmare en mass.

    Sentinels of the Devourer
    They are a cross between minibosses and actual bosses. They drop materials for the new Cosmic Worm.

    Summoning them: They are summoned using the Rune of Cos. One is summoned in the dungeon, another in the sky, and the final one in the underworld.

    The Ceaseless Void

    Ceaseless Void AI:
    Has 4 phases:

    Phase 1:
    It spawns with 3 groups of Dark Energy, each with different AIs.

    Phase 2:
    At 70% health the Void will spawn 3 larger groups of Dark Energy.

    Phase 3:
    At 40% health the Void will spawn 3 even larger groups of Dark Energy.

    Phase 4:
    At 10% health the Void will spawn 3 final giant groups of Dark Energy.

    All phases:
    The Void will fire a laser orb at you occasionally that can freeze you and do massive damage.
    The Void is immune to all damage while any Dark Energy enemies are alive.

    The easiest way to defeat the Dark Energy is to use high knockback against them.

    The Storm Weaver

    Storm Weaver AI:
    Has 2 phases:

    Phase 1:
    The weaver's body and head are nearly immune to all damage, hit the tail to deal damage to it as it takes massive damage. The weaver will spawn Stasis Probes when you attack its' body. The body will reduce the piercing of all projectiles to 1. The Weaver will only attack you if you aren't on the ground, think about the Crawltipedes from the Solar Pillar.

    Phase 2:
    The Weaver will shed its' armor and reveal the flesh underneath. It has much less defense in this form but is faster and more deadly. The body will spawn more powerful Stasis Probes when you attack it. The body reduces the damage of piercing projectiles, the more pierce a projectile has the less damage it does.

    All phases:
    The Weaver will nearly double in speed if you exit the sky/space biome.

    Stay on the ground and don't panic if you're almost dead. Panicking will often lead to you trying to outrun the weaver, which is not possible.

    Signus, Envoy of the Devourer

    Signus AI:
    Has 3 phases:

    Phase 1:
    Signus will fly towards the player and teleport to random locations. As his HP gets lower he teleports more quickly and moves toward the player more quickly. After exactly 3 teleports he will switch to his next phase.

    Phase 2:
    Signus will fly very quickly back and forth above the player and shoot cosmic energy flames. The lower his HP the more flames he shoots.

    Phase 3:
    Signus will fly above the player and charge very quickly at them. If his HP is low he will spawn cosmic energy behind him that explodes after a few moments. He becomes far faster when he charges as his health gets low.

    All phases:
    When Signus reaches half HP he begins firing cosmic energy flames from directly above the player in a random spread.
    Every 15 times you hit Signus he will spawn a Cosmic Lantern that will chase the player very quickly and deal a large amount of contact damage.

    Piercing weapons will make destroying the cosmic lanterns much easier.

    The Devourer of Gods
    Cosmic Worm - Used at night to summon the Devourer.
    Devourer of Gods Bag - Expert Mode only.
    Nebulous Core - Increased max mana, magic damage, and magic crit chance. Decreased mana consumption, stars fall when damaged, and you are protected by floating nebula stars. Expert item.
    Deathhail Staff - Summons a storm of purple and blue lasers from the sky.
    Deathwind - Fires purple and blue lasers.
    Eradicator - Boomerang that can be auto-thrown and has a chance to fire lasers when enemies are near it.
    Staff of the Mechworm - Summons a mechworm to fight for you.
    Excelsus - Powerful sword that summons laser fountains on enemy hits.
    The Obliterator - Yoyo that spawns pink and blue lasers when enemies are near.

    Devourer of Gods AI:
    Has 4 phases:

    Phase 1:
    Fires nebula lasers and attempts to eat the player.

    Phase 2:
    At 80% life the Devourer will begin to charge up and fire lightning bolts that start slow but gain speed very quickly. Speed increases and he begins to summon Stasis Probes and Devourer Spawns as he takes damage.

    Phase 3:
    At 60% life the Devourer will begin to fire star bolts that home in on the player. Speed increases again and he now has a greater chance to summon Probes and Spawns.

