1. Usually team effort I'd say or someone has a specific idea that we try to work out, don't think I came up with any of the bosses. But a good place to start is where the boss belongsOk well here’s my question
1. How did you come up with all the bosses art and their moves?
2. What is 2+2?
3. What is your favorite paint with a certain block?
4. Favorite boss?
5. What is your favorite weapon/summon?
6. what is your favorite enemy?
7. Favorite topping?(can literally be from anything)
I'm really happy with the Rock Golem, or the Gnomes..What is your favorite feature, item or enemy that you guys have created for 1.4?
Process in creating backgrounds.. hm, well I usually look up a bunch of nature shots or just remember things from being out myself. Then I try to draw it out as a thumbnail and add in elements and light as I see fit, then I use that as a reference to make a large version with better detailsHow did you come up with the idea of whips for summoners?
For programmers:
What was the first item you programmed?
What was the most annoying worldgen to code?
For spriters:
What was your process in creating the backgrounds for Terraria?
What was your first piece of pixel art?
I wasn't the one adding it, but I was really happy when we added in the stylist. If you ask about any of the ones I made, I'd say TruffleWhat was your favorite npc to add to the game?
Can't answer for anyone but myself here, but we met through messages about ideas for the game, and then things just evolved from there! I've been on the team since January or February 2013 if I recall correctlyHow did all of you met eatchother and formed a team? And how long had everyone been on the team?
1. Good question! I'd say it was just the game itself! That evolved to the people surrounding it!Thanks to the team at Re-Logic for making such a lovely game! Kudos to all of you.
For the questions...
- What inspired you to join the dev team?
- Favourite pizza topping?
I have, on a good few occasions, and I enjoy it! Haven't tried mods yet, but I've seen a good few videos of them!Aight, here I go, here's my take
- Have you ever done (or attempted to do) a full playthrough of Terraria? If so, how was it? Have you ever tried playing modded Terraria?
- For a more offtopic question: Coffee or Tea?
1. May be, May be notWas there anything else planned for the Ice biome or Hell that didn't make it into 1.4?
What non-boss enemy was the most fun to design?
Are there any player inflicted debuffs that were scrapped during development?
Which biome took the longest to make?
Were there any potions that evolved significantly from the original concept or potions that were scrapped entirely?
If you could add any biome you wanted, what would it be?
I mainly use Photoshop, but also Aseprite for animation usually.artists: what software do you use to draw/make the sprites?
For all: Otherworld was sadly cancelled a few years ago, 2017 i think, because the dream for the game was further than expected. now that terraria is out of the way, you would have more time to work on it, unless you have a new project. Would you be willing to come back to developing it, or is it a lost cause by now?
Tips for doing pixel art would just be to look up a bunch of reference, see tutorials and tips and practice a lot!Why is 1.4 the final update?
Any tips for doing pixel art?
1. His lunchWhat is Crowno eating in the painting "Crowno Devours His Lunch"?
Other than your own, what is your favorite developer vanity set?
What is your favorite source of inspiration or eye candy? What drives you to create new items or sprites?
Duke Fishron was sparked from the pigron enemy if my memory serves me rightThe bosses are ALL over the place... my question is, where did you get the ideas for their fun (And crazy!) designs?
I'm especially interested in the extra wacky ones like Duke Fishron...no godly idea where that one came from >~<
Well the base idea was the bossman's himself. And then a lot of it is team-effort, but all I'd say is, you get a base idea, then you start to build upon it, and as you do it will evolve the more you go at it, and then you get to a point where you start to get new ideas based on what you already have, or what you miss.Theres a lot to take account for in terraria. (Materials, monsters, bosses, weapons, damage, etc.) How would you summarize the steps you took into completing not a just a block game, but the game of Terraria itself? Terraria is one of the most known block games out there, and it would be interesting to know how went about making such a complex game with so many pieces after knowing that you were going to produce it...
I've always wanted to create games for myself, with its own set of lore, unique game mechanics and twists never approached before by other games. Terraria has always been one of my favorite games if not the favorite game I've played so far. So with that said, it would be interesting to know how you went about making it.
1. I can't think of anything specific really, but it often happens that you make something, and then there's some stray pixel or pixels you've missed while saving things out, or a shift in the tile. But it's not very annoying, it can happen and will need to be fixedFor the spriters: What was the most annoying visual glitch that the artists had to fix?
For the programmers: What thing took the most re-codes to get perfect?
This one is just to Grox, but Who came up with the idea for the queen slime?
This one is also to the the spriters, What was the first resprite in 1.4?
also last one if you could add 4 more items would they be Zenith type weapons for the other classes (ranger has bows and guns and rockets but that doesnt matter)
1. I don't know, don't think I would change anything.1. If you could change one thing about Terraria, what would it be?
2. Most fun thing to code/sprite?
3. What is your favorite mod?? (If any)
4. Favorite fruit?
1. Sky islands are cool! (I didn't make them, but hey, they're cool!)1.Why did you guys make sky islands
2. What inspired terraria
3. Will terraria ever have a sequel
4. Was 1.4 actually terraria last update
5. Was the arkhalis design choice based off the diamond sword from minecraft
6. What is your favorite enemy in terraria.
7. Why is there no halloween exclusive npc
8. What is your favorite weapon
9. Why was terraria otherworld cancelled
10. Will you respond to this![]()
It was pretty early on when we started work on 1.2 and I was tasked with trying to come up with an alternative to Corruption, so I started to think and doodle some and the result became Crimson, I thought about having a very different colorpalette and had this idea of a red ominous world, and then tried to come up with some enemy ideas to fit into that world. Then it was added to, by everyone on the teamWhat gave you the idea to make the Crimson, and which world evil do you prefer?
Probably one of the two, some time, who knows?do you have any plans for creating a sequel for Terraria or an entirely new game?
1. I really like Hedgehogs, and Dogs. Heck, all the animals, existing or none-existing.1.Favorite animal?(may not exist)
2. Why exactly does the hero's broken sword fall from Motron?
3. how did you come to the mechanics of sky towers?
4. how do you feel about minecraft?
5. favorite mount?
I think it's amazing! I've seen loads of it over the years, it's really awesome and amazing to see you all invested in Terraria and the stuff you make on your own!How do you feel about the creativity of your community: animations, drawings, fan series in particular, etc.? Do you watch them? sorry for my English.
Mainly photoshop, but also Aseprite for animations usually, especially if they're long or complex. I've also used Pyxel Edit some for ease of making tiling textures.What software do you se for spriting
1. It's a different world, maybe in a galaxy far away! These guys can do some stuff we don't really know how to do here. Maybe they have some energy that keeps them in the air, could be that it's draining for them too to use this energy, with air resistance and gravity constantly trying to pull them back downFirst of all, I love you all! And I love your work! Well, my questions are:
1) How can you explain to me that certain enemies and bosses fly if they don't have wings? Examples: Demon Eye, Wyvern, Eye of Cthulhu, Moon Lord.
2) In the fictional world of Terraria, could you tell me, as accurately as possible, where is the island (or the world) of Terraria? And if not on our planet, where is that world?
3) Also in the game, I would like to know in what time or in what epoch the world of Terraria takes place? (even considering that it is a medieval game, as it has both swords and bows with arrows, but it also has technological weapons like cannons that fire chasing rockets)
Well, that's all, I hope some (or all questions, if I'm lucky) of the questions will be answered. I would be very happy and thankful for that. And I hope you continue to have a good job and get along in life!!
1. I don't find it very difficult to stick to I think, it has so much, and I try to make sure that what I make doesn't stand out from all the other things in the worldFirst off, thank you so much for doing this, you have my utmost respect for the countless hours of work you all have done on the game!
For the coders:
1. Obviously, working on and maintaining the code for a game that's nearly 10 years old isn't an easy task. What's the hardest part of the game's code to work with?
2. Has there ever been a feature/item you spent a long time coding, only for it to not receive as much attention from the players as you thought it would?
For the spriters:
1. Do you find it difficult at all to stick to the Terraria art style, or do you feel like it gives you enough freedom to change things up a bit? What are your favorite parts of the process?
2. What, in your opinion, makes a Terraria boss a Terraria boss? What does the design need to have to truly fit in the world of Terraria, and what tone do you try to achieve?
3. What was the most frustrating thing to sprite? Were there ever any sprites that just came out... bad at first, and took multiple revisions to get looking good?
4. Which of your sprites are you most proud of? Are there any sprites you've made for minor or normally overlooked items that you're fond of?
5. To put an end to an debate, is the yellow thing on the crossguard of the starfury/star wrath a star?
1. It can be, it certainly was challenging when I first started, but practice helps a lot, and keep doing itI want to ask these questions to the awesome artists of the team:
• Is spriting (pixel style) hard?
• What are your motivation in spriting?
• Do you use references, to make a better and convincing sprite?
• Does your skill depends on what equipment and software you use?
• What is your approximate time in making one sprite?
• Since I was just a beginner spriter, I want to ask a very epic tip from you guys.
1. The devset actually came from a school assignment I had while studying 3D Modeling and Rendering. I had to make a custom character within a fictional world. And the character I made there was at the same time as I made the devset, so I made a pixelized version of it. I would probably make something entirely different if I were to make a custom devset of my own today.I would like to ask the following questions:
1. What did the devset inspirations come from, especially Leinfor's,the style of it is great.
2. what was the hardest item to design?
3. what would you find to be the funniest item ya'll have created?
Merry New Year!
1. That's hard to say, we've updated quite a few, from full revision to just fixing minor things.Here goes nothing:
- How many items had resprites over the course of development?
- Were there any challenges in making new items with special abilities(e.g. the two-attack weapons from OOA event)?
- Any thoughts or tips for aspiring game devs?
- Your favorite game(video game, board game, doesn't matter to me.)?
- (For artists) Were there any difficulties with, say, any set sprite dimensions, or other things?
1. Main thing is practice like I've mentioned, but for tilesets specifically I usually test along the way by tiling it in the document to get the texture down first, some times I've used Aseprite and enabled tiling there to preview it while working on it. I've also used pyxel edit in the past to work on tiles which has some neat tile features. Main thing I'd give is to start simple, block in the shapes and when those feel right you can go in and add the details and highlightsI've got a few questions to ask. If I think of any more before the developers respond, I'll edit this message and add them.
Question 1. Artists, how have you managed to sprite so many unique tiles? Is there any "shortcuts" or "sprite-hacks" you have to making them, and is there any designated program used to making them? I'd like to get better at spriting tiles, so I thought asking this could help that somewhat.
Question 2. For everyone, what was your favorite parts of developing the game? What did you enjoy creating most, and what took the longest?
Question 3. Was there any sprites or ideas/concepts that you wanted to be added to the game, but for one reason or another couldn't be added? If so, would you mind sharing some of them?
Question 4. Is there any explanation behind the unobtainable/unimplemented items such as the Pixel Block, Cultist Treasure Bag, Phasic Warp Ejector, DD2 items, etc.? If there's already official explanations for all of those, please leave a link to them. I'm sure a lot of people are curious about them.
Question 5. For everyone again. Do any of you work on other projects in your spare time, besides the game itself (mods and other addons count as "separate projects")?
And that's all for now. I hope these questions end up being answered. And thanks to y'all for making such a great game!
Hehe I don't know, probably just bad luck I supposeThis is a question that I am mostly directing to Jimmarn. What are the chances that I did not get your dev set once after opening a full stack of treasure bags?
On a bit of a more serious note, a question I have to the mods in general, what is your favorite weapon in the game? If you can't think of any single weapon, a weapon class or a subtype (spears, sentries, etc.) can suffice.
1. Answered this one a bit further up1. If there was something you would like to add to the game, what would it be?
2. Have you ever thought terraria would make it this far?
3. What is your favourite feature in 1.4?
4. What is the worst part of programming/making sprites?
5. What games do you like other than terraria?
6. Cactus toilet or terra toilet?
Thats all the questions i have. Hope you all are doing okay![]()
Well usually it's if we need something in particular, and then I try to think what it could be based on what it's needed for. Truffle I made to be an npc tied to the mushroom biome, he sort of just popped into my head when I was tasked with making an npc for the overworld mushroom biome.What motivate you to make more npc? And much exactly what give you the ideea for Truffle?
