Hello, all! I've gotta start by giving you a thank you, of course, for your patience as usual, as well as your continued support! You guys have been a huge contributing factor to the latest update, and we all really appreciate it. Before we delve into what 1.3.1 has to offer, though, let's preface it:
Preface:
Ever since the mod's release, we've recieved many complaints about the power(or lack thereof) of items and bosses. Many have constantly stressed that items feel lackluster, and the bosses are not memorable. These are serious concerns, and we've tried our hardest to fix these things before. However, it wasn't until now that we sat down and rebalanced everything from the ground up. So, welcome to the mythical rebalancing update! This update aims to make your next (or current) Spirit playthrough smooth, with more powerful items and more interesting bosses! So, let's get started:
1.3.1:
Overview
https://www.mediafire.com/file/93bb1o7cj4dfvby/SpiritMod.tmod
Additions:
- A new event, the Blue Moon! This hardmode event can occur any night, or can be summoned with an Turquouise Lens at nighttime. Can you ward off the mythical beings, from Wererabbits to Jabberwockies?
- The Grove- a small microstructure(not a biome) that spawns underground. It seems to be an ancient, overgrown graveyard, but be careful, lest you disturb one of the graves...
- The Enchanter- a new NPC that spawns when you have a Blank Glyph in your inventory! The enchanter exchanges Blank Glyphs(obtained from bosses, and rarely from enemies) for Glyphs, items that enchant your weapons to give them special effects!
- Glyphs: Sold by the Enchanter for Blank Glyphs throughout progression, Glyphs can be used via right-click on the item you currently hold to give them bonus effects! To get rid of Glyphs, simply reforge your item.
- New Reach Generation- There will only be one Reach that generates on new world, but it will be slightly larger. It also has custom trees, a new background, and more!
- Reach Furniture
- New Music for the following bosses: Infernon, Ethereal Umbra, Starplate Raider
- About 70 new items, a new miniboss, and more!
Changes:
- Most sets have been buffed, with some armors gaining new set bonuses, and some weapons getting new abilities!
- New Set Bonuses: Geode Armor, Lihzahrd Armor, Vinecaller Armor, and others!
- Most bosses have been changed! Here is a little about each boss:
- Scarabeus: No longer breaks platforms! Instead, he shoots little homing gilded energy which forces you to move around
- Vinewrath: Nerfed his projectile spam a little
- Ancient Flier: Now moves faster, and shoots a special projectile in Expert Mode! To prevent minion spam, a cap has been placed on his Bone Harpy minions
- Starplate Raider: Nerfed the spamminess of stars, increased protection against piercing weapons
- Infernon: Nerfed his projectile spam. In Expert Mode, a second form has been introduced! Can you defeat the true master of hell?
- Dusking: Now faster, more powerful, and with extra projectiles. Watch out!
- Ethereal Umbra: Greatly buffed its health, and the Ethereal Mirage is now a threat in Expert Mode
- Illuminant Master: Nerfed his teleportation range and his projectile spam
- Atlas: Buffed his speed and his projectiles. Atlas is now actually a threat! Best of luck!
- Overseer: Not many changes here. Slight nerfs in damage.
- Added special water shaders for the Spirit Biome and Reach, as well as a new shader for the Spirit Biome
- Resprites for a few items and tiles, including Spirit Ore, Cryolite Ore, Boss Icons on screen, as well as some misc. yoyos
- Artifact Accessories now empower their respective weapons with special bonuses!
- A mod icon for the Mod Browser
- SO MANY DONATOR ITEMS: I tried to get to all the donator items from the past few months in here. However, I probably missed some- so if you don't see yours/ are unsure, *please* message me and let me know
Changes to the Donator Item policy:
- Increasing the price of donator items from 3 to 6 dollars
- No longer can people request upgradeable/lines of items
(This is to slow down the large amount of donator items, and give each donator item the special attention it deserves)
- Fixed multiple TYPOS, Bugs(Fiery Maw now can actually be picked up + many more), and broken items
There's so much more to cover, but in the essence of keeping it short, feel free to ask me any questions! Thank you again for the support
As the mod is very large, we have to wait for
@jopojelly to allow the large mod onto the mod browser. This should hopefully happen later today/tomorrow