    Phase 4:
    At 40% life the Devourer will begin to fire gravity bombs that float and slowly home in on the player. Speed increases again and he now has a greater chance to summon Probes and Spawns.

    Phase 5:
    At 20% life the Devourer will begin to fire nebula orbs that travel in random directions very quickly. Speed increases again and he now has a much greater chance to summon Probes and Spawns.

    Phase 6:
    At 15% life the Devourer's Tail will become immune to damage like the body is. Now you have no choice but to attack the head.

    At 50% life the Devourer will begin to fire Frost Beams that can freeze the player. Below 10% life the Devourer goes insane.

    All phases:
    Head does massive damage and has a chance to chill the player if they are hit. The body segments are nearly immune to all damage. AI changes to flying if the player gets too far away from the head. The body will kill projectiles if they hit the segments. The head fires a laser orb occasionally that will launch freezing beams at the player.

    The Devourer's head and tail take 4 times the normal damage from all weapons. This changes to 2 times when he gets below 50% life.

    Lore: The Devourer of Gods, originally known as a mere myth in Terrarian legends, is a monstrous cybernetic serpent from the depths of an eldritch-conceived pocket dimension. It's home is devoid of all lifeforms with an endless blanket of hazy purple mist extending as far as the eye can see. This was not always the Devourer's home as it used to tunnel through the earth in the Terrarian's world, eating and crushing all that dared to stand in its' way. However, as the Devourer's food sources became more adept at avoiding its' attack patterns it began to starve, leading it to use the power of those it devoured to tear a hole in the dimensions. This is now where the Devourer hides, awaiting for some foolish challenger, be it god or otherwise, to awaken it from it's slumber. The Devourer will occasionally launch 'sneak attacks' by tearing through the dimensions and eviscerating unsuspecting victims to feed it's every-growing segments.
    Origin: The Devourer came to be after Lord Yharim discovered that a giant sentient vibrant purple worm creature had killed and eaten a platoon of his best soldiers. Yharim originally wanted to kill the creature for revenge, but instead he found a better purpose for the beast. Yharim made a deal with the Devourer, as long as the Devourer would serve him until death he would feed the Devourer the most powerful entities he could capture. The Devourer agreed, and soon after Yharim captured his two most hated traitors, Braelor and Statis. Yharim threw them inside the pocket dimension without any way to defend themselves. Yharim watched and waited until he could hear the screams of the two demi-gods as they were crunched and torn to bloody pieces by his newfound pet. Afterwards Yharim rewarded the Devourer further by armoring him with reinforced spiked steel shells, specifically designed to resist piercing and explosive attacks.

    Summoning it - The Birb spawns in the Jungle after the Moon Lord has been defeated. It drops Effulgent Feathers needed to craft the Dragon Egg.

    Rouge Slash - Fires a triple burst of red air blades.
    Golden Eagle - Fire a precise spread of 5 bullets.
    Gilded Proboscis - Long spear that heals the player on enemy hits.

    Bumblebirb AI:
    Has 3 phases:

    Phase 1:
    Flies at the player quickly trying to ram them.

    Phase 2:

    Lines up with the player horizontally and attempts to charge into them at a fast speed.

    Phase 3:
    Lands on the ground and summons smaller bumblebirbs to defend itself. If more than 3 Birbs are active the boss won't enter this phase.

    Small Birbs can summon more small Birbs if there are less than 3 of them active.

    Just focus on the main Birb. Trying to defeat the small ones first will lead to an infinite cycle of misery.

    Jungle Dragon, Yharon

    Items start from the top right and go down!
    Dragon Egg - Used in the Jungle to summon Yharon.
    Yharon Soul Fragment - Dropped by Yharon on Expert Mode. Used to craft Expert dev. weapons.
    Yharim's Gift - Gives the player a large amount of defense while outside the Jungle. Meteors rain down when you are hit. You spawn exploding dragon dust as you move. Expert item.
    Yharon Bag - Expert Mode only.
    Yharon's Kindle Staff - Summons the Son of Yharon to fight for you.
    Dragon's Breath - Fires a barrage of exploding dragon's breath rounds.
    Phoenix Flame Barrage - Drops a deluge of holy fireballs.

