tModLoader The JoostMod

I was pleasantly surprised when i ran into the Huntsman NPC in the midst of my old one arena. I was even happier when he gave out quests. Jolly good show old chap.
 
The long-awaited balance patch plus suggested drill bullets
Version 0.7.2.6
- Added Drill Bullets
- Added Molten Drill Bullets
- Added Hallowed Drill Bullets
- Added Laser Drill Bullets
- Increased Mutated Arm Cannons damage from 350 to 450
- Increased Warhammer of Grognak's base damage from 15 to 18
- Reduced Doom Cannon Max charge shot range by 25%
- Reduced Boook's Bullet Hell's base damage from 5 to 4
- Reduced Boook's Bullet Hell's velocity
- Reduced Giant Needle's damage from 340 to 280
- Reduced Ice Beam Damage from 700 to 500
- Reduced Ice Core X Staff damage from 600 to 450
- Reduced Jumbow's damage from 400 to 250
- Reduced Jumbow's Attack Speed
- Reduced Missiles fired by mutated arm cannon from 6 to 5
- Reduced Needle Wrath damage from 100 to 60
- Reduced Super Missile Launcher attack speed
- Reduced The Mustache's Damge from 400 to 300
- Reduced Health of all forms of SA-X
- Reduced Health of Gilgamesh and Enkidu
- Greatly Reduced Speed of Cactus Worm Hook when passing through tiles
- Enkidu's sky tornadoes are now more spread out
- Gilgamesh and Enkidu now drop lots of hearts on defeat
- Mutated Arm Cannon now functions similarly to the Stone Fist
- Super Missile Launcher's and Mutated Arm Cannon's explosions only hit each enemy once​
 
That's because I'm in the progress of making a wiki for the mod. If you have a good idea of how to show off various things on the homepage without hitting the file limit let me know.
Sadly, I don't have too much knowledge on it. I can't wait for the wiki!
 
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Anyone know how to summon Toy Slime? I checked boss checklist, and it says "Use a 0". He looks to be in the same area as tomato head and forest's vengeance, so i think he's a huntsman quest. Any ideas?
 
Anyone know how to summon Toy Slime? I checked boss checklist, and it says "Use a 0". He looks to be in the same area as tomato head and forest's vengeance, so i think he's a huntsman quest. Any ideas?
Not part of my mod. All the hunts are listed with 'Quest from the huntmaster' and are found
 
Anyone know how to summon Toy Slime? I checked boss checklist, and it says "Use a 0". He looks to be in the same area as tomato head and forest's vengeance, so i think he's a huntsman quest. Any ideas?
25 slime gel, 4 copper
 
Please update mod to tModloader v0.10.1.15
Code:
Buffer cannot be null.
Parameter name: buffer
   at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
   at System.IO.MemoryStream..ctor(Byte[] buffer)
   at Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
   at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
   at Terraria.ModLoader.AssemblyManager.<>c__DisplayClass7_1.<InstantiateMods>b__1(LoadedMod mod)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass31_0`2.<ForEachWorker>b__0(Int32 i)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
 

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Please update mod to tModloader v0.10.1.15
Code:
Buffer cannot be null.
Parameter name: buffer
   at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
   at System.IO.MemoryStream..ctor(Byte[] buffer)
   at Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
   at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
   at Terraria.ModLoader.AssemblyManager.<>c__DisplayClass7_1.<InstantiateMods>b__1(LoadedMod mod)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass31_0`2.<ForEachWorker>b__0(Int32 i)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
That error has nothing to do with updating to the latest tmodloader. the mod works fine with the latest version.

Hello, I am unable to download the latest update of the mod. When i click on the link it gives me "server not found". (I dont use mod browser in game because its always offline for me for some reason so i use the link from the http://javid.ddns.net/tModLoader/DirectModDownloadListing.php
That link is the mod browser. The only alternate is on the joostmod discord.
 
Gosh... This mod is really good!
After playing months with the same mods i was searching for something new that had some content in it.
This mod is awesome, nice work @Joost8910 !
 
That error has nothing to do with updating to the latest tmodloader. the mod works fine with the latest version.
it worked thanks
  • I know this sounds confusing. for real, it just works now and im not sure why

  • Merging my own double-post

I have put Jumbo Cactuar to sleep, using paint.net
(click for imgur)
 
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Gigantic Cactus, Infected Mechanical Abomination, and a LEGEND?!?!

This mod isn't only prickly, but cool in its own way too!

Suggestion: How about a new Pre-Hardmode Boss cuz why not?
 
Gigantic Cactus, Infected Mechanical Abomination, and a LEGEND?!?!

This mod isn't only prickly, but cool in its own way too!

Suggestion: How about a new Pre-Hardmode Boss cuz why not?
Personally, i'm fine with just the one pre-hardmode boss.
 
not enough nail 3.9/10
more nail will boost to 39/10
 
Version 0.7.2.7
- Increased Cactus Worm Hook speed when going through tiles from 1/3 to 1/2
- Reduced X Shield damage from 500 to 300
- Resprited Gnunderson's Shurikens (credit to Herpy for help with the giant one)
- Resprited Lunar Shurikens
- Fixed Doom Cannon not functioning in multiplayer​
 
It may be caused by other mods i use, but whenever i try to load the mod after updating it i chucks up this error:

Access to the path 'JoostMod_Sounds_Item_MissileShoot_0.7.2.6.wav' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.Delete()
at Terraria.ModLoader.IO.WAVCacheIO.DeleteIfOlder(String modFilename, String wavCacheFilename)
at Terraria.ModLoader.Mod.LoadMP3(String path, Byte[] bytes)
at Terraria.ModLoader.Mod.LoadResourceFromStream(String path, Int32 len, BinaryReader reader)
at Terraria.ModLoader.IO.TmodFile.Read(LoadedState desiredState, ReadStreamingAsset streamingHandler)
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
 
could the infinite jump be better over all? it takes a bit of grinding to get. and i agree Alistar if they are talking about the nail from hollow knight that it needs to be stronger. i really want to do a play through using the nail only but the weapon isn't very strong despite being fun to use
 
the gooey glove only shoots one shot now is that normal
 
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