It's important to try to make sure everything fits within the world, so if certain items had a completely different resolution it would stand out quite a bit. Some part of working with pixel art is to work within the restrictions of sizes, it's a challenge to make detail of something that only has so many pixels to work from. And some times you got to know how to over-exaggerate something and make it fit in pixel style. Often you need to tone down noisy details and focus on key elements.Artists:
1. The Terraria art style is very unique of course, but my question is - why didn't you chose to use a higher resolution for not just the game but certain items, backgrounds and character design?
2. Were there any limits to creating art with such few pixels?
3. What is the process of creating sprites?
The Team and you guys, the users and this community! Red's just a cool dude!First off, thank you for this amazing game! And thank you for always being open, honest, and transparent! I love the communication between all of you at Re-logic and us in the community, such as lienfors’ 1.4 balance thread, this and other Q and As and so much more.
As for the questions:
1. What is your favorite part of working at Re-logic?
2. What is your favorite part of the Terraria community?
3. Why is Red such a troll? (In a good way of course!)
1. It varies from discussing it with the others, from one idea that evolves into something or from just doodling. Or it's from what type of setting something is in, or how it is going to be made.A few questions for youu guys:
1. For any of the artists, where do you tend to find the majority of your inspiration comes from while working on the sprites of either Weapons, Enemies, or Bosses?
2. Did you ever have any particular fondness over an in-game item sprite which you personally designed, that makes you sometimes seek out that particular item just to have it in your collection while playing? And of course, if so, what item(s)? I know I’ve always loved the yoyo counterweights and how they look like dice, I normally buy them even if I’m not using melee just to put them in item frames
3. For the programmers, how in the world did you figure out the world gen! Somehow, every world I’ll say to myself “okay I’m gonna explore for like 5 minutes” then spend 2 hours underground because the caves are such a fun labyrinth to explore. Honestly it’s incredible how you managed to do that with random world gen
4. For both artists and programmers, how do you guys work together? When designing a boss or a weapon or anything of that sort, are the basic mechanics figured out first and then the design? Or is concept art made and the programming team builds off of it?
5. I love your game and keep up all the awesome work!! I’m excited to see what’s made in the future, and so I leave you with this question, what’s your favorite part of working at Re-Logic?
Feel free to answer or skip any of my questions, but I hope you can get around to answering at least one of themthank you!!
Artist:To the artists:
How did you get to doing pixel art for games and stuff?
What are the biome(s) you've had the most fun drawing and inventing stuff like items and mobs?
Were the banners a big hassle? There are a lot of them.
Were there too many scrapped decorative item/block ideas?
To the programmers:
Why did you make the blood moon mini bosses immune to knock-back? It's my only gripe with them.
Did anyone think about bringing those old holidays bosses(thanksgiving and easter bosses) back on 1.4?
What was the most annoying AI to program in the game?
To everyone:
Why did you all persist so much in Terraria? I imagine there must have been multiple moments before Journey's End where it almost ended prematurely.
Do any of you play Terraria every now and then? If so, is there a favorite class you prefer to play with and which one is it?
Did any of you have a hand at the songs? Which one was it and how was it?
Was there any other crossover idea that didn't end up coming to fruition?
Random questions:
What's the BEST drink? (Alcoholic or non-alcoholic one)
What are your favorite pets? Did they have any influence on the creation of Pets and Pet NPCs?
Destruction or Creation? Which one do you prefer?
1. I wouldn't mind visiting it all, would need some good gear though. But it would be fun to see Hallowed, if I were to live there though, I'd probably stick to overworld for safety.1:Which biome would you like to live in the world of terraria?
2:Which boss monster would you like to eat?
3:What is your favorite building material?
Only time will tell, Pixel Piracy wasn't developed by us though, but we published itWhat's next? Terraria 2? Another Pixel Piracy game? Something else?
Why it's a cool color
Answered aboveWhat were the biggest roadblocks you encountered over the course of programming terraria? (For the programmers)
What were the trickiest enemies/objects to design, personally (For the artists)
And to both, what were your favourite features/designs that you implemented (Favourite mechanic, favourite design)
Y'all are awesome, so cheers if you answer!![]()
1. Can't say I have a favorite, it's fun to vary abit, but the best part is usually when things click, and what I've been trying to do goes somewhat right.1. What's your favourite thing in general that you guys like to program the most and same for artist but drawing you know xd
2.What was your inspiration or what made you start doing what you do
3.What was the first thing you started by
That's all love you guys![]()
1. Answered aboveAs a person who's dipping their toes in the game dev scene, I'd love to know more about your journey in game development.
- What was your deciding moment that made you choose game dev?
- What does a typical workday consist of?
- What software (artists) and IDE (programmers) do you typically use?
- Dark mode or Light mode?
- What, in your opinion, is the leading factor that lead to Terraria's huge success?
- Have you ever had an item or mechanic that you wanted to implement in the game, but couldn't? And why?
2. Answered further up, oh but I just recalled, I really had a fun time making the portal gun and were excited to see that implemented into the game.1. To the programmers: what was your favorite mechanic/boss/item/anything to make?
2. To the artists: what is your favorite sprite/art piece that you've made?
3. Which is better for your first gold chest: Hermes Boots or Cloud in a Bottle?
4. What do you think is the best Hardmode ore armor?
5. How many lines of code do you estimate you've written for the game/how many sprites/pieces of art have you made for the game?
6. Programmers: What is your favorite c# loop or statement?
7. Artists: What is the most important specific hex color for your art?
8. Which terraria weapon requires the most amount of skill to be effective?
9. Have you played Final Fantasy? (sorry for the terrible question)
10. What was the first art you made or thing you programmed for the game?
Bonus: what should I add to my mod? (Hopefully I'm not violating the rules)
#programmingandartarebothcoolbutimnotverygoodatpixelartwellimnotmuchbetteratprogrammingbutistillloveit
I had a lot of emotions making the Journey's End promo art-piece. And those emotions were strongly amplified once I started to get close to done with it and sharing it with the others on the team. It was only first then it sunk in that I've been working on this for almost 1/3 of my life. It's been an amazing Journey! And it'll hopefully be an equally amazing journey ahead!Ooh ooh, mine would be:
1) How do you feel ending a game that's been out for 10 years and one that has sold over 30 million copies?
2) And what's next?![]()
1. Can't say for sure, there's been a lot of things we've tried and not gone through with, and mostly something else takes over instead, and we get something better for it. Can't think of anything that I wished we didn't add.What's something you wish you added but couldn't because of, say, program limitations or disapproval from the rest of the team ?
On the other side, what's something you added into the game you wish you hadn't ?
What was the hardest thing you had to draw or program for the game ?
What are your favourite mods ?
As a team, how did you deal with the whole... distance working situation ?
Are you having a great day ?
7. I did add my beanie in the game, it's pretty generic though. I can't think of anything else in particular.1. How does it feel leaving terraria
2. When will you start working on your next project be?
3. Do you think that you will ever add terraria items into your future projects
4. Why did you say that after terraria you will work on your next project instead of game
5. Will you ever revisit the terraria concept, by creating a sequel or just turning it 3D etc.
6. Was 1.4 ever intended, was 1.3.6 supposed to be the last update, but got to big
7. Have you ever implemented part of your lives into the game.
8. Do you feel a special connection with the people you work with or are you just acquaintances.
9. What did it feel like when you talked about leaving terraria, did everyone agree or did someone want to stay with terraria
Self-taught, answered this further up as well1. How did you learn to sprite? If you were self taught, what were some tips that helped you get better?
Well, one would be while making the Journey's End promo art, I had such a strong idea of how I wanted it to be, and a lot of emotions while doing that and that I wanted it to convey. I've never been so nervous as I was showing that piece to the rest of the team, and when that's probably one of the moments I'll remember strongest in the future.What was the most memorable or meaningful moment you had while working on Terraria?![]()
That's a big one!I am here to save the best for last (Hopefully, assuming no one else posts when I finally post this.) and just hoping my questions are answered.
1. Who had the idea of the developer vanity sets? Did one person sprite them or did everyone make their own?
2. What was your favorite event, as a team to make and sprite? (Such as Frost Legion, Solar Eclipse, Pumpkin Moon, Goblin Army, etc.)
3. What was your favorite vanity set (Besides your vanity set, not a specific person either and maybe you could decide as a team. I mean like the Hero's set, the Bride set, etc.)
4. What is your least favorite weapon in the game (Either in gameplay or the biggest pain in the butt to code)
5. Who spirited the Cell Phone? (Hey look the Cell Phone has an interesting sprite I am just interested)
6. Do you guys feel as if Terraria is a true labor of love?
7. Do you guys do anything as a single group? (Besides make Terraria)
8. Where any of you guys expecting Terraria to become as successful as it is?
9. Out of the whole team (not only you 6, all of you guys in general) who do you think was the most laid back? (Not lazy, and not not cooperative, just personality-wise)
10. Out of the whole team (same as above) who do you think was the most hyped and energetic was? (Like when they completed a challenge they celebrated or whatnot. Or maybe when they were seeing all the stuff from 1.4 get together they got super excited)
11. (Artists) Did you aspire to sprite for a video game?
12. Where in the world did the idea of shaking trees come from???
Along with that, who had the idea of making gem trees underground??? (I was assuming y'all were like "Well money can't grow on trees....LET'S MAKE DIAMONDS GROW ON THEM INSTEAD!!!")
13. Did you enjoy answering our questions?
14. If you got here whether it be a mod or a dev thanks for taking the time to read my questions!
Ok well here’s my question
1. How did you come up with all the bosses art and their moves?
2. What is 2+2?
3. What is your favorite paint with a certain block?
4. Favorite boss?
5. What is your favorite weapon/summon?
6. what is your favorite enemy?
7. Favorite topping?(can literally be from anything)
What is your favorite feature, item or enemy that you guys have created for 1.4?
What is Crowno eating in the painting "Crowno Devours His Lunch"?
Other than your own, what is your favorite developer vanity set?
What is your favorite source of inspiration or eye candy? What drives you to create new items or sprites?
To Yoraiz0r and maybe Grox: if you had the chance, which part of the game would you like to completely rewrite?
1.Favorite animal?(may not exist)
2. Why exactly does the hero's broken sword fall from Motron?
3. how did you come to the mechanics of sky towers?
4. how do you feel about minecraft?
5. favorite mount?
What is your favourite Pet and Light Pet?
(Mine are the Companion Cube (cause of the P0rtal reference) and the Wisp respectively)
What's your favourite Terraria theme?
Did you think people would use pylons at first, or were you second guessing that we would?
for the devs: so is terraria fully updated now or will there be no more updates at all p.s what about other world tho?(kinda hopin it will exist)
For grox: how did u come up with ur cool signature skin it looks amazing!
What is your Favorite game other than Terraria?
What were the biggest roadblocks you encountered over the course of programming terraria? (For the programmers)
What were the trickiest enemies/objects to design, personally (For the artists)
And to both, what were your favourite features/designs that you implemented (Favourite mechanic, favourite design)
Y'all are awesome, so cheers if you answer!![]()
Oh man I'm excited to start answering questions. One more day!!!
Is there more Easter eggs in Terraria than we thought?
What was the most memorable or meaningful moment you had while working on Terraria?![]()
1. I can only speak for Duke Fishron, Cultist, Moon Lord & Empress, but generally speaking:Ok well here’s my question
1. How did you come up with all the bosses art and their moves?
2. What is 2+2?
3. What is your favorite paint with a certain block?
4. Favorite boss?
5. What is your favorite weapon/summon?
6. what is your favorite enemy?
7. Favorite topping?(can literally be from anything)
I've responded on enemies above, as for features: The bestiary is something I didn't expect to enjoy as much as I did, and I'm very glad with how it turned out!What is your favorite feature, item or enemy that you guys have created for 1.4?
1. During 1.0.5 I modded a giant green pickaxe that covered half the tiny screen I had, does this count?For programmers:
What was the first item you programmed?
What was the most annoying worldgen to code?
Assuming we're speaking of town NPCs - The Princess! I'm grateful that Red & Cenx allowed me to design her theme and personality, and I think she turned out absolutely adorable!What was your favorite npc to add to the game?
