1. For issues you find with the Console 1.3 release, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
    A FAQ with notes and workarounds can be found HERE. Please check this first to see if this helps your issue.

Official The Path Ahead: Major News Updates for Console & Mobile

Discussion in 'Mobile General Talk' started by 505Games, Jul 25, 2016.

  1. Terraria guru

    Terraria guru Terrarian

    Buddy, we will have to wait a bit longer. At least they're working on it. Im super excited to play the update. I hope they tweak the controls to make it better. Specially regarding the use of grappling hooks. On console they are very useful but on mobile, sometimes hard to use. The quickslot is so short only 5 spots...
  2. Why do we need to wait for months for the mobile update? I think you just have to change the inventory and the controls. What will come out first: Terraria for Switch, Android or IOS?
  3. KOtz11

    KOtz11 Steampunker

    So far the devs are planning for switch to come out first.
    Thorthegreat12 likes this.
  4. Proto Persona

    Proto Persona Brain of Cthulhu

    Mobile needs to wait until PS4?XB1 are stable because that is the same code that will be used to port 1.3 to mobile. They are starting over with brand new code instead of just building over the game engine you already have.
    Thorthegreat12 likes this.
  5. r4v1n6

    r4v1n6 Official Terrarian

    Also, the Switch version comes before the mobile version because it requires less work as it's more similar to PS4/XB1 (and more powerful than a mobile phone).
    The mobile version will require a lot of extra work optimising the code.
    Last edited: Jun 11, 2018
  6. Loki

    Loki Consigliere Staff Member Re-Logic Administrator

    1. Still some fixes ongoing on the main code branch ( what is now known as console)
    2. User Interface and Controls are two MAJOR gameplay design and implementation elements... especially on Mobile where you are weaving in touch controls on top of things like virtual joysticks and the like.
    2a. Now couple that challenge with the wide variety of screen sizes out there....
    3. QA for mobile is a very tough challenge due to device diversity. iOS is a bit simpler, but there are literally hundreds of Android devices globally - and just because one version of Phone A doesn't have an issue, some other configuration in another location might. You have to tackled that up front AND on the back end.
    4. As Proto noted, this is a full fresh codebase here, not just an update. Getting optimization right so that it will work well on as many devices as possible is a big task.