    Jungle Dragon, Yharon AI:
    Has 4 phases:

    Phase 1:
    Yharon will move similarly to Duke Fishron albeit much faster. For his first attack he will spit fireballs in random directions with random velocities occasionally that linger and slowly home in on the player; after around 5 to 10 seconds the fireballs will explode. His second attack is charging you down very quickly which happens after all of his projectile-based moves. His third attack is spawning two flare tornadoes, one tornado will slowly fall below him and leave a flarenado; the second one will home in on the player at increasing speeds until it either hits a tile or the player, upon which a second tornado will spawn.

    Phase 2:
    At 70% life Yharon will roar and initiate murder mode. In this phase he gains a ton of speed and various other attacks. For his first attack he will spin in a circle and summon a large amount of dragon dust that flies outwards and explodes after a few seconds. For his second attack he will charge the player at fast speeds which happens after all of his projectile/NPC spawning moves. His third attack is spawning a large flare that homes in on the player quickly, when it dies it spawns a MASSIVE Infernado.

    Phase 3:
    At 40% life Yharon will roar again and initiate berserk murder mode. In this phase he is INSANELY fast and uses most attacks from phases 1 and 2. For his first attack he will spin in a circle and summon a large amount of dragon dust that flies outwards and explodes after a few seconds, he will also spit the same fireballs from phase 1. For his second attack he will charge at insane speeds which happens after all of his projectile/NPC spawning madness. His third attack is spawning two regular flare tornadoes that both fall to the ground and spawn flarenadoes, but he also fires a large flare that homes in and spawns a giant Infernado.

    Phase 4:
    At 10% life Yharon will turn invisible and try to teleport either above or below you. Use the minimap to pinpoint where he is. After teleporting he will charge 1 to 3 times very quickly. He can only be hurt when he charges in this phase.

    Projectiles at certain health levels:
    When Yharon is below 90% health he will begin summoning flaming meteors from the sky, the amount increases the lower his health is. When Yharon is below 70% health he will begin summoning giga flares that split into phoenix flame trails, the amount increases the lower his health is.

    Yharon is much faster compared to Normal mode.

    Yharon will become a tanky beast whenever you exit the Jungle after 10 seconds have passed. Stay in the Jungle if you want to hurt him!

    Leave the Jungle for a short time if the area gets too hectic. Remember, you have 10 seconds when outside the Jungle each time you exit it, might as well use them.

    Lore: Yharim grew up with no one besides his monstrous cohorts to keep him company after the passing of (nearly) his entire family...with the exception of his leal dragon guardian, Yharon. Long ago, a powerful ranger found an egg within the depths of the Jungle Temple. She gifted the egg to her son, Yharim, to raise as a companion while she was away on her missions. Before the egg hatched it was tossed into the underworld lava, along with Yharim's entire family due to the arrogance and despicable nature of the elder brother. However, the heat of the lava only caused the young dragon to mature more quickly. Soon, it hatched into a furious beast, and was able to save Yharim from his demise, though the same could not be said for the rest of his family. Badly burned and filled with hatred and contempt, Yharim slowly crawled onto the back of his faithful companion. The dragon comforted him as best it could before Yharim commanded that they return to the temple, a new power and order was about to rise. From there the dragon aided Yharim in annihilating the corrupt leaders of the jungle and putting the power in the hands of someone with a broken heart and many scars. The dragon was more than just a mere friend to the tyrant, the warmth and light from the dragon's soul often comforted the tyrant king in times of great depression. Without his pet, the tyrant would've been dead long ago.

    Supreme Calamitas (now with 200% more fire and explosions)
    The true battle. The first one was just a clone.
    The boss is nearly done and will be released in the new update.

    Trust me when I say this, it's a lot harder than the first one. Good luck defeating her, you're gonna need it.