I really wanted to add dimensions to Terraria for a long time - however, it is not a reasonable time investment. Terraria was originally programmed with a single world in mind, and many systems check for that world's progress, facts, and other values repeatedly. As much as I want to advocate for dimensions, the amount of work to get them running would be quite significant, bordering on that of rewriting the entire game.What is one thing that was a good idea in concept but turned out to be too hard to code and make a thing?
I joined on January 2014, after the team was already formed! I also met Grox, Skiphs, Ark before they joined Re-Logic! we all met way back in the early days of Terraria modding, under tConfig.How did all of you met eatchother and formed a team? And how long had everyone been on the team?
Speaking only for PC items: All of those were originally intended to be put into the game, but as we iterated, we came to agree they either were not satisfying to use and would be a poor use of development time to improve on, or their purpose ended up moot due to game design changes.What became of all the removed items like the Prism Danann, Phasic Warp Ejector, Boring bow and the Dark mage, Ogre and cultist bags?
Why were they not included? Finally, answers
Does the codebase count? There are many things you only realize would have been better done differently in hindsight. Early decisions that stop you from making new exciting features in the future can be hurtful!Do you have any aspect of the game that you wish you could redesign?
1. We've all had multiple playthrough of Terraria, together, alone, and under different difficulties and classes. I've played modded Terraria numerous times through Terraria's history, but as of 1.3.5 I did not have a modded run reach endgame. I am grateful that Terraria is blessed with so many talent-packed mods that I can get lost in a biome I did not have a hand in making for an hour, wondering what the heck is going on with my inventory space!- Have you ever done (or attempted to do) a full playthrough of Terraria? If so, how was it? Have you ever tried playing modded Terraria?
- For a more offtopic question: Coffee or Tea?
1. As a programmer & game designer - Getting to make sure things feel fun and thoughtful! I love analyzing what makes certain games feel better than others when there are common elements and tasks, and I love applying those insights to Terraria! As a programmer on a team - I love that my work can be passed down and evolved by others, and I love writing code that's easy for the team and modders to interact with. I may not have much time to assist the modding community, but I'm very grateful that I have the opportunity to.1. What is the favorite thing about your job?
2. Where do you get inspiration for the items and bosses?
3. What is the one thing you can't play Terraria without?
1. As a member of the team, no! I'm very grateful that I got the opportunity to impact how everyone plays Terraria through the years! Working at Re-Logic was my first-time-ever job, so I did not know what to expect - and I turned out to be very lucky! The team is incredibly kind and unified on trying to respect the players and their time. love hearing of people enjoying the content I help put out, but I try my best to to listen to complaints and improve on things - kind of like trying to get better high scores for every feature.1. Did you expect that you would get this far? What expectations did you have about being in Re-Logic initially? Are you proud of your work?
2. What happened for the idea of the Dungeon Defenders crossover? Was it a business prospect that they reached out to you, or did one of you know someone over on the Dungeon Defenders' side?
3. What do you think of the community that Terraria has made?
4. If you could add one extra thing into Terraria, what would it be?
5. If you could take one thing from Terraria into the real world, what would it be?
6. How hard is it to program items into Terraria? Bosses and NPCs?
1. Loki's set, I love the menacing aura it emits and how strong the colors came out.1. Other than your own, what is your favorite developer vanity set?
2. What is your favorite source of inspiration or eye candy? What drives you to create new items or sprites?
First Fractal was the temporary name for what would soon be the Zenith, and it was its first iteration. First Fractal wasn't added because as a melee weapon it did not feel melee, endgame, or clean enough. The player silhouettes ended up being confusing to some because they're dependent on the player's looks, and there was not a good enough clear line of action. I think that Zenith executes as a final sword better than First Fractal.Also why wasn’t the first fractal added?
So, whenever discuss bosses, we all pull in our ideas based on the theme the current one should fill. At the time, that theme was the ocean biome + fishing, with a potential for being a mushroom biome boss instead. People bring in references to match what they think it should be. I don't remember that well since it is back to 2014, but I think someone brought up the concept of a big fish that would snatch up a bait in one swoop, and someone joked about pigrons and truffles... , the angler's development was in full force at the time, and we were turning a lot of game content to fish. And a pigron turning to a fish - Something clicked there!The bosses are ALL over the place... my question is, where did you get the ideas for their fun (And crazy!) designs?
I'm especially interested in the extra wacky ones like Duke Fishron...no godly idea where that one came from >~<
1. Empress of Light theme, I played it on loop for hours, now.1. Of all the tracks in the OST, which one is your favourite?
2. What was your inspiration for the Empress of Light?
3. If you could add one more biome to the world gen, would you? If so, what would it be?
Lovely! It's amazing to see how things are from the developer end! And even more amazing that I get to make it easier for others to mod stuff! I was very humbled when I got to join the team initially, and there was some adjusting time to understand how to work with the vanilla edition of Terraria, as well as being responsible for bug fixing a whole lot and making things more generally-user-accessible, and I love all of it! One of the most interesting experiences with that transition is that now I get questions from modders on why things are done in a certain way when another may be better, and it tends to bring to self improvement and cleaner code for us since we can directly execute on it! We don't get to work on modder requests on the work hours, but I do keep a request list and notes so I can give back to the modding community when I have time and energy to.To Yoraiz0r and Grox: how did it feel to have ascended from being a mod developer to being an official developer?
If I can't say 'all of it' I guess my biggest priority would be isolating classes and at the very least move all of Main's static fields into instanced stuff, leading into a cleaner way to add Dimensions.To Yoraiz0r and maybe Grox: if you had the chance, which part of the game would you like to completely rewrite?
I do sometimes take a look at mods, but have not drawn any direct inspirations. Most of my memories of modded playthroughs come from older versions of Terraria (1.1's tConfig, and 1.2's tAPI which I was directly involved with) and most of my methodology to adding content is based on 'how can it be the best it is' instead of 'how others did it'. Also - prior to the very recent tModLoader on Steam era, modded content tended to cater to players with more experience, and less aimed at newcomers. When you're working on content for someone who may not be used to rough edges, or know what your game is about - it impacts the design process. At the end of the day, the most important part of Terraria is its player!Did you (the programmers) get ideas from modded content?
1. See the answers above, and in a more silly sense, I'd love to have more cute and frilly content in the game. If I could have adjusted character's visuals to be more slim, perharps it would have been easier to get those frills!1. If you could change one thing about Terraria, what would it be?
2. Most fun thing to code/sprite?
3. What is your favorite mod?? (If any)
4. Favorite fruit?
1. I guess that would be whether to have Journey & Bestiary progress shared between players, or between worlds.1. What was the hardest design choice of the new mode?
2. What inspired the way the new mode's progression unfolds?
3. What was the most trickiest part to get working well in the new mode? <coding-wise>
So let's answer this a bit out of order: For my personal experience, Terraria is the first game I professionally worked on. I've collected quite a bit of experience in my free time since having started, so I'll do my best to summarize the lessons I've learned in regards to giving advice.I'm interested in getting into game development. I've noticed that you guys didn't develop Terraria in a game engine and started basically from the ground up. What are the advantages/disadvantages for using dot net for game dev with the XNA library? Should I stick with godot when learning or starting out? How many games did all of you develop before you guys started working on Terraria? I'm just really interested in the development side of Terraria and would like to know a little more behind it! Thank you for giving me good child-hood memories with a game I'll never stop playing for the next decades to come!
Well, your other questions are being discussed in dev chat as we speak... but for this particular one - you mostly have the right idea, except for the fact that manually editing a projectile's flags after having spawned it, does not sync those changes in multiplayer. In particular, if the shot is to be enchanted visually (such as the case of frost armor) it would not show up for other players, nor would its calculations include the modifications if calculated on the server's side. We generally try to not mess with these flags on a per-spawn basis, and instead opt to just duplicate a projectile and adjust. As for why it wasn't done here - Thank you for the bug report! =p
- Star cannon fires non-elemental projectiles, but Super Star Shooter fires ranged projectiles. This is strange because Star Cannon is a ranged weapon, so it will get bonus damage from ranged damage boosting equips, but cannot critical hit or trigger frost armor's set bonus. Is Star Cannon supposed to be ranged, or should Super Star Cannon be non-elemental? I know that the star cannon shares projectiles with falling stars, but stars spawned by the star cannon can easily have the ranged type dynamically re-assigned to them.
1. I'd say bunnies, though I've never actually owned one! If that is a pre-requisite, then cats! Even though I had two dogs and numerous cats in my lifetime, there was one particular silver cat who was very dear to me. If we're discussing the non-existent fantasy options, then floating cloud bunnies, and zelda-styled pixies!1.Favorite animal?(may not exist)
3. how did you come to the mechanics of sky towers?
4. how do you feel about minecraft?
5. favorite mount?
1. In terms of hardest things that we actually did ship in 1.4, I'd say Bestiary and everything associated to it was quite a process. At the time of deciding to make it, NPCs could only draw when in the world, and their loot drops and information was not easily accessible without actually spawning them! We had to change all the code so that NPCs could be drawn without actually being in the world to show them in the bestiary, and rewrite all the code for their 1000+ drops in a new way so that we can poll those drops for information, and then we even had to spend time manually adjusting every NPC in the Bestiary to show up nicely! It was a massive internal overhaul, all to get this interface running!1. what was the hardest thing to code? (Boss/Mechanic/UI/smth) explain why
2. why do you and the team using god classing? or redigit just coded it like this first time and now files are so big? (asking as a modder, who decompiled Terraria to get stuff to work)
1. See answers above.1. What was something you wish you could’ve added to the game?
2. What was your favorite thing you added to the game?
3. How much time do you tend to spend on a single idea you have for something new?
4. What is some advice you would have for someone else looking to pursue game development?
5. What is your favorite stage of the game?
6. How’s Unity?
7. You guys are awesome, keep doing what you do so well!
1. Ranged1. Whats your favorite class
2. whats your favorite pet
3. How did you come up with the Empress of Light
4. Why was the Cultist bag not implemented
5. Who decided the name/design of the Zenith and is it a reference to anything
6. Why does the monk armor have higher defense than stardust armor
1. Touhou, Touhou, and more Touhou. Just pull up MinusT's videos on Youtube - I can't recommend those enough!1. What was inspiration for EoL soundtrack and design?
2. Was there more town pets when you came up with idea to add them?
3. Why these three seeds you made: 05162020, Not the bees, For the Worthy?
1. Gamepad support, and smart-interact with projectiles (and potion of return!) are probably some of the 'most dev time spent, least value' efforts I've chased, personally.1. What was the most frustrating feature to program that goes relatively unnoticed?
2. What's the most boring routine programming task you had?
3. What was the funnest thing to program?
4. What was the hardest bug to patch?
5. Which of you obtained a terraprisma in a regular playthrough?
6. What is your favorite class? (C# class in the code)
7. How many external code libraries does terraria use?
1. Eater of Worlds has been through many bug reports, far more than any other boss, I believe. A lot of them were 'hell' tier and I'm pretty certain some are still open for work. It's loot often gets stuck in walls, and some pieces always want to run away. As much as it is fun to see loads of damage numbers while beating it up, I let a grim expression show on my face when I fight it.1) of all of the many enemies in this game which are your least favorite and why?
2) what are your favorite games aside from terraria?
4) Are you guys truly satisfied with master mode, If not what would you change?
5) What ever happened to this WIP feature I’ve never seen it in game and has never Been mentioned by players
Legacy interface, and code flow in the Main class. There are many systems that assume that because they're in a certain point in the update loop, they can do certain things even though reading the code in an isolated fashion makes no sense. I've been working to slowly fix those mishaps and refactor many components out of Main. Legacy interface has many hardcoded numbers, and it has many abbreviated shared variable names, through giant methods.1. Obviously, working on and maintaining the code for a game that's nearly 10 years old isn't an easy task. What's the hardest part of the game's code to work with?
2. Has there ever been a feature/item you spent a long time coding, only for it to not receive as much attention from the players as you thought it would?
1. Depends on the game, and Terraria's role there - I don't get to make those calls! (NekoPara crossover when)1: If terraria was offered representation in a crossover game (not necessarily smash) how would the team respond?
