Flippi
Skeletron
July 11th 2016
The summer continues as does the development of STW. We hope that everyone is enjoying their summer and we hope to help make it more enjoyable by releasing another update for STW! In this update we've got our first Ferrousanguis Region quest. This intro, yet slightly difficult, quest is a great way to start off the Ferrousanguis series which will unravel the truth behind the Crimson!
The Desert Outpost of Sivania has also been updated. Since the Ferrousanguis occupy this outpost we thought that it would be appropriate to add some of our custom Ferrousanguis furniture to it. In addition, you'll also find neutral soldiers that will attack back if you attack them first. If you get caught you'll be thrown in jail!
Also, @Khaios has taken advantage of the Terraria 1.3 update and has completely remastered the trap rooms in the Pyramid of Sivania. You'll now find the rooms to have more of a pattern and less random - yay no more RNG deaths!
As always we've got a load of other updates and bug fixes in this release, and to see them all you can check out the change log below. Several of these bugs were reported to us via Discord which we strongly recommend using if you want to report a bug to us or just tell us something that you like about STW! You can also report any bugs in our bug thread.
The summer continues as does the development of STW. We hope that everyone is enjoying their summer and we hope to help make it more enjoyable by releasing another update for STW! In this update we've got our first Ferrousanguis Region quest. This intro, yet slightly difficult, quest is a great way to start off the Ferrousanguis series which will unravel the truth behind the Crimson!
The Desert Outpost of Sivania has also been updated. Since the Ferrousanguis occupy this outpost we thought that it would be appropriate to add some of our custom Ferrousanguis furniture to it. In addition, you'll also find neutral soldiers that will attack back if you attack them first. If you get caught you'll be thrown in jail!
Also, @Khaios has taken advantage of the Terraria 1.3 update and has completely remastered the trap rooms in the Pyramid of Sivania. You'll now find the rooms to have more of a pattern and less random - yay no more RNG deaths!
As always we've got a load of other updates and bug fixes in this release, and to see them all you can check out the change log below. Several of these bugs were reported to us via Discord which we strongly recommend using if you want to report a bug to us or just tell us something that you like about STW! You can also report any bugs in our bug thread.
Code:
********************** Version 1.10a *********************
* ~NEW~ A Ghoulish Task quest has been implemented!
Speak to General Jesse in the Praesidium
Fortress after completing Miki's Delivery
Service Quest to start
* Major update to the Desert Outpost and Pyramid in
Sivania.
* The Outpost now has Ferrousanguis furniture
and neutral soldier NPCs
* The rooms in the Pyramid have had their
trap mechanisms updated to 1.3
* Added Player owned World Portal to Ayeswell ;)
* Added all new Town NPC Heads to the mini map
* Added missing recipes for cooked fish! Cook your
fish to regain HP
* Added sound for when ore is added to your inventory
* Added framework for death animations
* Updated how XP per level is calculated, this fixes
several issues related to negative XP needed for
the next level
* Updated Tutorial Island assets to be set to the
players current quest progress
* Updated auto-planted saplings to now grow in
water
* The range of pistol bullets has been lowered
* Fixed spawn location if you leave Tutorial Island
and you came from Sivania originally
* Fixed a bug that caused a blank Game Tip page to
appear if your previously opened Game Tip had
more pages
* Fixed a bad bug that prevented NPC stores from
opening up and causing inventory to not display
correctly
* Fixed a texture bug causing all sarcophaguses in
the Pyramid of Sivania to not display correctly
* Fixed a texture bug in the Praesidium Fortress'
kitchen