    Planned boss progression:
    Current Progression:
    King Slime
    Desert Scourge
    Eye of Cthulhu
    Eater of Worlds/Brain of Cthulhu
    Queen Bee
    The Perforator/The Hive Mind
    Slime God
    Wall of Flesh
    The Destroyer
    Brimstone Elemental
    Skeletron Prime/The Twins
    The Golem
    Plaguebringer Goliath
    Duke Fishron
    Lunatic Cultist
    Moon Lord
    Profaned Guardians
    The Devourer of Gods
    Supreme Calamitas

    Planned Boss Battles:
    Braelor & Statis (WIP)
    Andromeda (Martian Star Destroyer) (WIP, Space Boss)
    Yharim, Lord of the Cosmos/Soul of Yharim (WIP)
    Mega Mammoth Dragon (WIP, Superboss)
    Xeroc (WIP, Superboss)

    (only those that are actively contributing, all other contributors are in the Special Thanks section):

    The people in charge.
    @MountainDrew - Main programmer, discord admin, lore writer, concept creator, and mod creator.
    @Ziggums - Big boss spriter, discord moderator, lore writer, concept creator, and second in command.

    General help with programming and testing in multiplayer!
    @Grox The Great

    Biome/general programmer!

    The Art Creation/Spriting Team!
    @Triactis - Also a discord moderator
    @PhoenixBlade - Also a discord moderator
    @EchoNex - Also a discord moderator
    @TheFoxGoesMoo - Also a discord moderator
    Earth - Artist on Discord

    Music Creator!
    DM DOKURO's Cave Story remixed album - https://dmdokuro.bandcamp.com/album/dm-dokuro-presents-cave-story-arranged

    Video playthroughs!

    Support Banners
    CalamityBanner1.png CalamityBanner2.png CalamityBanner3.png CalamityBanner4.png CalamityBanner5.png
    (copy these urls into your signature if you'd like to support our work)

    Caustic Blood Banner:
    Devourer of Gods Banner:
    Dank Banner:
    Plaguebringer Banner:
    Desert Scourge Banner:

    Special Thanks!
    The Re-Logic team - For creating Terraria.
    @Drarky @Pbtopacio @ThatTerrariaGuy @Phantasmal Deathray @Gahtao @Trololololol @NyctoDarkMatter @Eli10293 @MiningdiamondsVIII - For help with spriting several weapons/projectiles and NPCs.
    @SnugBoat - For many incredible weapon and various other sprites.
    @ArmyFrog - For ore and various other sprites.
    @Eli10293 - For the new Cryogen and Cryogen weapon/item sprites.

    @DivermanSam - Statigel and Victide item sprites. Help with ore spawning code on boss kills.
    @thegamemaster1234 and @Kefke - For helping with spriting on this thread and giving constructive criticism when needed.
    @Spoopyro @Ziggums - For creating some awesome artwork of the bosses!
    @Gameraiders101 - For creating some of the tidy item and NPC banners!
    @NyctoDarkMatter - For creating another awesome mod banner!
    @BenGallegos - For creating an awesome mod banner!
    @Eldrazi - For his help with general coding work.
    @Fargowilta - For Calamity support in their mod!
    The Mod - http://forums.terraria.org/index.php?threads/fargos-mutant-mod-summons-and-souls.42291/

    @Gorateron - For creating the TModLoader help thread and creating the framework for the upcoming rune system.
    Help thread - http://forums.terraria.org/index.php?threads/official-tmodloader-help-thread.28901/

    @bluemagic123 and @jopojelly - For creating TModLoader and helping with code work.
    TModLoader - http://forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/

    @BaumProductions - For creating his awesome videos on the Exxo Avalon mod that got me into modding.

    @blahblahbal - For creating the Avalon modpacks.
    Avalon Mod - http://forums.terraria.org/index.php?threads/released-wip-terraria-avalon.378/

    @DivermanSam - For creating the Thorium modpack.
    Thorium Mod - http://forums.terraria.org/index.php?threads/the-thorium-mod.40788/

    @zadum4ivii - For creating the Tremor modpack.
    Tremor Mod - http://forums.terraria.org/index.php?threads/tremor-remastered.28695/

    @Venomalix - For creating the Ulterraria modpacks.
    Ulterraria Mod - http://forums.terraria.org/index.php?threads/ulterraria-reborn.34873/

    @Omnir - For creating the Omnir Nostalgia Pack and for letting us use his amazing sprites.
    Omnir's Mod - http://forums.terraria.org/index.php?threads/omnirs-nostalgia-pack.11875/

    silentzorah - For creating this masterpiece!