3: Any opinions on the bullet-hell attack patterns many mods use for their bosses? (who knows? maybe they inspired empress of light)
4: Would you ever make a crafting recipe as complex as endgame Calamity mod gear or the soul of eternity from fargo's soul mod?
5: when gaming, are you keyboard people or controller people?
6: Why officially support Tmodloader? I don't think I know of any other developers who support modding to the level of making it free dlc.
Gamepad Support. Trying to retroactively add it 5 years after the game's been made and all the UI is hardcoded and there's a ton of buttons to be used can send me ranting off for hours.To the programmers:
Because of the spegetti code that terraria is based on, was there any item or feature that you had the most trouble putting into the game.
1. Yes. Let's just say there was a whole lot.question 1: was there something that you wanted to add to 1.4 (or 1.4.1) that wasnt added?
question 2: is Terraria coding that much different from tModLoader coding?
Yes! Onyx Blaster's purple eye is actually directly inspired from Monobear's evil eye side! When I pitched adding a new dark shard weapon, I imagined that dark colored guns aren't automatically evil, but evil was the aura I was going for, so Monobear menacing side and his twisted lighting-esque eye came to mind! Terraria's color to signal the corruption is purple, which is why Onyx Blaster's is purple as well!Is there anything related to danganronpa in the game other than the japanese version
1. I'm a big fan of how Terraprisma's AI turned out, as well Empress Of Light's! If we're going with older creations, then the Lunar Portal staff was visually one of my favorites, along with Betsy!1. Which AI in your opinion was the most fun to program?
2. Were hoiks intentional, and what's your thoughts on it?
3. What's your favourite Blood Moon enemy?
4. What's your favourite dye (including hair)?
5. Chocolate or vanilla ice cream?![]()
2. See answers above! (about making things feel fun, and refactors along making Bestiary)Question 2. For everyone, what was your favorite parts of developing the game? What did you enjoy creating most, and what took the longest?
Question 4. Is there any explanation behind the unobtainable/unimplemented items such as the Pixel Block, Cultist Treasure Bag, Phasic Warp Ejector, DD2 items, etc.? If there's already official explanations for all of those, please leave a link to them. I'm sure a lot of people are curious about them.
Question 5. For everyone again. Do any of you work on other projects in your spare time, besides the game itself (mods and other addons count as "separate projects")?
So I want to say this question legitimately gave me a catastrophic existential crisis on defining what catastrophic means - what entails the title of that. After some deliberation I decided I'd answer for multiple categories!For the programmers - what was the most catastrophic bug you've come across while coding for the game?
1. Stardust Dragon. Keeping its segments together in multiplayer proved to be a very difficult challenge.1.) What was the most difficult weapon/item to code?
2.) I know Journey's End was said to be the last major update, but is there a chance at more content in the future?
3.) I have heard very faint rumors of potentially a "Terraria 2"... Are these rumors true?
4.) Will you ever add an achievement for obtaining the Terraprisma? I feel like it's worthy of its own achievement...
5.) Will there ever bee any more events like the Journey's End Vanity Contest again? I had a TON of fun creating submissions for it, and I'm sure other people did too, and would love to see something similar come back in the future.
6.) What programming language is Terraria coded in? It seems like a pretty dumb question, but I'm just curious...
I watch a whole lot of anime - so picking a favorite single one is difficult, some are difficult to compare due to the genres being so wildly different!What's each of you guys' favorite cartoon, anime, or movie?
1. I've answered above in regards to Terraria, but out of Terraria - I'd say my proudest creation is actually a little dressup game I've been making in unity, where the character model, animations, textures, advanced shaders, and UI are all made by me. I've not shared it with anyone, but I am very satisfied with it, and it was a fantastic learning experience! I still enjoy running around with that character, weekly!
- For both coders and artists: What was your proudest creation(s)? It doesn't have to be in Terraria, or used to be in Terraria. It could simply something that you're proud of making in your past.
- For the artists: Where did you take inspiration from? You could talk about one item that you sprite that has a bigger backstory than many other sprites.
- For the coders: Which mechanics that you implemented that were a bit interesting to code?
- For all of you: In Re-Logic HQ (if there are), how much fun did you have? I'm a bit interested in how fun were you guys in the Re-Logic office, or probably you're all home but you all had fun, right?
- For all of you, again: What do you think about all of the Terraria coders as well as artists? Not gonna lie, they're some really good people.
- For the coders: What were you guys thinking of when you heard "Master Mode"? Probably more mechanics, but what mechanics would you guys implement if Master mode can have something more than just stats changes?
1. I honestly wanted to add more player-involved summoner content, but time for balancing and production just wasn't there! I sadly cannot elaborate on the ideas!1. Is there any very strong reason why "Finch Staff" and "whips" have become the future of the Summoner class?
If there was any other idea, what could have been instead, what would have been the other choices?
2. If there had been a new boss, a third one besides the 2 new one, would it have been made before or after The Moon Lord?
Would it have been female or male boss?
3. If there had been another NPC in the game, besides the princess, who would have been that NPC?
4. Did it even ever had a tiny chance to be a Lumberjack NPC?
Mainly because of technical and game balance reasons. Enemies don't appear on your screen and instead only appear from the edges of the 'maximum allowed resolution', if we had made it too large you would end up having to walk and wait a lot to find new enemies, and adjusting it ended up being quite an endeavor. That said,I did try making it exceedingly easy to unlock the resolution scaling with mods!...Why even in 1.4 the game resolution still affects on how much you can zoom out?
1. ItemDropRules, Bestiary!
- Which part of Terraria are you proud and confident to say that you were the one to program/sprite?
- If you had the choice, would you choose to A) make the jungle immune to evil spread, B) make the jungle mix with evil, or C) keep the jungle as it is?
- How many hours went into coding the pylons?
1. Kind of! I wanted a weapon with a lot of visual variety and unique features, so both iterations had quite a bit of plumbing done behind them. The Zenith uses Vertex Streams which haven't been used before 1.4, and First Fractal made code to render whole temporary players with every instance of the attack!For programmers:
1. Was it difficult to create the Zenith / First Fractal weapon?
2. What programming language did you initially want to create the game in?
3. Want to work as a programmer for a larger company?
General issues:
7. Do you want to create your own TML mod after completing Terraria Journey's End?
We completely understand the criticism against Terraria's code, but at the end of the day, it did get us results, and it did get us Terraria. It can definitely be improved, but that improvement means spent time on no content for the game, and due to the sheer size, that would be a lot of time to clean up and remake.Here is my question: Programmers, what do you think of a lot of people saying that your code is bad? Why do you think this is? Why did you program like this? Would it be too much to re-make it?
2. A common difficulty for most programmers would be to estimate how long tasks can take, and the complexity involved. You don't know things until you know them, so naturally some errors can be made on predictions, but most programmers tend to be optimists on time needed, and that may result in scheduling failures - so be wary of that!2. I am about to start my second semester in college and I'm concentrating on video game design. What was the hardest part regarding coding and sprite design?
3. Are there any tips you have for somebody starting out with coding (type of code or strategies)?
4. What gave you ideas regarding boss designs like Duke of Fishron?
1. I want people to have fun, so whether they choose to stay close to vanilla or not is none of my business - please pick whatever your heart desires! enjoy!
- How do you feel about Terraria modding changing how vanilla works? Would you encourage players to modify vanilla or would your rather players mod the game within the vanilla vicinity?
- When it comes to Re-Logic, I see there are spriters and programmers, but are there people whose work is specifically coming up with ideas in the team?
- Are there any interesting features or content in mods that you would add to vanilla if you could?
- What is your most favourite part about the game? Are there any fun references that you enjoy putting in the game?
- Do you think Terraria has truly reached its final stage and is fully completed, or do you feel as if there are still more things to add but supposedly couldn't?
- Did you have fun along the journey before it ended?
Yes, many. Particularly an NPC related to the Princess and a boss related to the Empress of Light.Are there any items/npcs/anything you “secretly” wish you could still add into Terraria?
I've commented on this above, but it's definitely an enjoyable experience to modify existing bosses and twisting them. I did in fact have plans to implement an expert (and even master mode) changes to every boss, but we've scrapped the master ones, and ended up having no time for some of the expert ones (particularly around the mech bosses)Programmers:
How did programming go with making the boss’ new expert mode A.I? Was it fun to program having to tweak some of the boss’ mechanics? Did you guys think about making new A.I for master mode, but got scrapped? If you guys would be able to change the A.I of one boss, what would it be? HOW DID YOU MAKE THE EMPRESS OF LIGHT’S DAYTIME FIGHT SO DIFFICULT? (I have nightmares over the many hours of attempts ;-; (this is a cry for help XD)
Loving Terraria like always, keep up the good work!
Being praised by Redigit in person for my work in front of the team was one of the most validating and happy moments in my life! I've gone across a continent to meet the team, and it got me really emotional!What was the most memorable or meaningful moment you had while working on Terraria?![]()
1. How did you come up with all the bosses art and their moves?
2. What is 2+2?
3. What is your favorite paint with a certain block?
4. Favorite boss?
5. What is your favorite weapon/summon?
6. what is your favorite enemy?
7. Favorite topping?(can literally be from anything)
1. What is your favorite feature, item or enemy that you guys have created for 1.4?
1. How did you come up with the idea of whips for summoners?
2. What was the first item you programmed?
3. What was the most annoying worldgen to code?
4. What was your first piece of pixel art?
1. What was your favorite npc to add to the game?
What is one thing that was a good idea in concept but turned out to be too hard to code and make a thing?
1. Have you heard of our lord and savior Sephiroth? Nah but in all seriousness; since the Breaker Blade exists, have you ever considered adding a Muramasa?
1. How did all of you meet each other and formed a team? And how long had everyone been on the team?
1. What became of all the removed items like the Prism Danann, Phasic Warp Ejector, Boring bow and the Dark mage, Ogre and cultist bags?
Why were they not included?
What was the biggest challenge when creating an idea during the creation of 1.4?
1. Do you have any aspect of the game that you wish you could redesign?
1. What inspired you to join the dev team?
2. Favourite pizza topping?
1. What are your favorite Terraria pets?
2. Is a hot dog a sandwich or a taco?
1. Why does the Storm Spear feel like it should belong in Calamity?
2. Bath Water. Why.
3. How was your day?
4. Why is Master Mode just a stat boost? Did you not have enough time to create harder versions of some of the AI?
1. Have you ever done (or attempted to do) a full playthrough of Terraria? If so, how was it? Have you ever tried playing modded Terraria?
2. For a more offtopic question: Coffee or Tea?
1. Was there anything else planned for the Ice biome or Hell that didn't make it into 1.4?
2. If you could add any biome you wanted, what would it be?
1. What is the favorite thing about your job?
2. Where do you get inspiration for the items and bosses?
3. What is the one thing you can't play Terraria without?
1. For all: Otherworld was sadly cancelled a few years ago, 2017 i think, because the dream for the game was further than expected. now that terraria is out of the way, you would have more time to work on it, unless you have a new project. Would you be willing to come back to developing it, or is it a lost cause by now?
1. Why is 1.4 the final update?
1. Once all the platforms are all up to date with their updates, will we be getting crossplay?
1. Did you expect that you would get this far? What expectations did you have about being in Re-Logic initially? Are you proud of your work?
2. What happened for the idea of the Dungeon Defenders crossover? Was it a business prospect that they reached out to you, or did one of you know someone over on the Dungeon Defenders' side?
3. Any reason why the dev sets were added in the first place as unobtainable items? Were they a joke or a project you just decided to add in for fun initially?
4. What do you think of the community that Terraria has made?
5. If you could add one extra thing into Terraria, what would it be?
6. If you could take one thing from Terraria into the real world, what would it be?
7. How hard is it to program items into Terraria? Bosses and NPCs?
Other than your own, what is your favorite developer vanity set?
1. how come the throwing class was abandoned or not fully developed?
