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tModLoader Terraria Overhaul - Gameplay enhancements and much more

I have the same problem. I type "/otoggleconsole" and the texts disappeared but after one second the game crashed.
Yes, this is a problem that is happening to many of us, Terraria Overhaul players, and I hope Misario will listen to us and fix this bug soon( that all Mod developers should fix in their respective Mods).🙏
 

anemnesis

Steampunker
got this crash in boss fight
System.IndexOutOfRangeException: Index was outside the bounds of the array. at TerrariaOverhaul.LightingSystem.LightTiles(Int32 firstX, Int32 lastX, Int32 firstY, Int32 lastY) in TerrariaOverhaul\Systems\Visuals\DecalSystem.cs:line 89 at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Terraria.Program.LaunchGame_()
 
got this crash in boss fight
System.IndexOutOfRangeException: Index was outside the bounds of the array. at TerrariaOverhaul.LightingSystem.LightTiles(Int32 firstX, Int32 lastX, Int32 firstY, Int32 lastY) in TerrariaOverhaul\Systems\Visuals\DecalSystem.cs:line 89 at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Terraria.Program.LaunchGame_()
Oh god....
 

Mirsario

Spazmatism
i dont know why but for some reason marsario dont really visit the forums much
report bugs on his discord (see 1st page for link)
its what i do most of the time, i keep reporting bugs i found on discord
Correct. I have a bug tracker on discord, so I'd appreciate if everyone went there with issues instead.

Hey Misario, did you read what I reported?
Wrote it down, I think someone else reported it earlier too.

so i just updated the mod loader to version 0.11.5 and now after Terraria Overhaul finishes the intilization, and i get a bunch of text on the main menu
For others, who didn't get help yet:

Overhaul is not yet compatible with tModLoader 0.11.5. Downgrade to 0.11.4
(via this link: tModLoader/tModLoader),
or wait for Overhaul 4.1, which will come out in a couple of days soon™, as Mod Browser is down.
 

Elienai

Terrarian
Is there a way to make the character less flamable? like 20/10% chance of being ignited upon a contact with an enemy on fire or projectiles; I find the char to be easily flammable,it's like its covered in straw...👀
 

ozoahameg

Terrarian
Is there a way to make the character less flamable? like 20/10% chance of being ignited upon a contact with an enemy on fire or projectiles; I find the char to be easily flammable,it's like its covered in straw...👀
lol but yea its kinda irritating shooting flaming arrows at eye of cthulhu and then getting burned after being rammed once and the best part
your the one who took more disadvantage using flame related weapons on enemies

i understand when flames burn you but it shoudn't take too long on normal temp
maybe on summer is burns longer but on normal temp it should be shorter

but ill just wait for the next update before reporting this cause its not much of an inconvenience and maybe its fixed on the next one
 

shift

Terrarian
1k hours more for default game and today i see this mod, great and thanks to dev group. i very very like it. season, attack mele, moving, doggde, swim, fire system, vvv...
 

ozoahameg

Terrarian
maybe game cant handle mah speed cz its always more than 100 mph cz my boots have insane speed gain its like 80 almost from start and i always fight bosses on in sky only touch ground to reset wing fly
if you have fargo mod then yes thatspeed is the standard my normal speed on gound is 140 mp/h and while flying with all speed bonuses off is 164 mp/h
all speed bonus on will give me like 300 starting and 450 as maximum after acceleration so yea kinda hard to maneuver thats why i keep using the fishron or spaceship mount to have a slow speed 40 - 50 mph
 

SoupyD

Terrarian
Oh hell yeah! Just made this account so I could post here! Dude, your mod is incredible! Huge kudos to all who've contributed, 'cause holy :red: it's allowed me to enjoy Terraria again.

THANK YOU!

edit: Also, I don't know how you change the traders & thus the economy, but I'm getting quite a few gold portals out of pots, and it's kinda eliminated some early game struggle for me. I unno if that's something to keep from Vanilla :p

Now for an actual problem. Whenever I die and drop my items (mediumcore & hardmode world) only around half of them are able to be picked up unless I save & exit. And having to reload the world seems to delete some of my items. Is there a loss of items when you die that I'm not aware of? I might be wrong here. But I am at least certain that exiting despawns monsters, and it feels exploity to do it just to get my items back. Also, is it intended that pickaxes, axes & hammers breaking doesn't affect their effectiveness? Just askin.
 
