• PC 1.4.3: An eye for an eye, the Terraria x Don't Starve Together Crossover Update! Get all the details here. Found some bugs? Report them with as much detail as possible here.
  • Xbox & PS 1.4: Get all the info on the Journey's End update by clicking here. Known Issues and FAQ can be read here. For any other bugs, report them (with as much detail as possible) here.
  • Switch 1.4: Journey's End will launch on Switch January 4, 2022! More details here.
  • Mobile News: Stay up to date with the latest mobile news here. Report mobile bugs here

Terraria State of the Game - November 2020

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Loki

Consigliere
Staff member
Re-Logic
Administrator
stateofthegame-nov2020.png

Greetings Terrarians!

Happy Thanksgiving (at least for our American friends... but really, everyone could use a day to give thanks for the good things in life right?)! We are very much looking forward to digging into whatever socially-distanced feasts await us as we enter the Holidays, and we hope that you find time to celebrate with you and yours in a safe and healthy way. November saw the release of the latest hotfixes for PC as well as a lot of progress down the road to Console 1.4, and an imminent second wave of fixes for Mobile. Want to learn more? Pull up a chair and tuck in that napkin as we set the table for the rest of 2020!



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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS

TMODLOADER NEWS


CONSOLE/SWITCH NEWS

MOBILE NEWS

COMMUNITY NEWS



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PC - RE-LOGIC
Over the last few weeks, we released the second wave of hotfixes for Terraria 1.4.1 - we trust and hope that everyone's favorite bugs and issues were addressed within. If not, as always keep your reports coming in via the link shared below. What's up next?

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STEAM WORKSHOP SUPPORT FOR TEXTURE PACKS AND MAP SHARING IS COMING!

That's right, with all of the planned content updates behind us, we are taking the time to look into raising the bar in regards to how players can interact and share their creations with each other! We have a good bit of additional iteration and work here to do before this will be ready. As always, we will have more details, information, etc. about how it all works, best practices, etc. once we have things a bit more developed - but if you have a Texture Pack or Map that you feel would make a great addition to the initial wave of submissions, now is the time to prepare!

Feel free to check out our Texture Pack and Player Created Maps sections here on TCF (via the links below) for inspiration and to see what is possible!


TERRARIA TEXTURE PACKS ON TCF

TERRARIA MAPS ON TCF


To be very clear, Steam Workshop for the core Terraria game will not support Terraria Mods - as for all things Terraria Mods, that remains firmly in the realm of tModLoader and the team behind that! :cool:

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TERRARIA IS 50% OFF FOR THE STEAM AUTUMN SALE!

Haven't seen what the Terraria: Journey's End hype is all about? Time to treat yourself to a feast of content and action-adventure sandbox goodness by picking up a copy today! Already know what's up? No better way to say thanks to your friends than to pick them up copy in order to pull them into playing alongside you in the epic experience that is Terraria!


Pick up your copy today - or one for a friend - by clicking the image above!

While you are at it, with Journey's End arriving at last in 2020.... no better time to nominate your favorite sandbox adventure game for that coveted "Labor of Love" Steam Award!


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2020 STEAM AWARDS NOMINATIONS

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SOUNDTRACK UPDATES

We are looking into expanding where the Terraria OST can be obtained. Bear with us in that process.

Speaking of soundtracks.... coming your way in a mere week's time is one of our favorite Terraria collectible items that we have ever had the pleasure of working on...


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TERRARIA OFFICIAL SOUNDTRACK COLLECTOR'S VINYL
Sixty tracks, clocking in at over 110 minutes of epic music across three full-length vinyl green discs - wrapped up in a package full of custom Terraria artwork designed specifically for this release by Re-Logic's own artists, the Terraria Official Soundtrack vinyl collection is a must have, if you ask us. We have had the distinct pleasure of working with the amazing folks over at Laced Records on this for some time now, and we could not be more excited to be able to finally reveal it to all of you.

The Terraria Official Soundtrack Collector's Vinyl will be available for preorder on December 3rd - be sure to get yours on order so that you can be the first on your block pick up one of these amazing albums!

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Be sure that you are up-to-date with the latest and greatest on this front via the Hotfix Changelog... and keep your bug reports coming via the handy bug report button below!


Terraria: Journey's End - Hotfix Changelog



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Thanks again, Terrarians - we are as always blown away by your support!


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TMODLOADER NEWS - TML TEAM




The tModLoader Team remains hard at work on getting TML up to the 1.4 era. We have just put out a quick fix for some sound issues that arose with the release of the latest fixes for vanilla Terraria.

Community Contributions are most welcome! If you would like to help out or learn more, check out the tModLoader Discord > https://tmodloader.net/discord

Hopefully, it will not be too much longer!