1. How come summoners took so long to get their own personal weapon(whips)?
2. Were whips planned for inclusion in 1.3.6 pre-merging with 1.4 or were they always going to be a 1.4 thing?
1. Of all the tracks in the OST, which one is your favourite?
2. If you could add one more biome to the world gen, would you? If so, what would it be?
1. What is the most underrated item in your opinion and why?
2. Being that 1.4 just came out, what are you all working on now (apart from bug fixes)?
3. If you were and egg, how would you be cooked?
1. For the programmers: What thing took the most re-codes to get perfect?
2. also last one if you could add 4 more items would they be Zenith type weapons for the other classes (ranger has bows and guns and rockets but that doesnt matter)
1. Why did you just add the Moon Lord legs vanity in rather than the promised Moon Lord Legs boss?
2. Why didn’t you add jungle resistance to conversion or make it so the mud isn’t permanently damaged?
1. Did you (the programmers) get ideas from modded content?
1. If you could change one thing about Terraria, what would it be?
2. Most fun thing to code/sprite?
3. What is your favorite mod?? (If any)
4. Favorite fruit?
1. What was the hardest design choice of the new mode?
2. What inspired the way the new mode's progression unfolds?
3. What was the most trickiest part to get working well in the new mode? <coding-wise>
1. Will terraria ever have a sequel
2. Was 1.4 actually terraria last update
3. Was the arkhalis design choice based off the diamond sword from minecraft
4. What is your favorite enemy in terraria.
5. Why is there no halloween exclusive npc
6. What is your favorite weapon
7. Why was terraria otherworld cancelled
8. Will you respond to this![]()
1. What gave you the idea to make the Crimson, and which world evil do you prefer?
1. Are Amphibian Boots supposed to stack ascent speed with other frog leg accessories? Frog Leg, Frog Flipper, Frog Webbing, and Frog Gear do not stack with each other, but Amphibian boots are allowed to stack with everything.
1.Favorite animal?(may not exist)
2. Why exactly does the hero's broken sword fall from Mothron?
3. how do you feel about minecraft?
4. favorite mount?
1. Did you ever get inspiration for things in the game from mods?
1. What is your favourite Pet and Light Pet?
1. what was the hardest thing to code? (Boss/Mechanic/UI/smth) explain why
1. How do you feel about the creativity of your community: animations, drawings, fan series in particular, etc.? Do you watch them? sorry for my English.
1. Why is Duke Fishron harder than Lunatic Cultist?
1. Greetings, dear developers. In advance I would like to apologize for the possible difficult understanding of this text. I just live in Russia, so I have to use a translator, but it is very inaccurate. Now to the topic. To be honest, what interests me most is the following question: Can Terraria get such a great feature as Crossplay ??? Of course, I could be wrong, but it seems to me that it could even increase the level of interest in the game. Of course, piracy is inevitable (in the case of PCs and phones). But I think you will find a way to prevent people without a license from playing with other people who honestly bought the game.
1. What was something you wish you could’ve added to the game?
2. What was your favorite thing you added to the game?
3. How much time do you tend to spend on a single idea you have for something new?
4. What is some advice you would have for someone else looking to pursue game development?
5. What is your favorite stage of the game?
6. How’s Unity?
1. Whats your favorite class
2. whats your favorite pet
3. How did you come up with the Empress of Light
4. Why was the Cultist bag not implemented
5. Who decided the name/design of the Zenith and is it a reference to anything
6. Why does the monk armor have higher defense than stardust armor
7. it would be cool if the golf ball would go threw teleporters
1. What's your favorite reference?
2. Why aren't the Terraria community events on the forums?
1. Was the balancing of the reaver shark and the fishing crates used to skip mining ores really necessary? I always thought those strategies were obscure enough so that newer players wouldn't accidentally stumble upon them and skip the first experience of going out finding those ores and upgrading gear, but helped more experienced players speed through those more boring parts.
1. Leinfors, what was the reason for having a purple dev set when your hair is a luxurious blonde?
1. hi, will there be another new character class in the future?
1. How many more "final" updates do you plan to make
2. Do you ever intend to fully add the snail scholar from otherworld in to the terraria universe
1. What's your favourite Terraria theme?
Was there more town pets when you came up with idea to add them?
Why these three seeds you made: 05162020, Not the bees, For the Worthy?
Why you re-added Zapinator with 2 versions of it?
1. How hard was it to work on the final update (and on the Terraria in general)?
2. Which features were the hardest to implement in game?
3. Do you think the game is now in perfect state (not counting bugs and glitches)?
1) How can you explain to me that certain enemies and bosses fly if they don't have wings? Examples: Demon Eye, Wyvern, Eye of Cthulhu, Moon Lord.
2) In the fictional world of Terraria, could you tell me, as accurately as possible, where is the island (or the world) of Terraria? And if not on our planet, where is that world?
3) Also in the game, I would like to know in what time or in what epoch the world of Terraria takes place? (even considering that it is a medieval game, as it has both swords and bows with arrows, but it also has technological weapons like cannons that fire chasing rockets)
1. What was the most frustrating feature to program that goes relatively unnoticed?
2. What's the most boring routine programming task you had?
3. What was the funnest thing to program?
4. What was the hardest bug to patch?
5. Which of you obtained a terraprisma in a regular playthrough?
1) of all of the many enemies in this game which are your least favorite and why?
2) what are your favorite games aside from terraria?
3) Are you guys truly satisfied with master mode, If not what would you change?
4) What ever happened to this WIP feature I’ve never seen it in game and has never Been mentioned by players
1. What was your favorite stage of progression (i.e. pre-hardmode, post-plantera, etc.) to develop content for?
2. How do you feel about leaving terraria behind for the forseeable future?
3. If you could change anything in the game, including balance, bosses, weapons, what would be your first priority?
4. Are there any secrets still hidden in Terraria that nobody has found yet?
1. Obviously, working on and maintaining the code for a game that's nearly 10 years old isn't an easy task. What's the hardest part of the game's code to work with?
2. Has there ever been a feature/item you spent a long time coding, only for it to not receive as much attention from the players as you thought it would?
1: If terraria was offered representation in a crossover game (not necessarily smash) how would the team respond?
2: Any opinions on the bullet-hell attack patterns many mods use for their bosses? (who knows? maybe they inspired empress of light)
3: Would you ever make a crafting recipe as complex as endgame Calamity mod gear or the soul of eternity from fargo's soul mod?
4: when gaming, are you keyboard people or controller people?
5: Why officially support Tmodloader? I don't think I know of any other developers who support modding to the level of making it free dlc.
1. Why is a great game, "Terraria" on the market for a low price?
1. Because of the spegetti code that terraria is based on, was there any item or feature that you had the most trouble putting into the game.
1. What did the devset inspirations come from, especially Leinfor's,the style of it is great.
2. what was the hardest item to design?
3. what would you find to be the funniest item ya'll have created?
1. What aspect of the game that has been left on the cutting room floor would you want to see completed and put in the game?
1. How many items had resprites over the course of development?
2. Were there any challenges in making new items with special abilities(e.g. the two-attack weapons from OOA event)?
3. Any thoughts or tips for aspiring game devs?
4. Your favorite game(video game, board game, doesn't matter to me.)?
1. How did it feel to release the last update for the game and move on to other projects?
2. What is your favorite boss/miniboss in the game?
1. Some of the bugs/glitches in the game that people enjoyed that have been removed. Vortex Beater Glitch, Invisible Arkhalis. What were some of your favorite glitches in the game before they were removed/fixed?
what were your thoughts when you found out it was getting patched?
Would you bring it back if you could? why, or why not?
1. Were hoiks intentional, and what's your thoughts on it?
2. What's your favourite Blood Moon enemy?
3. What's your favourite dye (including hair)?
4. Chocolate or vanilla ice cream?![]()
1. Who will make the soundtrack for your next games?
1. How do you create your music? does Scott Lloyd shelly create good tunes? What's your favorite song?
1: why did you make terraria?
2: did you have plans to add anymore bosses but was scrapped for unknown reasons?
3: in your opinion (and I want the T R U T H), if you didn’t design this game/code this game nor did you have anything associated with this game, would you call this game (please bare with me) 2d Minecraft.
1. For everyone, what was your favorite parts of developing the game? What did you enjoy creating most, and what took the longest?
2. Was there any sprites or ideas/concepts that you wanted to be added to the game, but for one reason or another couldn't be added? If so, would you mind sharing some of them?
3. Is there any explanation behind the unobtainable/unimplemented items such as the Pixel Block, Cultist Treasure Bag, Phasic Warp Ejector, DD2 items, etc.? If there's already official explanations for all of those, please leave a link to them. I'm sure a lot of people are curious about them.
1. For the programmers - what was the most catastrophic bug you've come across while coding for the game?
1.)Which glitch is hardest to fix?
2.)How much salary do you get?(Just kidding)
3.) Favorite weapon in terraria?
1: What is your favorite class?
2: What is your most hated boss?
Question 3: What is your favorite boss?
1.) What was the most difficult weapon/item to code?
2.) Will you ever add an achievement for obtaining the Terraprisma? I feel like it's worthy of its own achievement...
3.) Will there ever bee any more events like the Journey's End Vanity Contest again? I had a TON of fun creating submissions for it, and I'm sure other people did too, and would love to see something similar come back in the future.
4.) What programming language is Terraria coded in? It seems like a pretty dumb question, but I'm just curious...
1. Just one little silly question : who came up with the idea of the Rock Golem and its head. I love this mod and especially his drop !
1. What will become of the future for Terraria, or its franchise?
2. Is it true Terraria: Otherworld was going to be released open source if enough signature were met?
3. Was there any gimmick, feature, or mechanic that you wished had been put into Terraria, but didn't?
1. In Terraria, how many holes does a straw have?
What's each of you guys' favorite cartoon, anime, or movie?
1. why weren't jungle mimics or cultist bags added in 1.4?
1. Hello, I’ve been playing terraria sense I bought it on mobile over 5 years ago when 1.2 still wasn’t out for mobile and sense then have purchased the game multiple times on many different platforms and is my most played game. My question to you is how come corrupt/crimson/hallow cactus blocks were never added to the game? It’s always felt weird breaking a purple cactus and getting normal cactus, it’s a small quality of life thing that I don’t think would’ve been to hard to implement so I wonder why it had never happened. And thank you to everyone who made this wonderful game!
1. What is your favourite feature in 1.4?
2. What games do you like other than terraria?
3. Cactus toilet or terra toilet?
1. Is there any very strong reason why "Finch Staff" and "whips" have become the future of the Summoner class? If there was any other idea, what could have been instead, what would have been the other choices?
2. If there had been a new boss, a third one besides the 2 new one, would it have been made before or after The Moon Lord? Would it have been female or male boss?
3. If there had been another NPC in the game, besides the princess, who would have been that NPC? Did it even ever had a tiny chance to be a Lumberjack NPC?
1) How long took the wind mechanic to be made, and what was the most challenging part about it?
2) How did you end up with an idea of Torch God?
3) What is the favorite part of terraria you like?
4) Why is the chest indestructible, then there a dirt block in it?
1. If there was something, anything, that could add to the game without any coding/art/QA work, what would it be?
2. What do you think of the Old One's Army?
3. What was the Skull Bow supposed to be?
4. Is Shadewood the best wood?
1. When developing Terraria 1.4, what was the biggest challenge you all faced? I recall it being the water physics back in the 1.3 days.
2. Each of you, what are three new features you'd add to Terraria, right this moment, if they were executed perfectly & didn't cause any unforeseen issues?
1. Why even in 1.4 the game resolution still affects on how much you can zoom out?
1. What motivate you to make more npc? And much exactly what give you the ideea for Truffle?
1. Why did you fix liquid duplication via pumps?
2. At any point in development did you consider changing the item drop system?
1. whats the hardest thing about programming terraria.
2. how long does it take to sprite something for terraria.
3. are you going to keep lying saying that this is the final update? please say yes
1. My question is how many items there are in terraria 1.4 i want exact number![]()
1. What is your favorite part of working at Re-logic?
2. What is your favorite part of the Terraria community?
3. Why is Red such a troll? (In a good way of course!)
1. Which part of Terraria are you proud and confident to say that you were the one to program/sprite?
2. If you had the choice, would you choose to A) make the jungle immune to evil spread, B) make the jungle mix with evil, or C) keep the jungle as it is?
3. How many hours went into coding the pylons?
1. For both artists and programmers, how do you guys work together? When designing a boss or a weapon or anything of that sort, are the basic mechanics figured out first and then the design? Or is concept art made and the programming team builds off of it?
2. I love your game and keep up all the awesome work!! I’m excited to see what’s made in the future, and so I leave you with this question, what’s your favorite part of working at Re-Logic?
