Mnemonic_Horse.EXE
Steampunker
I'm asking because I generally play alone, and time and again I've gotten close to defeating a boss when suddenly WHAM, I'm dead and all my efforts and limited items were wasted. Discuss below.
The incident you described is pretty much in console. Not only is there usually multiple players but you can respawn practically as soon as you die. My siblings and I once fought Plantera around a shack on the surface of the jungle and when it enraged it just sat on the shack and killed us as we spawned. Since we spawned so rapidly though we eventually managed to kill it. Though we can beat all the bosses without dieing now, you can pretty much do this to every boss in some way.Bearing in mind this game is designed for single player rather than multi (having more than one person makes everything in this game stupidly easy), I'm going to say no.
You tried defeating the boss, you failed, so you have to start the fight from the start. It makes little sense just spawning back and taking down that last 1000 health you couldn't manage. This failure is the biggest reasonable punishment in the game, there is no need to take that away because you might want an equivalent of being revived for all of those 'second chances'.
You take away the punishment of failure and the need to restart, there will be far less incentive to bother trying to get skilled. The boss would die anyway, and you could just pick up the coins you dropped afterwards.
Especially if "fixing it" involves smashing it with a sledge hammer.Hey if it ain't broke, don't fix it.
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So, you want to go backwards and make it easier for singleplayer? Multiplayer is an addition and not the main focus, in terms of balance. Same story for PvP. The game shouldn't shift balance to something it never had full focus on.
Even if you make the bosses harder on multi, by what extent do you want to? This game's combat is quite simple, not to mention the AI. More than one target for the AI to focus on will make every player get real easy shots to do some serious damage. I remember one time, my brother was letting Plantera chase him while I just showed the plant with Crystal Bullets. The fight didn't last 30 seconds. This is one of those situations where when you try to balance it, it would either be a redundant change or you'd be better off playing single-player.
But yet, is it right that Multiplayer = Remove All Challenge from the game except for Moons (which appear to be balanced around Multiplayer)?
I'd be careful with buffing their defence based on player count. You'd be dealing with some exponential difficulty and devaluing low-damage weapons when there's a goodd amount of people.