DylanDoe21
Terrarian
Currently the mod has a decent amount of content, and is being actively updated so new content, bosses, and various other features are sure to come in the future!
2 brand new biomes, 1 new structure
The Spooky Forest:
The spooky forest is an autumn themed forest with many aspects of halloween, with jack o lanterns and creepy flora. The biome has it's own enemies, new abandoned house structures, a new friendly npc, and more.
In the underground, you can find special abandoned rooms with chests that have their own unique items.
The Living Hell
The living hell is, as the name says, a creepy biome themed around body horror in the underworld. It generates on the dungeon side of the world, and has it's own completely unique generation.
The living hell also has it's own unique structures and underground portion, with special loot.
The Creepy Catacombs
The creepy catacombs is a massive catacomb structure filled with caskets, and completely overgrown with strange plant life and moss. It can be explored throughout the game, specifically in prehardmode, hardmode, and also a new boss fight after golem. Will you be able to navigate through the overgrown maze like hallways?
(Also, all of these biomes are created when you make a new world, so if you want to experience the mod's content you will need to make a new world!)
The spooky forest is an autumn themed forest with many aspects of halloween, with jack o lanterns and creepy flora. The biome has it's own enemies, new abandoned house structures, a new friendly npc, and more.
In the underground, you can find special abandoned rooms with chests that have their own unique items.
The Living Hell
The living hell is, as the name says, a creepy biome themed around body horror in the underworld. It generates on the dungeon side of the world, and has it's own completely unique generation.
The living hell also has it's own unique structures and underground portion, with special loot.
The Creepy Catacombs
The creepy catacombs is a massive catacomb structure filled with caskets, and completely overgrown with strange plant life and moss. It can be explored throughout the game, specifically in prehardmode, hardmode, and also a new boss fight after golem. Will you be able to navigate through the overgrown maze like hallways?
(Also, all of these biomes are created when you make a new world, so if you want to experience the mod's content you will need to make a new world!)
4 brand new boss fights:
Rot Gourd
Rot gourd is a prehardmode early game boss. It will attack by using aggressive jumping attacks, along with dirt themed projectiles and nasty flies.
It has it's own unique loot, and a craftable armor set after its defeat.
Moco
Moco is a goofy nose-fly hybrid, who is meant to be fought in late prehardmode. He attacks with very fast mobility and nasty but deadly snot projectiles.
Like the other bosses, he has his own unique loot.
Orro & Boro
Orro and Boro are a worm duo who will fight together. In phase 1 they are connected, and in phase 2 they separate to fight you together, using various tag team and synced attacks to get rid of you. They also have their own unique drops and craftable armor set.
Big Bone
Big Bone is a massive skull plant creature who resides at the bottom of the creepy catacombs biome. He attacks the player with various plant magic attacks, and summoning special utility flowers to buff him during the fight. He has his own unique weapon drops as well.
(Spooky Mod also finally has boss checklist support!)
Rot gourd is a prehardmode early game boss. It will attack by using aggressive jumping attacks, along with dirt themed projectiles and nasty flies.
It has it's own unique loot, and a craftable armor set after its defeat.
Moco
Moco is a goofy nose-fly hybrid, who is meant to be fought in late prehardmode. He attacks with very fast mobility and nasty but deadly snot projectiles.
Like the other bosses, he has his own unique loot.
Orro & Boro
Orro and Boro are a worm duo who will fight together. In phase 1 they are connected, and in phase 2 they separate to fight you together, using various tag team and synced attacks to get rid of you. They also have their own unique drops and craftable armor set.
Big Bone
Big Bone is a massive skull plant creature who resides at the bottom of the creepy catacombs biome. He attacks the player with various plant magic attacks, and summoning special utility flowers to buff him during the fight. He has his own unique weapon drops as well.
(Spooky Mod also finally has boss checklist support!)
Other miscellaneous features:
-With this mod enabled, the halloween seasonal event will always be active in your world
There will also likely be new bosses, structures, and other small features, so if you are interested be sure to stick around!
Also feel free to ask questions if you have any, as I probably might have missed some info on here and there currently isn't a proper wiki for the mod. (The mod's in game description also contains information if you need)
With all that said, I hope everyone enjoys the mod and will be excited for what we have in store for the future!
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