1. What measures do you take to determined rather or not a feature; be it tiles or items or monsters, is ready to be added to the game? What standard of visuals or function should it meet, and what place should it have in the game to be added in full? Thank you!
1. how did you get your job? did they come to you, or did you go to them?
2. And lastly, what's your favorite class?
1. What was your favorite weapon to develop
2. What was the hardest thing to code into the game (not updates) enemies, bosses,Events, Etc
3. What did you guys get stuck on where you had to put all minds to together to get passed it
4. What were something's you wanted to add but couldn't because of complexity or time
5. What was something you coded in but turned into something totally different than you originally planned
1. Want to work as a programmer for a larger company?
2. Are you friends with Marco, who created the Okram boss?
1. When will come out Workshop support for Terraria? At least approximately..
1. Here is my question: Programmers, what do you think of a lot of people saying that your code is bad? Why do you think this is? Why did you program like this? Would it be too much to re-make it?
1) During creating the game which part took the most time? (programming, drawing, game design, search & learn how to program certain features, find and understand a suitable algorithm for a given problem, find & fixing bugs, balancing, filling office papers .....)
2) In which ratio to each other?
3) Which part did you underestimated the most? Or which feature did took much longer than expected?
4) How long does it take to implement an armor into the game?
5) Same for a new weapon
6) Besides drawing and coding how much longer did you spend time at a single armor/weapon?
1. What was the reason For the Worthy was created? A lot of the things For the Worthy changed seem like things that would have fit well for Master Mode, and I'm curious if those were scrapped ideas for Master Mode, or if they were come up with after 1.4 already released.
1. Now, for my question... Were there any features in the game that have been planned but were scrapped during the process? Thanks!
1. Why didn't you make a meteorite pickaxe?
1. Why are some items unobtainable? (And by extension, what is the history of said items?)
2. Did you remake any old art from the game? And if so, do you think you did a good job in the remake?
3. How many iterations has the Zenith gone through? (And if possible, could you please share some images?)
4. Was the new Stardust Guardian based off Star Platinum from JJBA?
1. Why does Golem exist?
2. Terraria when JzBoy?
3. What are the chances of another update after the workshop maps?
4. Does this game have an anti-piracy screen?
5. Waffle?
6. When will version 1.4 for tModLoader be released?
1. Will world cross over be possible with all devices? Or at least most and if so can you name most likely possible to happen?
1. What's the standard of balancing weapons?
2. What caused the spriting quality to be greatly improved with 1.3 and 1.4 update?
1. Why did you add cracked dungeon bricks?
1. Making a book system is good idea? (notepad, library, etc.)
1. Did you think people would use pylons at first, or were you second guessing that we would?
1. Why did you add master mode when all it does is increase damage?
2. Why did you remove the underground desert entrance?
3. Why did you make town music override all other music tracks except rain?
4. Why did you make NPC happiness and increased prices a thing?
5. Why did you add the torch god?
6. Why did you make biome keys, the slime staff, and rod of discord so rare?
7. Why did you make the crimson so much more powerful than the corruption and the alternate ores stronger than the original ones?
8. Why did you make fishing mandatory for so many things(cell phone, potions, etc.)?
9. Why do summoners have so little defense?
10. Why does block swap not work on sand, under trees and cactus, and next to lava, where it would arguably be the most useful?
11. Why did you merge throwing with ranged instead of melee?
12. Why did you change desert fossils in 1.4?
13. Why do cracked dungeon bricks make a squish sound when you mine them?
14. Why is the traveling merchant's stuff so expensive and useless?
15. Why don't music boxes record songs instantly?
16. Why are solar eclipses so rare?
17. Why are some of the 1.4.1 vanity sets world-evil exclusive?
18. Why do dev sets only drop in hardmode?
19. Why did you move lucky horseshoes from floating islands to the underground?
1. Did you ever have plans to implement mechanical versions of other bosses? If so, why did these not come to fruition?
1. Why did you make the blood moon mini bosses immune to knock-back? It's my only gripe with them.
2. Did anyone think about bringing those old holidays bosses(thanksgiving and easter bosses) back on 1.4?
3. Why did you all persist so much in Terraria? I imagine there must have been multiple moments before Journey's End where it almost ended prematurely.
4. Do any of you play Terraria every now and then? If so, is there a favorite class you prefer to play with and which one is it?
5. Did any of you have a hand at the songs? Which one was it and how was it?
6. What's the BEST drink? (Alcoholic or non-alcoholic one)
7. What are your favorite pets? Did they have any influence on the creation of Pets and Pet NPCs?
8. Destruction or Creation? Which one do you prefer?
1. How much creative control did you all have over new features / content?
2. What did you do before getting involved in Terraria?
3. It seems like Terraria could have kept pushing new updates indefinitely, as it seems like Minecraft will do. Did you all have any input on the decision to release a final version of Terraria? What kind of questions were considered in making the decision to wind down development? (As an aside, I like that the game will have a final version, and Journey's End is quite a grand finish!)
4. What's next for each of you after Terraria? Are you going to be developing future games with ReLogic, or are you moving on to new things?
1. What has been your biggest achievement in developing terraria?
2. Whats your top 3 favorite bosses?
1: Which biome would you like to live in the world of terraria?
2: Which boss monster would you like to eat?
3: What is your favorite building material?
1. I am about to start my second semester in college and I'm concentrating on video game design. What was the hardest part regarding coding and sprite design?
2. Are there any tips you have for somebody starting out with coding (type of code or strategies)?
1. why is there no corrupted version of the jungle?
2. why is there no mechanical brain of cthulhu?
3. what is your favorite material to build with?
4. what is your favorite item in the game?
5. favorite non-boss enemy you worked on?
6. favorite boss, and why?
7. your favorite song in the game?
8. favorite biome?
9. what was your biggest challenge?
10. which small, almost unnoticeable detail in the game is your favorite?
1. How do you work as a team? Is everyone fine with each other or do you experience conflicts working with each other? If so, how do you resolve them?
2. How do you feel about Terraria modding changing how vanilla works? Would you encourage players to modify vanilla or would your rather players mod the game within the vanilla vicinity?
3. When it comes to Re-Logic, I see there are spriters and programmers, but are there people whose work is specifically coming up with ideas in the team?
4. What is your most favourite part about the game? Are there any fun references that you enjoy putting in the game?
5. Do you think Terraria has truly reached its final stage and is fully completed, or do you feel as if there are still more things to add but supposedly couldn't?
6. Since Mr. Redigit has supposedly decided to stop working on Terraria, would any other developers be interested in continuing his legacy (developing more Terraria updates), or are there other plans for the future?
7. I know the official Terraria lore exists, but I wanted to know if there was always a lore or if you just came up with it because fans kept asking for one?
8. Is it in your best interest to pick back up Terraria: Otherworld? I know the game is officially canceled, but I like to hope that someday it would be resumed again.
9. Are there any plans of anymore resprites such as possibly changing Empress of Light's nose(mouth)?
10. Just a quick suggestion, but since Terraria 1.2 ended with 1.2.4 and 1.3 ended with 1.3.5, wouldn't it be appropriate for 1.4 to end with 1.4.6?
11. Did you have fun along the journey before it ended?
1. Where there AI changes considered for Master Mode at some point and if so, why were they scrapped?
2. If at any point in the future you do decide to make another update would you want to reimplement any unused content (Lunatic Cultist Treasure Bag, Jungle Mimic etc) or give the Ice Biome more content?
3. Going off the last question, if you made another update would you consider adding options to enable all accessories to be used in vanity slots regardless of whether they are visible, or disable the size restrictions for texture packs?
1. My question is about the thunderstorm event added in 1.4. The event seems to be purely visual and is no different from regular rain, but the fact that the Guide mentions that "very powerful fiends come out in this weather" (despite the event having no unique enemies) and the existence of "thunderstorm" themed weapons (Thunder Zapper, Storm Spear) lead me to believe that there was originally more planned for this event. Could you shed some light on that?
1. What is your Favorite game other than Terraria?
1. What are your favorite dyes?
2. What inspired the developers' vanity sets?
3. How do you feel about the removal of Ocram?
4. What's your favorite hat irl?
5. What's your favorite hat in-game?
6. Do you think pennies should be eliminated?
7. Which toilet paper orientation do you prefer?
1. Why does the lunatic cultist only have three (4 in Master) unique drops? Why does he not have any Expert mode loot? And why does moon lord have three Expert mode drops?
1. When did you first get into coding, and what was your first language?
2. How did you "discover" that you wanted to be a coder for Terraria?
1. Are there any items/npcs/anything you “secretly” wish you could still add into Terraria?
1. Why do you guys like purple so much?
1:What was your least favorite thing to add?
1. What's your favourite thing in general that you guys like to program the most and same for artist but drawing you know xd
2.What was your inspiration or what made you start doing what you do
3.What was the first thing you started by
1. What was it like finally creating bosses for the Hallow, and how did you come up with the ideas for them? The Empress of Light in particular is very unique and unlike anything else seen in the game, so I'm curious about the thought process behind her addition. On a similar note, I'd like to ask the artists about the designs/aesthetics of both of those bosses, and the unique items and equipment that they drop.
1. What was your deciding moment that made you choose game dev?
2. What does a typical workday consist of?
3. What software (artists) and IDE (programmers) do you typically use?
4. Dark mode or Light mode?
5. What, in your opinion, is the leading factor that lead to Terraria's huge success?
6. Have you ever had an item or mechanic that you wanted to implement in the game, but couldn't? And why?
1. Will it ever be possible to add mods to console versions of the game
1. Why do your dev icons in this topic look like they'd fit in Stardew Valley?
2. What inspired the Dye system?
3. What was the hardest feature currently in the game to implement?
4. Has keeping Hoiking from breaking with new updates been a challenge?
5. What is the most loved Dye among the art team?
6. Which boss is most hated by the programmers?
1. To the programmers: what was your favorite mechanic/boss/item/anything to make?
2. Which is better for your first gold chest: Hermes Boots or Cloud in a Bottle?
3. What do you think is the best Hardmode ore armor?
4. How many lines of code do you estimate you've written for the game/how many sprites/pieces of art have you made for the game?
5. Programmers: What is your favorite c# loop or statement?
6. Have you played Final Fantasy? (sorry for the terrible question)
7. What was the first art you made or thing you programmed for the game?
8: what should I add to my mod? (Hopefully I'm not violating the rules)
1. What's something you wish you added but couldn't because of, say, program limitations or disapproval from the rest of the team ?
2. On the other side, what's something you added into the game you wish you hadn't ?
3. As a team, how did you deal with the whole... distance working situation ?
4. Are you having a great day ?
1. How does it feel leaving terraria
2. When will you start working on your next project be?
3. Do you think that you will ever add terraria items into your future projects
4. Was 1.4 ever intended, was 1.3.6 supposed to be the last update, but got to big
5. Have you ever implemented part of your lives into the game.
6. Do you feel a special connection with the people you work with or are you just acquaintances.
7. What did it feel like when you talked about leaving terraria, did everyone agree or did someone want to stay with terraria
1. will the first fractal ever have a crafting recipe?
1. What was the coolest concept that didn't make into the game?
2. Why there are no stronger spears than North Pole?
3. Is there a particular reason why there is no pre-hardmode flamethrower?
4. Why the dev team choosed XNA Framework for Terraria?
5. What was the most time consuming art sprite besides Moon Lord's?
6. Do You guys at some point considered making armor reforges?
1. Did you guys think about making new A.I for master mode, but got scrapped?
2. If you guys would be able to change the A.I of one boss, what would it be?
3. HOW DID YOU MAKE THE EMPRESS OF LIGHT’S DAYTIME FIGHT SO DIFFICULT? (I have nightmares over the many hours of attempts ;-; (this is a cry for help XD)
1. In all seriousness, what was the greatest milestone/achievement that you have reached?
1. What was the most memorable or meaningful moment you had while working on Terraria?![]()
1. Were you guys inspired the EoL from any other games, or did you guys make her completely from scratch?
2. Why did you delete the Arkalas (sorry for my bad spelling) and add the Terragrim
3. Why do you guys keep changing the recipe for the Terrablade?
4. Who had the idea of the developer vanity sets? Did one person sprite them or did everyone make their own?
5. What was your favorite event, as a team to make and sprite? (Such as Frost Legion, Solar Eclipse, Pumpkin Moon, Goblin Army, etc.)
