Tales From the Post War

Well, I picture the flamethrower basically being a very crude version of this thing(it is cell fed). Your choice as to whether it'd be heavy or not, just make sure to change my most proficient to suit it if you do decide on making it heavy :p

FC3_cutout_rpg_flamethrower.png
 
Sorry it took so long.
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@Matthus- Doctor Wolfgang Kruger: HP 100/200
(Rad Poisoning (4), tied up)
and
@dyer5lollipop- Byron: HP 130/300 (Crippled legs!)
And
@tappaja100- Fred "the gunner": HP 275/275
A
nd
Tod Ni Aisi: HP 150/150
Jane Aisi: HP 100/100
Jack: HP 100/100
John: HP 100/100

Jack
: "Shut it you two! Did I do it correctly, John?"

John: "Eh, not angry enough. You're supposed to say it like-"

Jane: "SHUT IT YOU CLOWNS!"

Everyone puts their hands over their ears due to how loud it is.

Jane: "We're in an enclosed space so anything you say is five times as loud due to the echoes!"

The truck starts on its way.
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@Madder- Rami/Christian: HP 320/320
Story controlled- Greg: HP 100/100


Greg: "Ok then, if you want. Have you ever heard of Magic the Gathering?"
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@Matthus- Akihiro Tanaki: HP 300/300


Woman: "Seriously? You're really choosing to not become a cyborg, and instead of joining us, be an enemy of the most powerful people working from the shadows? Becoming our enemy? Very well."

She walks out the room and says:

Woman: "Execute order 9513."

The door locks behind her.
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@tappaja100- The Tanker: HP 450/450
STORY CONTROLLED-Impar Bestia: HP 50/50



You get inside and soon see Nate walking up to you.
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@Matthus-Handy Manny: HP 250/250
VS
"Ditched" Nomad: HP 50/200 (Scared of getting out of their hole!)
Grabby Nomad: HP 100/150 (Stunned!)
Surprised Nomad: HP 100/200 (Stunned!)



You load a shell and aim at the Grabby Nomad.

He looks up...

...

...

It seems he froze up.
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@Mr. Fury-Mr. Burns: HP 200/200


You find yourself in a inn, one of the few there are around, as they are so popular that they are often raided. You leave your room and quickly find the 'Job' room (every place that you can rent a room at has one these days), the bar, and the dining room.
 
The much needed "Generic" person is here, and just in time. Constructive criticism is advised.

Geoff // @dyer5lollipop
Just a normal guy who is fighting for peace among the factions.
Male
Brotherhood of tinkerers
HP: 350/350
Most Proficient Weapon Type: Rifle
Least Proficient Weapon Type: Energy
C-chips: 120
Base ATK: 40
Items:
  • Assault rifle - Geoff's trusty AR with iron sights. Deals 25 damage per hit, can shoot up to 3 times per turn.
  • Attachable Silencer - Reduces the amount of bullets firable per turn by 1, makes AR silent
  • Attachable Scope - Increases damage by 5 and gives more accuracy to each shot. Reduces the amount of bullets firable per turn by 1.
  • Bulletproof armor: well-worn armor. DT 10
Ability: Basic Attack

Abilities:
  • (Accidentally put attacks in items area)
  • Dash: Geoff does a slide, tripping people in his path and going far in a short amount of time
  • Second wind: 3 turn recharge: Geoff reheals up to 60 HP
  • Disarm: In a close range scenario, Geoff is able to rid his opponent of their weapon.
Passives:
  • Tools at the ready: Geoff has the tools for the job in many situations, having a pack full of scrap metal and tools.
 
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Never played. I don't have much interest for games. But if it's the only thing you have in mind that can pass the time until whatever you're hiding from me happens, then I guess we can play.
Rami comes in closer and waits.
 
The much needed "Generic" person is here, and just in time. Constructive criticism is advised.

Geoff // @dyer5lollipop
Just a normal guy who is fighting for peace among the factions.
Male
Brotherhood of tinkerers
HP: 350/350
Most Proficient Weapon Type: Rifle
Least Proficient Weapon Type: Energy
C-chips: 120
Base ATK: 40
Items:
  • Assault rifle - Geoff's trusty AR with iron sights. Deals 25 damage per hit, can shoot up to 3 times per turn.
  • Attachable Silencer - Reduces the amount of bullets firable per turn by 1, makes AR silent
  • Attachable Scope - Increases damage by 5 and gives more accuracy to each shot. Reduces the amount of bullets firable per turn by 1.
  • Bulletproof armor: well-worn armor. DT 10
Ability: Basic Attack

Abilities:
  • (Accidentally put attacks in items area)
  • Dash: Geoff does a slide, tripping people in his path and going far in a short amount of time
  • Second wind: 3 turn recharge: Geoff reheals up to 100 HP
  • Disarm: In a close range scenario, Geoff is able to rid his opponent of their weapon.
Passives:
  • Tools at the ready: Geoff has the tools for the job in many situations, having a pack full of scrap metal and tools.
What do you mean “generic”? This is another action hero!

Also how does a scope increase damage?
 
Action hero:

Gun that can be modified on the fly.
Slide under/through people.
Healing through will.
Disarming enemies.
Always have the right tools.
 
Thing is, that means that if he takes a total of 50 damage per three turns total, (50*3=150 150-100=50) he can survive (250/50=5 5*3=15) 15 turns in a continuous battle! And battles never last that long!
 
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