Tool TerraCustom for 1.3

Wow! Great work! I've been waiting a looong time for this!

Thank you!
 
Nice. Maybe an option to choose how many granite and marble biomes will be created? Also an option for the amount of sword shrines would be nice.
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Great! Glad to see someone picking this up! I, for one, would request the addition of gemstone options, if possible.
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since you plan on making chest more or less common, can you do the same with heart crystals?
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i like the no underworld option underworld really needs to be removed and an alternate hardmode option(by alt i mean new way to activate)
[DOUBLEPOST=1446850000,1446849905][/DOUBLEPOST]can you make a bosses downed option too maybe a weather option so you can start in rain
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Also,
Found NPCS:
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Spider Caves:
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and Minecart tracks:
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All found in v0.1.4, link on the first post.

Keep the suggestions coming.
 
It's actually the Lunatic Cultist, not the Ancient Cultist. The title Ancient Cultist appears only on it's drops (Mask+Trophy). Might want to change that. (Or I'm nitpicking.)
 
*snip*

All found in v0.1.4, link on the first post.

Keep the suggestions coming.

You, sir, are absolutely BRILLIANT!

Thank you for these great contributions to the Terraria community!

**EDIT**

Some quick feedback. World generation seems to hang - A LOT - at 'Generating structures' when creating a large world when setting minecart tracks over (as far as I can tell) 240%. I have not tested this with worlds of different sizes, but it's something you may want to look into, or even just set a lower cap for the minecart tracks.
 
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It's actually the Lunatic Cultist, not the Ancient Cultist. The title Ancient Cultist appears only on it's drops (Mask+Trophy). Might want to change that. (Or I'm nitpicking.)
K, guess I wasn't thinking hard enough to catch that.

You, sir, are absolutely BRILLIANT!

Thank you for these great contributions to the Terraria community!

**EDIT**

Some quick feedback. World generation seems to hang - A LOT - at 'Generating structures' when creating a large world when setting minecart tracks over (as far as I can tell) 240%. I have not tested this with worlds of different sizes, but it's something you may want to look into, or even just set a lower cap for the minecart tracks.
Yeah, that's why it's limited to 300%. Anymore and it risks being impossible to place anymore tracks successfully and it freezes completely.

Also, what have I done???? Look forward to crazy height variations. :D
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Also, what have I done???? Look forward to crazy height variations. :D
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HOLY HELL! That kind of elevation variance ought to make things interesting for fresh characters.
 
K, guess I wasn't thinking hard enough to catch that.


Yeah, that's why it's limited to 300%. Anymore and it risks being impossible to place anymore tracks successfully and it freezes completely.

Also, what have I done???? Look forward to crazy height variations. :D
1nS69nq.png

This.. this.. is literally my worst nightmare. 99% of my deaths are from falling. I'm like a magnet to fall damage.
 
This.. this.. is literally my worst nightmare. 99% of my deaths are from falling. I'm like a magnet to fall damage.
heh, I guess this is more your style then: (almost completely flat)
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2 snow or jungle biomes would be pretty hard since everything is pretty packed. I guess if they were smaller, maybe it could happen. Water and lava amounts should be easy enough. That's on my list of things to do.
Just a few thoughts and/or curiousities...

Could you like, alter the size of the sub biomes? Snow, Desert, Jungle, and the Dungeon? Make them larger or smaller?

Also, would it be possible to do something like make the default biome of the world Desert, Jungle, or Snow, instead of Forest? So you could like have a map that's like 80% snow biome? Or a map that's all jungle? Just curious. All desert generation probably wouldn't work because the underground desert is different from the normal underground, unlike with Jungle or Snow.

Or how about having a "mixed" option for dungeon blocks? Similar to Corruption and Crimson generation? I don't think that'd be possible, but doesn't mean I'm not curious.

In terms of just general UI usage, it'd be nice if you could see the different tree variants in the tool, or you could just include a picture of them like PinkPlum did; I think there are new variations since PinkPlum last worked on the program.

Just thought I'd toss around those few ideas.

Also a minor bug report for you:
Snow Background 7, 9, and 11 all seem to be the same.
Crimson Background 1 and 2 seem to be the same.
 
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Just a few thoughts and/or curiousities...

Could you like, alter the size of the sub biomes? Snow, Desert, Jungle, and the Dungeon? Make them larger or smaller?

Also, would it be possible to do something like make the default biome of the world Desert, Jungle, or Snow, instead of Forest? So you could like have a map that's like 80% snow biome? Or a map that's all jungle? Just curious. All desert generation probably wouldn't work because the underground desert is different from the normal underground, unlike with Jungle or Snow.

Or how about having a "mixed" option for dungeon blocks? Similar to Corruption and Crimson generation? I don't think that'd be possible, but doesn't mean I'm not curious.

In terms of just general UI usage, it'd be nice if you could see the different tree variants in the tool, or you could just include a picture of them like PinkPlum did; I think there are new variations since PinkPlum last worked on the program.

Just thought I'd toss around those few ideas.

Also a minor bug report for you:
Snow Background 7, 9, and 11 all seem to be the same.
Crimson Background 1 and 2 seem to be the same.
Sizes of snow, desert, jungle, dungeon should work out.
Default biome probably won't work since everything is programmed to carve out themselves from the "forest".
Mixed dungeon colors should be possible.
I'm looking into showing tree variants previews.
The crimson problem was a typo that I just fixed, but the snow backgrounds actually are different. 7 has a different mountain, and 9 and 11 differ slightly as well but it is offscreen.

Here are some interesting things: 25% dungeon, 1000% dungeon, and 1000% dungeon on large world. I can't decide which would be coolest.
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choosing how many certain biomes spawn like 1 forest 2 deserts 3 snow and 4 jungle would be cool
[DOUBLEPOST=1447111516,1447111460][/DOUBLEPOST]ty @jopojelly for taking my ideas its really cool that they actually work
[DOUBLEPOST=1447111658][/DOUBLEPOST]
1000% dungeon on large world

this one
[DOUBLEPOST=1447111770][/DOUBLEPOST]make downed pillars your missing that
 
nice. i will test it
 
I doubt that this is possible, but is it possible to make an even bigger size world than large world, if you actually make it, I would be extremely happy
 
I doubt that this is possible, but is it possible to make an even bigger size world than large world, if you actually make it, I would be extremely happy

Not possible.
 
Are the min/max world sizes hardcoded into the game?

No, but the current way the game is coded prevents world sizes from being any larger, or else the game won't function properly, if at all.
 
No, but the current way the game is coded prevents world sizes from being any larger, or else the game won't function properly, if at all.

Ah. So it's possible but not?
 
Ah. So it's possible but not?

It could be possible, but it isn't worth doing as it would greatly limit the game's functionality and stability.
 
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