6. What was your favorite vanity set (Besides your vanity set, not a specific person either and maybe you could decide as a team. I mean like the Hero's set, the Bride set, etc.)
7. What is your least favorite weapon in the game (Either in gameplay or the biggest pain in the butt to code)
8. Who came up with the Cell Phone? Who spirited the Cell Phone? (Hey look the Cell Phone has an interesting sprite I am just interested)
9. What class do you guys think was the most fun to rebuild in 1.4?
10. What has made you join and stay in the Terraria team?
11. Do you guys feel as if Terraria is a true labor of love?
12. Do you guys do anything as a single group? (Besides make Terraria)
13. Was anyone on the team skeptical about Terraria being successful with 1.4 or any other stage of the game?
14. Out of the whole team (not only you 6, all of you guys in general) who do you think was the most laid back? (Not lazy, and not not cooperative, just personality-wise)
15. Out of the whole team (same as above) who do you think was the most hyped and energetic was? (Like when they completed a challenge they celebrated or whatnot. Or maybe when they were seeing all the stuff from 1.4 get together they got super excited)
16. (Programmers) Did you aspire to be a coder for a video game?
17. Along with that, who had the idea of making gem trees underground??? (I was assuming y'all were like "Well money can't grow on trees....LET'S MAKE DIAMONDS GROW ON THEM INSTEAD!!!")
18. (Programmers) How many "Oh 'crap'" moments did you guys have during development that almost broke the whole game?
19. Do you guys plan to add an auto-trashing item? (This is more of a plea to you guys...look an Item that takes up one inventory space for 3 auto-trash slots.....I would buy that from the Travelling merchant for 999 Platinum even if it only lasted for an hour)
20. Are there any movies, book, or games that inspired content (besides the obvious stuff like the Zaponator and Captian America's Sheild)
21. (Programmers) What goes into the balancing of a new weapon
22. ALRIGHT, THIS IS MY LAST EDIT AFTER I HAD POSTED THIS.....How did you guys come up with the idea for Master Mode, and why didn't you make any AI changes? Who thought of Relics?
23. Have you regret not putting a question limit down?
24. Did you enjoy answering our questions?
My favorite 1.4 feature might be the bestiary. I like creatures and I like collecting things in games, so bestiaries always pick my interest. I worked on the UI design for it so I'm very fond of that mechanic.What is your favorite feature, item or enemy that you guys have created for 1.4?
At one point in development Redigit wanted to create "Moon Boss", an event where players were supposed to fight the actual Moon. However the idea was so outlandish that the team could not figure out ways to actually do something like that and make it work. Eventually this idea evolved into the concept of the Lunar Event and Moon Lord.What is one thing that was a good idea in concept but turned out to be too hard to code and make a thing?
Following the previous question, everything started with "Moon Boss". From there we had a lot of brainstorming sessions in which we discussed replacement ideas and the amalgamation of those ideas became the basis for the Lunar Event. Before finding the final visual for Moonlord I had sketches of 4 different visual themes it could have, which eventually inspired the Celestial Pillars designs. I also designed the creatures for each pillar with different themes in mind.What was your inspiration for the Celestial Pillars, and the Lunar Event in general?
Player Walking animations. 14 frames for a simple walking animation, for such small characters, is overkill. We could have cut a lot of time if we worked with less frames and the animation could still have looked as good (or better).Do you have any aspect of the game that you wish you could redesign?
My first time with Terraria (1.1) was an attempt of a full playthrough, even though I didn't knew how extensive the game was back then. From then on, I tried to do at least one full playthrough every time a big update came out, either with the dev team or with friends.Have you ever done (or attempted to do) a full playthrough of Terraria? If so, how was it? Have you ever tried playing modded Terraria?
Imagination, history, nature, science, pop culture... inspiration comes from everywhere!Where do you get inspiration for the items and bosses?
I personally don't see a reason to revisit Otherworld. It is unfortunate that it didn't work, specially because a lot of work from many talented folks went into it. But it is important to recognize when something is not working and just let it go instead of insisting. Maybe some ideas from that project could be revived and evolved into something else, but not in the way it was. Sometimes you've got to just move on and try on new things.Otherworld was sadly cancelled a few years ago, 2017 i think, because the dream for the game was further than expected. now that terraria is out of the way, you would have more time to work on it, unless you have a new project. Would you be willing to come back to developing it, or is it a lost cause by now?
Dev sets were initially a sort of gift from Redigit to the dev team. He wanted the team to have something special as form to show his appreciation, so he suggested that each dev could have a cool unique outfit they could wear while playtesting. We knew people would find them even if it was a "dev secret", but we never expected the community to react the way it did back then. In the end we decided to make those items available for everyone, since the sets were never intended to be a big deal.Any reason why the dev sets were added in the first place as unobtainable items? Were they a joke or a project you just decided to add in for fun initially?
Leinfor's set might be my favorite. I love victorian and gothic visuals (as well as the color purple), so it was a pleasure to design his set. In an alternate reality I would use that set as my own.Other than your own, what is your favorite developer vanity set?
Terraria has an amazing community. Even though I'm not always in touch with it, I appreciate the outpourring love and decication the community has towards the game and our work. It is incredible to see so many people connecting and sharing their experiences. That's something truly special and rewarding.What do you think of the community that Terraria has made?
My top 5 (in no particular order): Morning Rain, Underground Hallow, Underground Desert, Underground (from Otherworld), Space DayOf all the tracks in the OST, which one is your favourite?
Not necessarely a glitch, but for 1.4 we had to overhaul the way armors worked. That meant redoing and reframing the sprite sheets for hundreds of armor sets. It was a very dull, time consuming and kind of annoying task.For the spriters: What was the most annoying visual glitch that the artists had to fix?
At least visually, Yorai had this really cool idea of having the sword spawn "sword clones". If I recall it correctly, I suggested making the sword clones actually being all the other swords from the game, used to craft the Zenith. Because well, that would look cool as heck. I also remember sending Devil May Cry videos for reference of the sword effects, haha.How did you come up with the idea to make the zenith?
I don't, but I think it's rare for any kind of content creator to consider their work perfected. We always think about ways in which our creations can be better. But obssession over perfection will always drive a work further from conclusion. Rather than perfected, I believe Terraria is concluded. And it is beautiful the way it is!Do you think the game is now in perfect state (not counting bugs and glitches)?
Everything from Eclipse. I love them, I really do. They were super fun to design and I think they are really cute and fun looking. But oh boy, when Eclipse hits you in early hardmode it's never a good time.Of all of the many enemies in this game which are your least favorite and why?
I've hidden two very subtle references to video games I like in one of the bosses of the game. No one has ever noticed that. But I'll give you a hit: it's only possible to find those references when the boss is defeated.Do Terraria have some easter eggs that were still not discovered?
Do you find it difficult at all to stick to the Terraria art style, or do you feel like it gives you enough freedom to change things up a bit? What are your favorite parts of the process?
Terraria always had a very peculiar art style. Even though it evolved and got more polished with each update, a lot of different artist with different levels of experience have contributed with assets over time. This led to many inconsistencies with the art, which was a big challenge for the art team on Terraria's later years. We had a desire to push the game's visuals forward as we grew in experience, but the game is so big that overhauling all the graphics each time we wanted to improve would be a gargantuan task. Terraria's art folder has over 11,000 files between tiles, NPCs, items and such. So we always had to find a balance between pushing the art forward while keeping that nostalgic, simpler style Terraria had at the beginning, updating some of the most rough looking assets when we got the time for it.How easy/difficult is it to meld the various artstyles together to create one coherent thing?
The Old One's Army might have been my favorite. Trying to adapt the DD2 character designs to the style of Terraria was challenging but very fun. I have a soft sport for Pumpkin Moon, since I love halloween and did a lot of the art for that event. And Eclipse was super fun to work on because I love horror and monster movies.What was your favorite event, as a team to make and sprite? (Such as Frost Legion, Solar Eclipse, Pumpkin Moon, Goblin Army, etc.)
Nope. And I'll take this chance to express how funny I think it is seeing people writing down trivia and references on the wikis that are completely inaccurate speculations, haha.Is the second phase of the Plantera a easter egg to the keyblade (rumbling rose) from kingdom hearts 2: final mix?
I can only speak for myself on this subject, but personally I just make stuff up. My headcanon doesn't go too far from "make giant floaty brain with tentacles because it is fun" most of the time. I believe that is part of what makes it special, since not worrying about knitting a tight lore gives us freedom to do whatever we think it is fun. It allows the game to be as crazy as it is, and it allows players to come up with all sorts of fun stories on their own headcanons.I know the official Terraria lore exists, but I wanted to know if there was always a lore or if you just came up with it because fans kept asking for one?
Yes, it is a star.To put an end to an debate, is the yellow thing on the crossguard of the starfury/star wrath a star?
Way too many to count. But I can confidently say we made new assets for A LOT of things and that it changes the game's aesthetic substantially. One of my favorite things to update were the Trees, I think they make a huge difference.How many items had resprites over the course of development?
It is normal to have content left in what we call "cutting room floor" during the development of a video game. Some features might even be implemented but ultimately cut out after testing, for a multitude of reasons. The general rule is: if something was cut or removed even after being added, most likely it is because it was bad or just didn't work.What became of all the removed items like the Prism Danann, Phasic Warp Ejector, Boring bow and the Dark mage, Ogre and cultist bags?
Why were they not included?
Many of the new biome ideas we had. Like alternate versions of existing biomes, biome expansions and so on. We had concepts for things like that but there's always a lot of things to reconsider, so many of it went unused and unfinished.What aspect of the game that has been left on the cutting room floor would you want to see completed and put in the game?
Well, I don't know exactly but that might be... uhh... my hypothetical son? We gotta ask Phlebas about that since he was the one who did the original painting, haha.What is Crowno eating in the painting "Crowno Devours His Lunch"?
In my opinion It's one of those things that might seem obvious for the game to have, but in practice it's a lot of extra stuff that would barely serve any purpose aside from being an underused novelty. For each type of cactus we would need an entire set of furniture and gear, and that is a lot of content for a resource that's not as relevant as wood for example.My question to you is how come corrupt/crimson/hallow cactus blocks were never added to the game?
I prefer pickaxes because of the sound they make.Drill gang or pickaxe gang
When I first heard about Pylons I thought "That is a feature I didn't knew we absolutely needed until now". I had no doubts people would use it and I thought it was a great idea.Did you think people would use pylons at first, or were you second guessing that we would?
I believe regardless of the passion for your craft, creative people always get very tired of working on the same thing for too long, haha. But we do what we gotta do!How much you guys tired from making, fixing, editing the game for all those years?
There isn't a specific formula to design the Terraria bosses. Sometimes the theme comes first, sometimes the mechanics come first. Most of the time there is a general idea of where that boss is going to be in the game, then it is decided who is going to work on it. We keep bouncing art and gameplay ideas to each other, trying to find what works and what doesn't.How did you come up with all the bosses art and their moves?
Well, Terraria is a wacky game so it's only fair bosses are wacky as well. We get references from all over the place! Fun fact, I feel like I did a lot of research on tentacles and insects over the course of designing bosses.The bosses are ALL over the place... my question is, where did you get the ideas for their fun (And crazy!) designs?
I never really though about that, but I'd say they can't be just one simple thing or one concept. It can't be just a huge flying eyeball, it needs to be a huge flying eyball with TEETH.What, in your opinion, makes a Terraria boss a Terraria boss? What does the design need to have to truly fit in the world of Terraria, and what tone do you try to achieve?
Definitely, it's common to have more than one idea for a boss during the concept phase.Were there any bosses/boss ideas that got scrapped?
Eeeeeeeeeeeeeeeew.Which boss monster would you like to eat?
A whopping amount of 3 frames for each form.Just for some fun, how many frames of animation does the Eye of Cthulhu have?
Were you guys inspired the EoL from any other games, or did you guys make her completely from scratch?