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


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PlayStation 4, XBOX ONE, Nintendo Switch - DR STUDIOS


XBOX & PLAYSTATION

With the majority of fixes for Mobile 1.4 out of the way, the DR team has been able to dedicate the majority of its time towards Console (and Switch) over the past several weeks (and moving ahead). That said, we wanted to share a bit in the way of our progess - we still do not have a date to give you for launch, but we do have a planned milestone to share that is a big step on the path to getting there...

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ASSUMING ALL GOES TO OUR CURRENT PLAN AND PACE OF PROGRESS, WE EXPECT TO REACH ALPHA FOR CONSOLE BY THE END OF 2020!

Of course, we know that some expect things a lot sooner than others - but we have to be clear that there is a lot more work that needs to go in here than meets the eye or seems obvious to the casual observer. We want to take the time needed to get things feeling just right and to create an optimal console experience, looking at performance, controls, UI, etc.

We hope to have something to show off next month as a Holiday gift to everyone to close out 2020... so stay tuned and wish us well on our path to Journey's End on Consoles!


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NINTENDO SWITCH


See above - we are doing our very best to work on all three platforms at the same time, in order to minimize any delay in the launch between XB/PS and Nintendo Switch. That is not to say they will necessarily be simultaneous, but working in parallel means we can cut way down on any possible delays.




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MOBILE - DR STUDIOS

Hello everyone!

As we mentioned previously, once we felt mobile was in a good place, we would be shifting the majority of our focus over to the console versions of Terraria. That is very much the case, and we are making great strides there.


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However, we have made note of a good handful of issues (thanks for your reports!) that we feel are important enough that we carved out a portion of time to address. We have a second hotfix wave for Mobile 1.4 well underway, and we expect that we will have this in your hands shortly. This will cover an array of issues raised either internally or by the community, including (but not limited to):

  • Players are now able to target enemies for attacks by summoned minions
  • Players can now place food items on plates
  • Target lock no longer also targets grapple direction
  • Players are now able place blocks when target lock is on
  • Fixed some crash bugs and potential data loss scenarios
  • Pylons will now work properly in local multiplayer if placed by a host
  • Mannequins and Hatracks placed by the Host in multiplayer can now be interacted with
  • Fixed an issues where players could swap items into social slots which shouldn't be able to go to social slots
  • Potion of Return is now detected by smart cursor
  • Confetti Cannons now properly shoot Confetti
  • Herbs will now bloom properly
  • Crystal and Wood doors are no longer missing a pixel on top edge when door is shut on low graphics settings
  • Pinch Zoom character now properly centered with the center of the screen
  • Liquids no longer become transparent when player's screen is filled with it
  • Peddler's Hat no longer causes blue boxes to appear over player when "Characters Quality" is on low
  • Fixed dye issues on Terraprisma and Stardust Guardian
  • Improved messaging for creating new players and worlds on first play

We will save the rest for the hotfix post when it arrives - so make sure that you tune in for that information. Hopefully, this will cover off any lingering issues that folks may be having since the launch of Journey's End for mobile. If you have any new bugs/issues to report, please do so via the link below:


Presuming this second hotfix wave does put mobile Terraria in a great place, we will continue to document any further issues, but will likely not address them (barring, of course, anything hugely impactful) until the new year. This is to allow for our push on Console so that we can bring those portions of the community into the Journey's End era!


We are very thankful for the opportunity to work on Terraria for all of you - and for your passion and commitment to helping us craft and polish the best possible Terraria experience on Mobile and Consoles. So much has been done, and yet so much remains - we cannot wait to bring all of those plans to fruition. Until next time!

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!


TERRARIA MERCHANDISE UPDATES

As promised in the October State of the Game, we put together a comprehensive Terraria Holiday Merchandise Shopping Guide for everyone. We hope that helps you in your shopping adventures for the Terrarians in your life! We are now working up a more permanent solution/centralized location where you can find the latest and greatest at all times. We expect to keep expanding on our offerings in a lot of ways, so watch this space for more cool Terraria swag!

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TERRARIA ULTIMATE PARKOUR CHALLENGE BEGINS

Greetings Terrarians, and welcome to the Official Terraria Ultimate Parkour Challenge! In this new annual event you can compete with Terrarians to find out who is the best speedrunner in the Terraria community! You will traverse across pits, gaps, and other jumps to get the end, as fast as possible, and claim your victory!

There will also be prizes for the top three Terrarians who get the fastest time in the Ultimate Parkour Challenge. The prizes will remain a secret for now, but each year we will also present our fastest time with a trophy to commemorate the accomplishment.

How It Works
Each year we will create a new Terraria parkour course. This year we will release the parkour map to the public on December 18. After you download the parkour world you will spawn at the starting area. The course will require you to traverse through five biome-based theme areas. At the end of each there will be a teleporter to the next area, that will have a checkpoint at the start. There may also be supplies for some stages.