    And, of course, everyone that has downloaded the mod and supported our ideas!

    If I missed anyone please inform me!

    Version History
    V1.0 - Mod compiles with no errors.
    V1.0.1 - Added Homepage and Description to Mod Browser download.
    V1.0.2 - Updated to TModLoader V0.8.1.1
    V1.0.3 - Fixed item gravity bugs, added a new accessory, added more recipes for vanilla items.
    V1.1 - Fixed a lot of bugs, added new boss, added more items, added CalamityWorld and CalamityPlayer.
    V1.1.1 - Fixed bug where Devourer and Scourge have too much defense on Expert Mode, aerialite ore generates lower in the world.
    V1.1.2 - Aerialite ore no longer spawns in trees in large worlds. Thank you @ColinAV516 for reporting this.
    V1.1.3 - Aerialite ore SHOULD stop being generated in trees/world surface now.
    V1.1.4 - Devourer boss revamp. Bosses buffed. Ore spawns fixed.
    V1.1.4.1 - Bug fixes/general improvements
    V1.1.4.2 - Bug fixes/general improvements
    V1.1.4.3/4 - Added Holy Light debuff, more magic weapons, and buffed Devourer and Calamitas projectiles
    V1.1.4.41 - Added 20 more items, nerfed Devourer and Calamitas Expert projectiles, resprited some things, added 5 new enemy NPCs
    V1.1.4.42 - Just more bug fixes
    V1.1.4.43 - Added 30 new items and resprited a LOT of items/NPCs
    V1.1.4.44 - Bug fixes, resprites, balance changes, a new boss, and around 25 new items
    V1.1.4.45 - Bug fixes, balance changes, some new weapons
    V1.1.4.46 - More NPCs, bug fixes
    V1.1.4.47 - Updated to new tModLoader version
    V1.1.4.472 - Plague Charger no longer travel through walls. Multiplayer bug fixes.
    V1.1.4.473 - New music, more weapons, NPC gores, multiplayer bug fixes.
    V1.1.4.474 - More weapons, balance changes.
    V1.1.4.4741 - Mechworm now scales with minion slots and damage, DoG nerfs more piercing weapons/projectiles.
    V1.1.4.4742 - Melee version of the Royal Knives now deal melee damage.
    V1.1.5 - Fixed some bugs. A ton of new items and 3 new bosses.
    V1.1.5-V1.1.5.071 - Updating sprites and code. Adding a few cool weapons here and there.
    V1.1.5.08 - Added more items. Changed a lot of recipes and removed some unnecessary items. Improved boss AIs.
    V1.1.5.09 - Added a chicken.
    V1.1.5.091 - Added boss masks. Upgraded Yharon and optimized certain projectiles.
    V1.1.5.093 - Added 20 more weapons. Upgraded Yharon again, updated Hive Mind P2, updated many recipes.
    V1.1.5.094 - Added 20 more weapons/items including boss trophies. Updated some boss battles to work better.
    V1.1.5.0947 - Added 26 new accessories/weapons. Updated some boss battles and many sprites.
    V1.1.5.0948 - Added 16 new items/weapons. Updated some boss AIs and updated a ton of sprites again.
    V1.1.5.0949 - Added 10 new items. Updated some boss AIs and updated a ton of sprites again.
    V1.1.6 - 30 new items. Updated Yharon AI. Updated many AIs. Multiplayer stability fixes.
    V1.1.6.1 - Moves boss progression around a bit. Updated sprites.
    V1.1.6.11 - Changed Devourer to be more difficult. Updated sprites.
    V1.1.6.12 - Changed Devourer. Updated some items.
    V1.1.6.13 - Updated for tMod 0.9. Added new sprites. New boss mechanics.
    V1.1.6.14 - Fixed bosses despawning in multiplayer after single player death (experimental, bugs may occur).
    V1.1.6.15 - Added the Leviathan. 20 new items. Updated sprites.
    V1.1.6.16 - Updated boss despawns. 10 new items. Some updated sprites.
    V1.1.6.17 - Updated Yharon and DoG. 10 new items. Other fixes.
    V1.1.7 - Stuff
    V1.1.7+ - Lots of more stuff