Empress of Light was conceived as the first Hallow Boss for 1.4 and I was the artist assigned to design it. Right off the bat I knew I wanted to do a Fairy or some variation of a classical fairy tale creature. Inspiration for her design came mainly from imagination, but also the whole pantheon of fairy tale characters we see in popular media.What was your inspiration for the Empress of Light, why did you make it a bullet hell boss?
I won't change her nose. You guys should learn to love it and stop bullying me about it!Are there any plans of anymore resprites such as possibly changing Empress of Light's nose(mouth)?
Most of the current Re-Logic members were Terraria fans and members of the community. I've been with Re-Logic since 2013 (it is going to complete 8 years in 2021), which was also the year in which I started playing the game. I was introduced to the community because of an art contest, and because of that I found out Redigit was hiring new artists. I decided to apply to the job and the rest is history!How did all of you met eatchother and formed a team? And how long had everyone been on the team?
Before I joined the dev team I was on a "quest" to find a job, but getting rejected on every interview. Even though I was already hobbyist artist and game developer at that time, I didn't thought that was something I could make a living out of. None of the jobs I had applied to were related to that. In a way, Terraria was just another job opportunity I found - but ultimately the one that worked out and changed my life. So I could say what inspired me was necessity, allied to the dream of working with things I already loved to do.What inspired you to join the dev team?
Being able to work with things I love: doing art, creating things and video games. I also love that I can work remotely from the comfort of my home, specially considering Re-Logic always works on improving the quality of life of its employees.What is the favorite thing about your job?
Re-Logic's team is composed of excelent people so we do fine with each other! But like any group people, conflicts and misunderstandings always show up. Sometimes we can get caught in heated discussions and we don't always agree on everything, but we always find a way to resolve our differences and to keep working together. Being able be open for dialog and to stay humble are important qualities for any person working on a team, in my opinion.How do you work as a team? Is everyone fine with each other or do you experience conflicts working with each other? If so, how do you resolve them?
I had no idea of how far I would get with Re-Logic. I guess I avoided thinking about it, but I didn't expect it to be this far. I am definitely proud of my work and grateful for every good thing it brought into my life!Did you expect that you would get this far? What expectations did you have about being in Re-Logic initially? Are you proud of your work?
Absolutely! Not just the developer's love for the game, but the community's love for the game is also what made it get this far.Do you guys feel as if Terraria is a true labor of love?
In my opinion it is a collection of things: timing, vision, dedication and passion. Redigit had a great vision for what the game could be and the game came out at the right moment in time. The dedication to keep it alive and improving is what made it keep growing in success and popularity. And of course, no success story exists without all the people who have supported it throughout all of the years.What, in your opinion, is the leading factor that lead to Terraria's huge success?
I'm excited for it. The entire team learned a lot from years working on Terraria, so it will be great to have the chance to apply that experience and knowledge to new things.How do you feel about leaving terraria behind for the forseeable future?
Being hired and working my first month. It was a surreal feeling that I had a real job and it was making art for a video game. Being able to travel to the USA to meet with the team in person was also a very cool experience.What was the most memorable or meaningful moment you had while working on Terraria?
We do pretty well! Re-Logic uses a lot of tools to keep everyone on track such as tools for logging hours, distribute tasks, share files and etc. Communication can be a problem sometimes, but it's a natural part of the process and we are always trying to improve.As a team, how did you deal with the whole... distance working situation ?
It's a good feeling, I don't know how to describe it very well. But it's very satisfying to be a part of something so special, recognized and respected by so many people. It surely puts a lot of pressure on us for the next projects though!How do you feel ending a game that's been out for 10 years and one that has sold over 30 million copies?
It can be! Each person has their own way of learning and developing a skill, with pixel art is no different. Some people might find it easier, some people might have trouble with it and find out it's not their thing. One way or the other, you will always find challenges regardless of your experience.Is spriting (pixel style) hard?
It's really hard to trace back the first things I ever did with pixel art. But I remember of a specific moment where I decided to post a pixel art for critique on a forum thread, and it was this one (back in 2009):What was your first piece of pixel art?
I'm used to working with Photoshop so it's what I use most of the time, for convenience. Sometimes I use other tools like PyxelEdit or Aseprite, which have great features. I also have used a ton of MS Paint on my early pixel art years, but with the tools available nowadays I don't recommend it.What software do you use to draw/make the sprites?
Absolutely not! Equipment and software are tools, they merely exist to serve the artist's needs. Your knowledge and technique will define how you use your tools, not the other way around.Does your skill depends on what equipment and software you use?
Yes. I believe that two factors that make a sprite much more demanding to work on are size and animation. Working within restrictions can also be challenging, and that's a crucial thing about pixel art.Were there any difficulties with, say, any set sprite dimensions, or other things?
My general tips for doing pixel art are the same as for starting on any other art medium: study, practice and have fun with it!Any tips for doing pixel art?
Getting "good" is relative, every person has a different pace to learn and different goals to reach. Some people might get the hang of it earlier than others, it's something unique to every person. Not only that, but art is hardly something that has a ceiling of skill. We are always learning, improving and getting better. I've been doing pixel art formore than I decade now and I still I have a lot to learn and improve!How long did it take you guys to get good at pixel art; Any tips for any aspiring pixel artists?
VERY EPIC PIXEL ART TIP: START SMALL! I often see beginner artists start with large, highly detailed, high resolution art pieces. Starting with big projects will make you lose focus from basics, which is what you should be focusing on when you start. And one of the most basic characteristics of pixel art is that it is mainly (but not always!) low resolution art. The larger your pixel art gets, the more effort and technical prowess it will require. Start small!Since I was just a beginner spriter, I want to ask a very epic tip from you guys.
It's difficult to come up with unique textures and styles after you make a hundred of them, looking for real life reference would be my best tip I guess. As for shortcuts, since Terraria tilesets require a lot of tiles I set up some custom Photoshop actions to make the process of cutting and framing them a bit easier. Sometimes I also use a software called PyxelEdit, which has a lot of great features for designing terrain tiles.Artists, how have you managed to sprite so many unique tiles? Is there any "shortcuts" or "sprite-hacks" you have to making them, and is there any designated program used to making them? I'd like to get better at spriting tiles, so I thought asking this could help that somewhat.
I'm not a programmer so I cannot talk about the specifics of the Terraria engine or address the subject in a more technical way, but I can share a bit of my personal experience. Nowadays there are so many good and accessible game engines that I feel creating an engine from scratch is just not necessary. If you are more inclined to be a software developer and want to develop your programming skills, I think creating your own engine can be a great learning experience. But if your intention is to focus more on the aspects of game design itself, sitck with a game engine that you feel comfortable with!I'm interested in getting into game development. I've noticed that you guys didn't develop Terraria in a game engine and started basically from the ground up. What are the advantages/disadvantages for using dot net for game dev with the XNA library? Should I stick with godot when learning or starting out?
How many games did all of you develop before you guys started working on Terraria?
Before working on Terraria I have used game engines such as RPG Maker and Construct for many years. I really lost count of how many small games and prototypes I did throughout the years but it might have been hundreds, haha. I still develop games on my free time, as a hobby. When I feel inspired I love to do game jams, and I'm almost always working on a side project when I'm bored. If you are curious, you can find some of my games on my itch.io page (just search for crowno). I also had some experience designing tabletop stuff, like RPG scenarios and card games.Do any of you work on other projects in your spare time, besides the game itself (mods and other addons count as "separate projects")?
It's important to define what you want to specialize on and what carrer path you want to take. If you want to focus on art, programming, game development itself... there are many paths to choose and you will find one that is your favorite. Check what are your options for learning. If you are a hobbyist or wanna try indie development, you might be fine with self-teaching through online content. You can find a lot of accessible and free resources. But maybe you want to try a carreer in AAA game development and shoot for the big companies, so it would be wise to invest into formal education.What is some advice you would have for someone else looking to pursue game development?
On a daily basis, I drink more coffee than tea. But I LOVE both of them.For a more offtopic question: Coffee or Tea?
Dark mode always. Gotta preserve these eyeballs.Dark mode or Light mode?
Some of my favorite games of all time are: A Link to the Past, Final Fantasy VI, Shadow of the Colossus, "SoulsBorne" series, Earthbound and Megaman X.What are your favorite games aside from terraria?
Some of my favorite anime are Ghost in the Shell, Mushishi, Fullmetal Alchemist, Mob Psycho 100, Paranoia Agent, Bersek and a lot of Ghibli & Satoshi Kon stuff. As for movies and TV I mostly enjoy thrillers, horror, fantasy and sci-fi. Pan's Labyrinth could be my favorite movie but I like too many stuff so it's hard to pick. Some of my favorite directors are Guillermo Del Toro, Christopher Nolan and David Fincher.What's each of you guys' favorite cartoon, anime, or movie?
Both! Depends on the game.When gaming, are you keyboard people or controller people?
It is my favorite color and it is beautiful.Why do you guys like purple so much?
Thank you! Overall, my favorite things to create are characters and creatures. For Terraria my favorite things to create are monsters, bosses and items.Crowno your my faivorit dev
Anyways what was your faivorit thing to make
I don't mind it. I just kinda like the aesthetic of beaks and plague masks, that's why it got repeated. People ask me about it all the time though, so it gets kinda annoying haha.How do you feel about your set's head piece being confused with the lunatic cultist?
Before playing Terraria, I was just a kid who had finished high school and was trying to figure out my life. Creating games and making art were already a passion of mine and what I spent most of my spare time with.What did you do before getting involved in Terraria?
It is a great game and I like it a lot! A really admire the folks at Mojang. Sometimes we get to interact with each other on Twitter, haha.How do you feel about minecraft?
I used to look at Terraria like this at first, before I had a chance to play it. Once I started playing it I realized that this was a very reductive description because the game is so much more. But even if it's not super accurate, I believe it is a simple and direct way to describe the game for someone who might be familiar with the genre but haven't been introduced to Terraria yet. So that isn't a bad thing in my opinion!In your opinion (and I want the T R U T H), if you didn’t design this game/code this game nor did you have anything associated with this game, would you call this game (please bare with me) 2d Minecraft.
Even though I have not played the mod, I've seen some of it and I can say it has great art. It's clearly made by very talented and passionate artists and they did a fantastic job creating an unique visual identity. I feel like if Terraria was rebooted and we had the chance to slightly change the style, the quality of the art could be similar to what Calamity is.Your opinion about Calamity Mod sprites
Again, I'm not super familiar with a lot of mod sprites, even though a lot from what I saw is pretty good. But on the subject of large sprites I think it depends on how fluid they look, specially if the sprite has any sort of animation. Larger sprites are harder to animate and to make look organic, even if the art itself is high quality. So perhaps that would influence my opinion.What is your opinion on the large mods' sprites? (especially Calamity, since for me it looks even better than vanilla (no offence))
I don't see any issues with mods changing the game, that's what they are for! When playing with mods players have the choice of how to modify their game, so no one should worry about making a mod that is too close or too far from vanilla. Sometimes you might wanna play the game with a little extra, and sometimes you might wanna have a completely different experience. It's great that mods can allow that range.How do you feel about Terraria modding changing how vanilla works? Would you encourage players to modify vanilla or would your rather players mod the game within the vanilla vicinity?
I already expressed how amazing I think our community is, but I'll take this chance to just say it again. I love seeing the fan creations, the fan art, the animations and drawings. Seeing the characters being brought to life in different styles by others artists is really cool. You can bet I'm always checking out ALL kinds of art people do and can't get enough of it, haha.How do you feel about the creativity of your community: animations, drawings, fan series in particular, etc.? Do you watch them? sorry for my English.
Well, no one ever invited me to it, haha. But I don't think I would interact much or be an active participant in conversations. Consider that for many years my routine consisted of working on Terraria for dozens of hours every week, so on my free time I don't have much energy to keep talking about that. Not only that, but unfortunaly people can be invasive with developers sometimes. I've had issues with online harassment before, so I prefer to limit my interactions to avoid that kind of situation. I'm usually a very private person.To crowno, specifically:
Since you are brazilian, why you don't join the br/pt terraria server?
Is there a forum trophy with my name?!To crowno, specifically:
What is the backstory with the forum trophy with your name?
That's very unlikely. If I knew you, maybe. Thanks for asking anyway!Will Crowno go on a date with me?![]()