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DankMeme

Terrarian
I have a problem loading overhaul with tml 64bit, when I create a new world with overhaul enabled, this happens and also I get stuck on resizing tile arrays
1573000010038.png
 

ozoahameg

Terrarian
Oh hell yeah! Just made this account so I could post here! Dude, your mod is incredible! Huge kudos to all who've contributed, 'cause holy :red: it's allowed me to enjoy Terraria again.

THANK YOU!

edit: Also, I don't know how you change the traders & thus the economy, but I'm getting quite a few gold portals out of pots, and it's kinda eliminated some early game struggle for me. I unno if that's something to keep from Vanilla :p

Now for an actual problem. Whenever I die and drop my items (mediumcore & hardmode world) only around half of them are able to be picked up unless I save & exit. And having to reload the world seems to delete some of my items. Is there a loss of items when you die that I'm not aware of? I might be wrong here. But I am at least certain that exiting despawns monsters, and it feels exploity to do it just to get my items back. Also, is it intended that pickaxes, axes & hammers breaking doesn't affect their effectiveness? Just askin.
um heres my answer to that

1) mediumcore character will drop items on death (this is classic terraria)
2) tool breaking will delete the item just like in minecraft so as long as the item still have durability it will work same
 

Mirsario

Spazmatism
Is there a way to use the redesigned textures without having to install this mod, like in a texture pack or something?
There isn't, and many textures add new frames or change bosses' sizes, so that wouldn't work at all without the mod. You could probably make a texture pack with Zoomo's eye bosses on your own, though. They're in gifs at Pixel Art - Zoomo's Art

Oh, I forgot. Overhaul comes with textures from PC - Better Ambiance Texture Pack , which you can actually install easily.

The next big Overhaul update will be a giant config update, so hopefully you'll be able to disable everything besides visual changes.
 

Loony Cultist

Official Terrarian
There isn't, and many textures add new frames or change bosses' sizes, so that wouldn't work at all without the mod. You could probably make a texture pack with Zoomo's eye bosses on your own, though. They're in gifs at Pixel Art - Zoomo's Art

Oh, I forgot. Overhaul comes with textures from PC - Better Ambiance Texture Pack , which you can actually install easily.

The next big Overhaul update will be a giant config update, so hopefully you'll be able to disable everything besides visual changes.
That's good to know that the next update's hopefully going to allow me to use the visual changes only, though it's a shame that I won't be able to use any of the redesigned textures as of now. Especially because I wanted to be able to use Vikri's Wall of Flesh redesign, but not all of the frames, or even the complete sprite, for that matter, are available for use on their own. Oh well, can't say I didn't try. ¯\_(ツ)_/¯
 

ozoahameg

Terrarian
There isn't, and many textures add new frames or change bosses' sizes, so that wouldn't work at all without the mod. You could probably make a texture pack with Zoomo's eye bosses on your own, though. They're in gifs at Pixel Art - Zoomo's Art

Oh, I forgot. Overhaul comes with textures from PC - Better Ambiance Texture Pack , which you can actually install easily.

The next big Overhaul update will be a giant config update, so hopefully you'll be able to disable everything besides visual changes.
is the next overhaul update available for tmod 11.4?
i mean the current update is for 11.5 which is buggy and have some errors so im still sticking with the lower version and holding it on 11.4 tmod
 

Mirsario

Spazmatism
is the next overhaul update available for tmod 11.4?
i mean the current update is for 11.5 which is buggy and have some errors so im still sticking with the lower version and holding it on 11.4 tmod
No, 0.11.5 is the new minimal version, and some new designs in it that I myself actually requested make it superior, performance-wise first of all.
I did not hear of any bugs in it, .5 was a bugfix actually and it's .4 that's more flawed.
 
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