Rules
1. A new Journey Mode character must be used. Your character name must be the same as your Discord name including your #0000 name ID.
2. You must clear all items from your inventory before you begin the course, and you can only use items provided in chests.
3. No godmode is allowed.
4. Enemy spawn rate should be set at 0.
5. Enemy difficulty should be at Journey.
6. All items in chests can be taken and used; duplicating these items is allowed.
7. No glitches are allowed (minor or major).
8. No editing (breaking, placing, or hammering) blocks.
9. A speedrun timer is required. (This can be overlayed on the recording or on screen during the speedrun.)

Your timer starts when you step on the pressure plate at the beginning of the course, and the timer ends when you step on the last pressure plate. For your entry to be valid, you must show that you have complied with all rules above.



The Terraria Ultimate Parkour Challenge will last from December 18 at 12PM PST until December 31 at 12PM PST. No event entries will be accepted after 12PM PST. Within the official Terraria Discord server located at Join the Terraria Discord Server! there will be a channel called #parkour-content and parkour participants will be capable of sharing a link to their YouTube videos showcasing their completed speedruns.

The winners of the Terraria Ultimate Parkour Challenge will be announced, along with links to their winning speedruns, on January 3rd.



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RetroApo

Terrarian
Oh wow this new UI for consoles looks terrible compared to what's now. Hopefully this will change or be optional.

Also will the upcoming update inculude features from 1.4.1? If not, why?
 

Loki

Consigliere
Staff member
Re-Logic
Administrator
Oh wow this new UI for consoles looks terrible compared to what's now. Hopefully this will change or be optional.

Also will the upcoming update inculude features from 1.4.1? If not, why?

Pretty sure some work will be done to include a form of legacy UI. Out of curiosity, what precisely bothers you here?
 

RetroApo

Terrarian
Pretty sure some work will be done to include a form of legacy UI. Out of curiosity, what precisely bothers you here?
The selected item doesn't have a display name above the inventory slots, its location (moved to be almost at the very top left of the screen) suggest that it will be somewhere else or not at all. The next one are the small buff icons (around 50% smaller than the current ones). The icons for infos (like the time) are displayed on the right side, rather than on the left. And the final ones are the controls which are displayed in vertical manner.
 
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RetroApo

Terrarian
Yup and it confirms what's bothering me right now. It's like this:
[ICON] 10:31 PM
[ICON] Overcast

And what we will potentially have after the update:
10:31 PM [ICON]
Overcast [ICON]
 

ZeroJinKui

Terrarian
so... 1.4 won't be done until probably february or march at the absolute earliest.

then we'll probably have to wait another few months for 1.4.1.

so it's best to forget terraria even exists for about half a year... about what i expected. %:sigh:
 

ZeroJinKui

Terrarian
Yup and it confirms what's bothering me right now. It's like this:
[ICON] 10:31 PM
[ICON] Overcast

And what we will potentially have after the update:
10:31 PM [ICON]
Overcast [ICON]

it looks alright to me, but i can definitely get why it'd irritate some people.

it probably doesn't bug me much cause i haven't played the game in so long, since i am waiting for 1.4.

i do hope the UI will be optional, for those of us more comfortable with how the UI currently is... but i guess we'll have to wait and see.

after all, it's not even alpha yet... so we've still got a LONG way to go.
 

Loki

Consigliere
Staff member
Re-Logic
Administrator
The selected item doesn't have a display name above the inventory slots

This is because the item name/tooltip already faded. This is in the settings (where you can adjust how long you want tooltips to last before fading out). When you select the item at first, there very much is a name shown.

its location (moved to be almost at the very top left of the screen) suggest that it will be somewhere else or not at all

It appears just below the hotbar. I'll charge my Switch kit and see if I can grab a shot.

The next one are the small buff icons (around 50% smaller than the current ones)

Not sure if that is the case or not - I'll have to do some side-by-sides. Not really a criminal offense, but ok.

The icons for infos (like the time) are displayed on the right side, rather than on the left.

Eh.... I guess. That is super minor, but good feedback for the team.

the controls which are displayed in vertical manner.

These can be turned off (I have mine turned off now that my muscle memory has kicked in). They are vertical because the new gamepad has way more functionality and mapping ability than what you have now. Having extensively played with both, to me personally, this is just superior in every way. YMMV I suppose.

Listing those out horizontally would just be a jumble of crap at the bottom of the screen.... likely needing two rows or more. In the "current" screen grab, you see 4 control tips at the bottom... whereas we are showing 15.

i do hope the UI will be optional, for those of us more comfortable with how the UI currently is

It is in the current plans to try and support some form of legacy system - TBD on what all that will mean or include.
 
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