    Attached Files:

    Last edited: Mar 19, 2017
  2. PhoenixBlade

    PhoenixBlade Dungeon Spirit

    Looks promising! Can't wait for more :D
  3. Atennu

    Atennu Skeletron Prime

    Those Sprites are really good. I hope this mod turns out great. I have hope for it :D
    MountainDrew likes this.
  4. EchoDuck

    EchoDuck Skeletron

    Nice sprites, and you said more will come. I can't wait
    MountainDrew likes this.
  5. Dragoon7

    Dragoon7 Terrarian

    Do the Weapons have any Special Effects like The Swords shoot out beams etc.?
    MountainDrew likes this.
  6. MountainDrew

    MountainDrew The Destroyer


    I just woke up from my sleep so I need to add the 'special weapons' that all shoot their own special projectiles. All of the Hardmode weapons have their own special projectiles that they all shoot :)
    Atennu likes this.
  7. MountainDrew

    MountainDrew The Destroyer

    5/27 - UPDATE! Added the NPC section, unique items, unique weapons, and the final tier of armor!
  8. MinerTurtle45

    MinerTurtle45 Dungeon Spirit

    The sprites are really good, and so are the weapons themselves!
    MountainDrew likes this.
  9. Celris

    Celris The Destroyer

    The only weird sprite I find weird is the Darklight Greatsword...that handle.
    Other than that, I look forward to playing this mod when its released.
    EDIT: The Exsanguination Lance handle also looks kinda weird.
    MountainDrew likes this.
  10. MountainDrew

    MountainDrew The Destroyer

    Just edited the hilt of the Darklight Greatsword. Let me know what you think :D

    Will do the Exsanguination Lance in a bit.
  11. MountainDrew

    MountainDrew The Destroyer

    The mod compiles! Now it's time to test everything.
    PhoenixBlade likes this.
  12. Jofairden

    Jofairden Retinazer

    Me approves.
  13. Cyanogynist

    Cyanogynist Cultist

    while true do hype
    Jofairden and MountainDrew like this.
  14. MountainDrew

    MountainDrew The Destroyer


    The Desert Scourge spawns! He's still a bit buggy with how he behaves but with time I'll be able to fix it :D

    Also, his Dried Seekers are a bit too vicious at the moment.
  15. MountainDrew

    MountainDrew The Destroyer

    5/30: Update! Expert mode NPCs now drop more modded items compared to normal mode.
    - Wall of Flesh now drops the Twisted Tendrils.
    - Made Hardmode mod bars easier to craft.
    - All item recipes have been quality checked.
    - All weapon recipes have been quality checked.
    - All weapons have been tested.
    - Nerfed certain armors and buffed others.
    - Devourer of Gods health nerfed.
    - Slime God buffed.
    - Desert Scourge Bag added.
    SamTerarrium likes this.
  16. MountainDrew

    MountainDrew The Destroyer


    The Devourer of Gods is up and running with some minor bugs. You thought the Destroyer was easy? Well, here is my answer to that :p
    Awcdrx likes this.
  17. MountainDrew

    MountainDrew The Destroyer

    - Devourer of Gods and Desert Scourge are less buggy.
    - Terratomere updated.
    - All projectiles checked.
    - All dusts checked.
    - All NPCs checked.
    - All armors checked.
    - Devourer of Gods now becomes enraged and doesn't despawn when daytime starts.
    - Devourer of Gods velocity increased, larger increase if in Expert Mode.
    - All item sounds checked.
    - Exsanguination Lance sprite updated.
    Last edited: Jun 1, 2016
    Crimwolf and SamTerarrium like this.
  18. Atennu

    Atennu Skeletron Prime

    wOW YOU update sooo fast. And i love the mod already. keep up the good work:)
    MountainDrew likes this.
  19. MountainDrew

    MountainDrew The Destroyer

    I have a LOT of free time right now :p

    I spent around 12 hours the past two days alone performing quality checks on everything :confused:
  20. Atennu

    Atennu Skeletron Prime

    Take a break ;-; the mod is high quality already.
    MountainDrew likes this.