billybobmcbo
Terrarian
The Amulet Of Many Minions is a medium sized content mod that focuses on, you guessed it, adding many minions!
V0.16.1 "Cross-Mod API" is out on tModLoader now! Direct Download Link
Discord: Join the The Amulet of Many Minions Discord Server!
Terraria Mods Wiki Link. (Fully up to date!)
Excellent Video overview of the mod by Ryuusei:
V0.16.1 adds a cross-mod API that allows other mods to create Combat Pets! Check out the cross-mod sample if you would like to add combat pet support to your mod!
This mod aims to add fun and variety to the Summoner progression while remaining at least somewhat true to the vanilla power curve. It currently adds over 25 new minions, an updated AI variant for every vanilla minion, and a new Summoner weapon type/whip replacement called the Squire with 20 variants. The mod is fully multiplayer compatible.
Programming by me, direwolf420, and Metall; Sprites and playtesting by SkyanUltra and frogpage; content designed by me, SkyanUltra and SPATULA LEMMY
Discord: Join the The Amulet of Many Minions Discord Server!
Terraria Mods Wiki Link. (Fully up to date!)
Excellent Video overview of the mod by Ryuusei:
This mod aims to add fun and variety to the Summoner progression while remaining at least somewhat true to the vanilla power curve. It currently adds over 25 new minions, an updated AI variant for every vanilla minion, and a new Summoner weapon type/whip replacement called the Squire with 20 variants. The mod is fully multiplayer compatible.
Programming by me, direwolf420, and Metall; Sprites and playtesting by SkyanUltra and frogpage; content designed by me, SkyanUltra and SPATULA LEMMY
Info about every minion can be found on the wiki
Collect 'em all!
With over 25 new minions, you'll be able to assemble a varied team of fighters at every stage of Vanilla progression!
Vanilla Variants
An AoMM variant for every vanilla summon weapon can be crafted from its respective vanilla staff at a demon altar. These variants can make use of the advanced AI options added by the mod, and have some additional surprises in store as well!
Collect 'em all!
With over 25 new minions, you'll be able to assemble a varied team of fighters at every stage of Vanilla progression!
Vanilla Variants
An AoMM variant for every vanilla summon weapon can be crafted from its respective vanilla staff at a demon altar. These variants can make use of the advanced AI options added by the mod, and have some additional surprises in store as well!
Info about every squire can be found on the wiki. They're intended to act as a replacement for whips, providing a mid-range targeted source of damage to summoners.
Each Squire also has a powerful special attack, activated by right click.
Each Squire also has a powerful special attack, activated by right click.
More info about combat pets can be found on the wiki.
Combat pets are a special sublcass of minion crafted from any vanilla pet item at a demon altar. Unlike regular minions, which have a fixed set of stats, Combat Pets can be powered up throughout the progression using a special class of item known as Combat Pet Emblems.
Combat pets are a special sublcass of minion crafted from any vanilla pet item at a demon altar. Unlike regular minions, which have a fixed set of stats, Combat Pets can be powered up throughout the progression using a special class of item known as Combat Pet Emblems.
Enhanced Targeting
The mod adds a new class of tool called a "Minion Guidance Rod". Clicking in the air with a tool of this class will place a target for your minions to travel to. Minions from this mod will be able to automatically navigate around most terrain to reach the target!
Advanced Tactics
V0.7.0 adds the minion tactics menu, which allows you to select one of 8 different AI styles for your minions! (minions from this mod only) Each tactic sets a different criterion for how minions prioritize targets while in combat. In the clip below, the player switches between "Attack the strongest enemy" and "attack the closest enemy", causing the Void Knife to toggle between the Medusa and the Harpy.
Predictable Positioning
I'm a huge fan of the Sanguine Staff from 1.4, so all the minions in the mod roughly emulate that behavior. If they have line of sight to an enemy, they'll fly out and attack it, otherwise they'll pass through walls to return to a fixed position above/behind the player.
The mod adds a new class of tool called a "Minion Guidance Rod". Clicking in the air with a tool of this class will place a target for your minions to travel to. Minions from this mod will be able to automatically navigate around most terrain to reach the target!
Advanced Tactics
V0.7.0 adds the minion tactics menu, which allows you to select one of 8 different AI styles for your minions! (minions from this mod only) Each tactic sets a different criterion for how minions prioritize targets while in combat. In the clip below, the player switches between "Attack the strongest enemy" and "attack the closest enemy", causing the Void Knife to toggle between the Medusa and the Harpy.
Predictable Positioning
I'm a huge fan of the Sanguine Staff from 1.4, so all the minions in the mod roughly emulate that behavior. If they have line of sight to an enemy, they'll fly out and attack it, otherwise they'll pass through walls to return to a fixed position above/behind the player.
Royal Armor Two-piece armor set dropped by the king slime. Slightly increases squire travel range and damage, and summons a crown minion that attacks alongside your squire! | |
Arid Armor Crafted from Antlion Mandibles, Ancient Cloth, and Sturdy Fossils. Increases squire travel range and damage by more than the slime armor, and summons a mini-Angry Tumbler minion that attacks alongside your squire! | |
Necro Pendant Grants your squires a debuff-on-hit, and summons a cute skull to circle your squire! Also has a hardmode tinker with the Avenger Emblem |
Mildew Armor Made from herbs, mushrooms and wood. Gives +1 minions and +1 minion damage. Should give a bit of a leg up against the EoC, EoW, and Queen Bee. | |
Illusionist Armor Made from Bones and Shadow Scales/Tissue Samples. Offers higher defense and an extra minion slot over Bee armor, at the cost of a lower minion damage bonus. | |
Charm of Many Minions | Charm of Mighty Minions Early hardmode accessories that give an extra minion slot in exchanged for reduced minion damage, and vice versa. Crafted from shards of light/dark and souls of light/night. Trying to keep in line with the straight "+1 Minion" accessory being post-Plantera. | |
The Amulet of Many Minions Mostly just added for the mod to have a namesake/theme, gives +2 minions and +25% damage. I'll probably rework it to be more unique at some point. Crafted from the Charms of Many/Mighty Minions, and several of the summon items. |
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